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3/2 - TNM Seeking Mappers
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12/23 - DXMP_HedgeFields
9/25 - Latest DX SDK
Orius
Date Created: 5/26/2002

Filename: DXMP_Orius.zip
Author: DerianX
Reviewers: CoMpUdOc slicer Trystero Killer


slicer: Hmm
CoMpUdOc: Ready?
slicer: Hang on you carone...
CoMpUdOc: ?
slicer: lol
CoMpUdOc: You calling me carone?!
slicer: Ready, and yes ;P
CoMpUdOc: okie dokie, that's fine. :P Here we go...

Textures
Killer: Good textures in some places
CoMpUdOc: The textures were...ok
slicer: Textures were good, textures were bad. Good use of it though.
CoMpUdOc:Yeah, I didn't like the use of that mirror texture in that one spawn room though.
Trystero: Strange setting. Hard to establish what is "appropriate" in a situation like that.
CoMpUdOc: Lagged my little 32meg card to heck
slicer: lol
Killer: I got no lag
Trystero: No lag here.
slicer: same here
Killer: I like the mirrored room
slicer: lol
CoMpUdOc: I got lag in about every large area with any Fire texture
slicer: I have to admit, when I first played the map with my old viddy card, the map lagged pretty bad
Killer: I have a crappy crap crap video card, and it worked fine.
CoMpUdOc: yeah, I mean...on my "old" GeForce2 MX, it lags a bit
Killer: I have a 7 MEG VID CARD
slicer: o_O
CoMpUdOc: ..
slicer: going back on-topic
CoMpUdOc: k, that's err... yeah, anyhoo...
Killer: horrible! lol
CoMpUdOc: Textures were plain IMHO
Killer: Were they aligned properly?
slicer: Hmm, I saw a few that were not aligned properly
CoMpUdOc: I think in most places they were
slicer: I'll give it 7.5
CoMpUdOc: 7
Trystero: 7. Good effort soldier.
Killer: 6.99, lol
slicer: >=(
CoMpUdOc: Ahem.
Killer: 7 ;)
...
slicer: 7.125 average
CoMpUdOc: aww, don't kill slicer's calcu--er, Brain
...
slicer: NEXT!
CoMpUdOc: Yeah yeah, wait for it :P

Architecture
slicer: hmm...creative, very creative.
Killer: Very good
Trystero: The architecture was very unusual.
slicer: however, it doesn't resemble any place I know of :p
Killer: lol
Trystero: So?
slicer: Lot of effort put in
Killer: yeah ladders were cool
slicer: yep
CoMpUdOc: There was a lot of artistic work done with the brushes.
slicer: yeah, 9 here.
CoMpUdOc: 9 here also.
Killer: 9.5
slicer: TRYST:?
Trystero: 9. Crazy but FUN.
slicer: 9,125 average
...
slicer: 9.125 AVERAGE
CoMpUdOc: ","? :P
slicer: shuddup.

Lighting
slicer: Boo
Killer: ugh
slicer: Lighting...hehe
CoMpUdOc: baaad
slicer: Very BAAAAAAAAD
Trystero: Nicht gut.
Killer: HORRID...lol
slicer: The map is nicely done, The lighting subtracts that nice work =(
Killer: True, you couldn't even see the pillars because there was no light
CoMpUdOc: The lighting was quite bad throughout, and my Vision Enhancement aug had some weird things happen to it in those highly lit hallways.
slicer: heh
Trystero: I've seen worse...but I've seen a lot better.
slicer: Damn right, lol. The map is far too dark in a sense
Trystero: In a sense?
slicer: Tunnels need some better lighting
Killer: Yeah, maybe some attachable lights?
slicer: yup
CoMpUdOc: yeah
Trystero: I drowned in the underwater tunnels. Lack of signs, lights and lifeguard.
Killer: lol..
slicer: lol
CoMpUdOc: Yep, it needed a Baywatch NPC.
slicer: hehe
Trystero: Unless you count that scary MP bot. :P
CoMpUdOc: Well, we'll talk about HIM later.
slicer: Sorry to say, this will be a low mark... 2
Killer: I give it a 1.5
CoMpUdOc: 2.5
Killer: Trystero?
Trystero: 3. Kinda felt like I was tripping out...
slicer: Ummm...2.75 average, I think
...
slicer: no, 2.25 lol
...
slicer: 2.25 average
CoMpUdOc: ..k :P

