News / Archive
    About Us
    Staff
    Staff Login
    Links
    Spotlight
    Interview


    SP Maps
    MP Maps


    SP Maps
    MP Maps
    Mods
    Prefabs
    Tools


    Basic Mapping
    Advanced Mapping
    Basic Coding
    Advanced Coding
    ConEdit
    Other


    Forums
    IRC
 

3/2 - TNM Seeking Mappers
3/2 - Deus Ex Online Is Back, Baby!
3/1 - Power & Love Mod
2/23 - Thief: Deadly Shadows Editor Released!
2/12 - Unatco Born Update
12/24 - DXMP_Duality
12/24 - DXMP_Onslaught
12/23 - DXMP_Yokatami
12/23 - DXMP_HedgeFields
9/25 - Latest DX SDK
Carpark
Date Created: 6/6/2002

Filename: DXMP_Carpark
Author: Face
Reviewers: DerianX Trystero Monoxide Mirage

* Trystero brandishes a broken bottle at DerianX.
DerianX: Thanks ma'am.
...
DerianX: Everyone ready?
Trystero: I'll never be ready.
DerianX: oh
Monoxide: o_O

Textures
Monoxide: It looked like a parking garage.
Trystero: Not like any parking garage I've ever seen.
Mirage: I didn't like the textures in the elevator, made it look like a concrete box.
Monoxide: yeah
DerianX: There wasn't a lot of variety, but the alignments all looked to be very well done.
Trystero: Each level could have had a varied color to indicate the floor.
Mirage: Maybe a specific color stripe, like some parking garages do. But perking garages are still confusing and so was this one.
Trystero: I am not daunted by the complexity of parking garages. :P
DerianX: I got lost a few times.
Mirage: I think the textures in some of the comm rooms for the ceilings were off, but just slightly, no big deal.
DerianX: Overall it was plain, but I liked it.
Monoxide: 8.5
DerianX: 7
Trystero: 7. Few errors. Limited Variety.
Mirage: 7.5
...
DerianX: ...
...
DerianX: Oh yeah, no slicer, so no averages.

Architecture
DerianX: It was repetive but very well done.
Monoxide: It looks like a parking garage.
Trystero: The architecture reminded me of.....A PARKING GARAGE!
Mirage: Definatly looked like a parking garage.
DerianX: There were curved walls, exit signs, computer desks.
Trystero: OOOOOoOoOOH!
Mirage: I like the breakable floors.
DerianX: That was tre-cool.
Trystero: Breakable stuff scores high points with me.
Monoxide: I was impressed overall.
DerianX: Speed bumps, that was neat to see.
Monoxide: I liked that.
Mirage: Should have been able to walk on the ground outside though since you can jump to other roofs.
Monoxide: I fell to the ground.
DerianX: There's nothing out there though.
Mirage: so? :P
DerianX: I'm gonna' give it an 8.
Monoxide: 8
Mirage: 8
Trystero: 8.5 The derelict garage!
DerianX: hehe
Monoxide: lol

Lighting
DerianX: It was decent.
Monoxide: I liked the shawdows on some ends of the different levels.
DerianX: It could have used a flickering light or two.
Trystero: The lighting did not remind me of a parking garage. Should have depended on more "real" light sources.
Monoxide: I think the lights in the stairways should have been different colored from the rest of the map, maybe yellow.
DerianX: Indeed, some variety would have been nice.
Mirage: yes
DerianX: The lighting was adequate, but nothing special. 5.5
Monoxide: 6.5
Trystero: It was convincingly ominous. I would be stricken with fear upon encountering any meter maid or valet in that parking lot of FEAR. 6.
Mirage: 6

Sounds & Music
DerianX: I actually noticed a sound or two.
Trystero: I heard a few.
DerianX: The music was more ambient.
Trystero: More music from the game.
Monoxide: I liked it the way it was, reminded me of a parking garage.
DerianX: hehe
Trystero: There should have been a hollow rushing noise or something.
Monoxide: The echo was spooky.
Mirage: yeah
DerianX: The echo was nice.
Mirage: Yeah, the echo really added to the abandonded feeling.
Monoxide: Of course when on the top level there was no echo.
DerianX: I heard one or two mechanical noises, I think there was a subtle wind outside too.
Trystero: I noticed that as well.
DerianX: Better use of sound than a lot of maps.
Monoxide: 8.5
DerianX: I'll say 7.
Trystero: 6.5
Mirage: 7