Sounds & Music
Killer: good music
slicer: Bleuch, music doesn't suit
Killer: lol
Trystero: Music wasn't my cup of tea.
CoMpUdOc: The music was good, but not for this map.
Killer: I suppose
slicer: Opera music sounds better :p
Killer: got annoying after awhile
Trystero: I WANTED HARD, DRIVING TECHNO/ACID! A BASS BEAT THAT SCREAMED "KILLLLL! KILLLLL! KILLLL!!!"
CoMpUdOc: I like Opera...wtf!
slicer: o_O
...
slicer: Anyway, sound. A few sounds from what I recall.
CoMpUdOc: There was actually a little SoundFX in this one
Trystero: I heard some sound effects.
slicer: But they are either from movers or of that sort. The area where you see the sky has sound.
CoMpUdOc: There was some sound from the flames too
slicer: yep
Trystero: Not too shabby in the sound department...considering many maps we get are quite often silent. :P
CoMpUdOc: Indeed.
slicer: 3 from me. 2 for sound, 1 for music
CoMpUdOc: 4 here. 3 sound, 1 music.
Trystero: 5 for me. 1.5 for music. 3.5 for sound.
slicer: Killer, say 4 :p
Trystero: KILLER?
Killer: 4.5 2 3
slicer: wtf
Killer: er...
CoMpUdOc: er..
Trystero: PICK ONE SCORE!
slicer: lol
CoMpUdOc: what is THAT score about man?
Killer: lol 4
slicer: ok. 4 average
Trystero: Was it worth the effort? I THINK NOT! But we must move on....
CoMpUdOc: anyway...

Layout & Design
Killer: hmmm
slicer: hmm...well planned
CoMpUdOc: Well, the layout was almost UT-esque.
Killer: adds to the atmosphere
slicer: Yeah
Trystero: Picturesque.
slicer: UT, *puke*
Killer: lol
CoMpUdOc: Indeed.
slicer: This is DX, Unless slomo is at 5x, I dunno much about UT DX
CoMpUdOc: I found myself running in circles
slicer: Hmm, the map is a bit confusing
Trystero: That's because yer STOOPID! :P
slicer: Rather, in a way, too symmetrical, Hard to find enemies in such cases
CoMpUdOc: Yeah, I would have to agree there.
Trystero: I liked the spawnroom with the semi-transparent ceiling. Where one could be ALONE.
Killer: I saw a beer
CoMpUdOc: Yeah, that was a nice little place... Grab a gun...look at the fishies
Killer: omg one fish attacked me lol ;)
slicer: lol
CoMpUdOc: Was this fish named...SLICER?
Killer: yes! lol
slicer: Hmm...did you guys add to that area where you can float up or down?
Killer: umm that was good.... I liked color change. It needed MUCH more air control though, it was hard to leave it
CoMpUdOc: Hmm, yeah...that was a neat little deal
Trystero: It was like being caught in the air conditioner from hell...but in a good way.
Killer: LOL
slicer: lol
CoMpUdOc: lol
slicer: a few good use's of movers
CoMpUdOc: yep
slicer: 9.5 here
Killer: 9.122314.1231321
Trystero: A solid 9. Nice layout.
Killer: lol
CoMpUdOc: Hmm...8
Killer: 10, no...9
CoMpUdOc: Is that your...FINAL...answer Killer?
Killer: Yes
* Trystero murders Killer.
* Killer Doesn't let Trystero kill him
* CoMpUdOc waits for Mr. Calculator
Killer: :|
slicer: 9.25 average
CoMpUdOc: Thank you sir.