Layout & Design
Monoxide: The design reminded me of... a parking garage!
DerianX: Five floors of the same thing.
Trystero: I love redundancy.
Trystero: I love redundancy.
Trystero: I love redundancy.
Trystero: I love redundancy.
Trystero: I love redundancy.
Mirage: lol
Monoxide: It got real old, real quick.
DerianX: I feel that there should have only been three floors.
Monoxide: I agree.
Trystero: Three floors and an outside area would have been great.
Mirage: yeah
DerianX: The vents, roof, and comm rooms were cool, but too much redundancy. Better suited as a SP map
Monoxide: yeah
Mirage: like Trystero said, with 2 less floors it would have been better.
DerianX: 4
Trystero: 5
Mirage: 6
Monoxide: 4

Item Placement
Trystero: Loads of TNT crates.
Monoxide: !
DerianX: Hmmm, I had to let Mono out of a closet.
Monoxide: The damned door wouldn't open.
Mirage: I think I really only noticed one repair bot... there were probably more but becuase everything looked the same I'm not sure.
Trystero: Sparse item placement in the open areas and concentrated caches of stuff in specific areas.
DerianX: I found 3 repair bots.
Monoxide: A lock with 30 strength for a LAM, a biocell, an EMP, WP rockets, and 20mmHE...
Trystero: That kind of placement makes me want to pitch a tent and camp.
Mirage: Those cabinets that wouldn't open...
Monoxide: I wasted four picks on one.
Trystero: That cabinet tease was pure torture, we nearly lost our minds!
DerianX: I noticed stuff scattered about like tools and picks.
Monoxide: Between my getting stuck in a closet, and being screwed out of four picks I was not happy.
Mirage: Plenty of picks and tools as well as medkits once you knew where to look.
Monoxide: Well if you think about it, lockpicks are common in parking garages.
DerianX: hehe
Trystero: The munitions should have been more spread out.
DerianX: The security terminals are bunched together and far out of the way.
Trystero: That makes sense in a "real world" sort of way.
DerianX: Again, more suited to SP.
Mirage: Pepper spray and riot prods are a plus though.
DerianX: hehe
Monoxide: lol
Mirage: 5.5
Monoxide: 4
DerianX: 4.5
Trystero: 4.5

Playability
Monoxide: My fps was great.
DerianX: Fps was good, too bad it took 5 min to find anyone, and once you did if they ran it was easy to lose them.
Monoxide: yup
Mirage: yeah
Trystero: Gameplay dymanics were not balanced. Tacticians rule the map.
Monoxide: yes
Trystero: Too much space on each given floor is a bio drain.
Monoxide: Big time.
DerianX: hmmm
Monoxide: I do like the way you can go up and down in several locations.
DerianX: I think I surprised Mono when I used the speed aug.
Monoxide: I should have killed you when I was stalking you in the vent, but I thought you had ads for sure.
DerianX: !
DerianX: The turrets are overpowered too, but luckily EMPs aren't too hard to find.
Monoxide: Yes, really no way to hide from them and make your way in.
Trystero: Loads of TNT crates.
Monoxide: I've never found a TNT crate in a parking garage, don't know about you guys.
Trystero: I did once.
DerianX: All the time.
Mirage: Being able to block off ramps leading up and down was a pretty good idea and makes it harder.
DerianX: Neat concept, but the controls are out of the way.
Mirage: Good snipers might have a good time there since most the sniping will be level.
DerianX: It's hard to play when you're locked in a closet ;)
Mirage: 7
DerianX: 5
Trystero: 6
Monoxide: 5.5

Fun Factor
Mirage: It did get a lil' annoying since everything looked the same, but I do like the map.
Monoxide: I had fun at first, but it could easily get boring after five minutes or so.
DerianX: It COULD be fun if I didn't spend the whole game running around trying to figure out what floor I'm on.
Monoxide: Same here, so I can tell people what closet I was stuck in.
Trystero: The "B" factor was DEEPLY woven into this map. Yes...I'm talking about BOREDOM.
Monoxide: Being stuck in a closet was not fun.
DerianX: hehe
Mirage: lol
Trystero: I had to prop my eyelids open with dinner toothpicks.
Monoxide: lol
DerianX: You do that anyways.
Trystero: True
Monoxide: :P
Mirage: 6
Monoxide: 5
DerianX: I'm gonna' have to slap a 4 on the ol' fun factor.
Trystero: 3

Final Thoughts
Trystero: I spawned. I yawned. I died.
DerianX: I think it's a very well designed level, but would make a better SP mission then a MP map.
Monoxide: Yes, better suited as an SP mission. Perhaps cutting it down to three levels and adding an outside area would have improved it.
Mirage: Being able to jump to other roofs was nice. Breakable floors are cool, lets you surprise people under you. If you could go outside it would be better.
DerianX: Worth a sequel.
Trystero: Carpark 2: The Toll Booth.


DerianX Trystero Monoxide Mirage
Textures
Architecture
Lighting
Sounds & Music
Layout & Design
Item Placement
Playability
Fun Factor
Total 53 52.5 60 65

Final Score: 57.5%




Copyright 2001 | Design by AsylumX | Coded by Jim