Item Placement
Killer: ummmmm
Trystero: I had problems with this one.
CoMpUdOc: Yeah...er
Trystero: The LAW does not belong on a map this small.
CoMpUdOc: I disagree...again
slicer: hmm
Killer: LAW
slicer: lol
Trystero: MP quickly became boring as some PH00L kept suicide LAWing everyone.
Killer: LOL
CoMpUdOc: Every map needs a LAW
Killer: not when slicer's around
CoMpUdOc: Well, slicer is a special case...
slicer: umm... It wasn't me :p
CoMpUdOc: oh yes, that other guy
Killer: yeah, Swift
CoMpUdOc: er...hmm
slicer: errr...ummm
CoMpUdOc: I didn't find all that many lockpicks. I found plenty of Multi's though.
slicer: well, I found more gas grenades than anything else, lol
Trystero: Too much sabot lying around.
CoMpUdOc: and I didn't notice any Medbot's...did one of you?
Killer: no
slicer: nope. I had to spawn one lol
CoMpUdOc: !
Trystero: There was ONE medkit lying under a huge crate.
CoMpUdOc: Yeah, I never had enough meds. The RepairBots...bug on the doors can cause free-bio abuse.
slicer: Hmmm...3 lams in one cabinet, too generous
CoMpUdOc: Indeed.
slicer: with one biocell too
CoMpUdOc: hah.
Trystero: It should have been an EMP and some soy food. :)
Killer: Killer
...
Killer: oops
slicer: heh.
CoMpUdOc: Calling yourself are ya killer? :P
slicer: 4 here.
CoMpUdOc: 4 here as well
Trystero: 3. Needs work with ye olde item placement.
Killer: 3.5
slicer: 3.75 average

Playability
slicer: hmmm
Trystero: GOLLY!
slicer: ...
CoMpUdOc: ...gee?
...
...
CoMpUdOc: bah, comeon!
slicer: seriously, I dunno what to say...Playability...hmm
CoMpUdOc: I'm at a loss myself frankly.
slicer: given that we are always lost, the map is kinda hard to play
CoMpUdOc: Indeed.
Trystero: I didn't like the suicide LAWing...other than that...it's not too bad.
slicer: Ideas are good, but gameplay, I'm not sure. Doesn't blend in as well as one would have liked
CoMpUdOc: As I said earlier, I was running in circles most of the time...
slicer: Needs working on. 3
Trystero: 7
Killer: :o
CoMpUdOc: k, well...er
Killer: 3.5
slicer: errr
CoMpUdOc: Playability...
* slicer slaps Trystero around a bit with a large hairy & slimy trout
CoMpUdOc: 4
slicer: 4.375 average

Fun Factor
slicer: Hmm...the map looks nice, a few drawbacks from lighting.
CoMpUdOc: Yep.
slicer: doesn't get boring unless the lag kicks in
Trystero: The sheer bewilderment of the map keeps you on your toes.
slicer: It gets frustrating with those LAW kills ;)
Killer: yesah
slicer: It also gets frustrating when you are in the tunnels with low bio and inability to use light aug
CoMpUdOc: The whole map is..er...not all that fun to me. Maybe it's the dying in the water, or the MPBot that lags that main room even more..
Trystero: Bah...pointless whining. :)
CoMpUdOc: !
slicer: IT ALSO gets frustrating when you get lost in the map
* CoMpUdOc spanks Trystero
slicer: =)
Trystero: OoOooooh! Save that for after the review!
CoMpUdOc: Sorry honey ;)
slicer: 5.5 here
Trystero: How can you get lost? There are only about 7 rooms....
slicer: wtf
CoMpUdOc: Well, getting lost in the tunnels...
Killer: 5.5
CoMpUdOc: 5 here.
slicer: Trys:?
Trystero: 6
slicer: 5.5 average

Final Thoughts
slicer: LIES! ALL LIES! MUWAHAHHAHAHAHAHAHAAHHAHAHAAHAH
CoMpUdOc: IT'S ALL A TRICK! GET OUT NOW!
slicer: DERIANX! BOO! IB!
Killer: O_o
slicer: CHI! o_O
CoMpUdOc: WONG!
Trystero: TRIPPYPASSIONMAKESMEHWANTTOKILLLLLLLLLLDERIAAAAAAN!
Killer: O_o
slicer: EEEEEEEEEEEEEEEEEEEEEEEEEEEEEK... EEEEEEEEEEEEEEEEEEEEEEEEEEEEEP... weeeeeeeeeeeeeeeeeeeeeeeeeeee
CoMpUdOc: ...k
* Killer slaps CoMpUdOc
CoMpUdOc: anyway, ...
slicer: ---end of transmission---
Killer: loll
CoMpUdOc: Well, slicer left us folks...damn sunspots...anyway...good effort on the map, with some areas that bring the rest down.


CoMpUdOc slicer Trystero Killer
Textures
Architecture
Lighting
Sounds & Music
Layout & Design
Item Placement
Playability
Fun Factor
Total 53.5 54.5 61 54.5

Final Score: 56%




Copyright 2001 | Design by AsylumX | Coded by Jim