Date Created: 7/6/2002
Filename: DXMP_Nucleus
Author: DerianX
Reviewers: CoMpUdOc slicer Killer Monoxide
CoMpUdOc: OK! TIME TO REVIEW!
Killer: lol
CoMpUdOc: IS EVERYONE HERE? Killer, slicer, Mono?!
Monoxide: I'm ready!!
slicer: I've been waiting here for a long time and I have said I am ready already
Killer: I am
CoMpUdOc: OK, HERE GOES!
Textures
slicer: Not bad yes, a few misalignments
Killer: cool textures
slicer: good blend
Killer: yes very good
Monoxide: I liked em
Killer: me too
Monoxide: I liked the difference in style from the underground textures and the above ground
CoMpUdOc: Textures were ok...except I have to run the map in low texture detail in order to run the map on my computer. Otherwise, I crash.
Killer: I ran it at max everything, and they looked beautiful...
CoMpUdOc: Good for you. I crash hard otherwise.
Killer: Weird.
Monoxide: the textures in the elevator made me mad!
slicer: yeb, messy.
CoMpUdOc: Yeah
Killer: the main hall textures looked nice
CoMpUdOc: Yeah. I liked that.
Killer: and they were right for the setting
slicer: 7 from my scoreboard, danke.
Monoxide: 7
Killer: 8.5
CoMpUdOc: 6.5
Monoxide: looks too plain for me, and as plain as it looks it runs slow.
slicer: 7.25 avg.
Architecture
slicer: Nice ideas
Killer: Very
CoMpUdOc: Yeah
Killer: Very Nice Architecture
slicer: A bit blocky in some places but its still good
CoMpUdOc: Yep.
Killer: Lots of cool stuff
Monoxide: No problems that really stood out
Killer: Nope.
CoMpUdOc: Not that I saw.
Monoxide: it looked pretty
Killer: the main hall had some complex Architecture. Doors were nice, and different.
Monoxide: everything looks really high tech...made a huge effort on that part of it
Killer: the big doors in the main hall
Monoxide: never seen stuff like that in other maps
Killer: Looked nice
CoMpUdOc: Hmmm...I liked that main hallway coming down from the spawnpoint myself.
Killer: It looked like a lot of effort went into it. Must have a taken awhile. I loved the exit to the Garage, it made it look more realistic.
CoMpUdOc: Also, some nice curved halls...those take much work.
Monoxide: yes they do
Killer: yes
Monoxide: the whole thing looks James Bond-ish
slicer: o_O
Killer: O_o
slicer: Eh? Where'd ya think that from?
Monoxide: ...that's a good thing
slicer: true
CoMpUdOc: I guess...that is if Bond has a GEPgun
Monoxide: it looks all futuristic, but...it's blocky.
CoMpUdOc: True.
Killer: si
Monoxide: like futuristic stuff that was created in the past....James Bond-ish
CoMpUdOc: ...right :P
Monoxide: :'(
slicer: ib!
* CoMpUdOc hugs Mono
Killer: futuristic stuff made in the past O_o
* slicer points at the signs of off-topic
Monoxide: lol
CoMpUdOc: Indeed.
Killer: LOL
Monoxide: 7.5
Killer: 7
slicer: 7.5
CoMpUdOc: 7 - Little boxy, otherwise...very nice.
slicer: 7.25 average
Lighting
slicer: hmm
Killer: Elevator lighting
slicer: the elevator is messy
Killer: yes
Monoxide: ugly
slicer: some places where overdone
CoMpUdOc: Quite
slicer: the rest were fine
Monoxide: most of the map is really bright
Killer: yes
CoMpUdOc: Yeah, that main...er...play area...had some harsh light spots.
Killer: In one part, he made it look misty. That was awesome. O_o
CoMpUdOc: Yeah, the fog effect outside was nice..though it can lag if you have a lower-end video card.
Monoxide: No real variation between sections....one spot its full light, next spot is pitch black.
CoMpUdOc: Yeah.
slicer: yeb, some of the effects used were a bit too much, i.e. for a normal system
CoMpUdOc: Yeah.
slicer: i.e. CoMpUdOc :)
CoMpUdOc: I'll have to admit, I do need a new video card... and processor...and ram
Killer: ya
Monoxide: OT
Killer: I'll get ya one
CoMpUdOc: ...and HDD
Killer: :)
slicer: I'll put a 6 for that. The elevator was a major problem
CoMpUdOc: Yeah. 6 here also.
Killer: 5.5
Monoxide: 6
slicer: average 5.875
Sounds & music
slicer: hmm
Killer: Music was messed up the whole time
slicer: music was rather strong for the map itself
Killer: I even rejoined :[
Monoxide: that music has always annoyed me
CoMpUdOc: Well, I had no problem playing the music...
Killer: and it wouldn't work on my new system...hmm
slicer: sound effects...I heard a few noises
Killer: I heard no noises
slicer: car noise
Killer: ..?
slicer: car engine
CoMpUdOc: Hmmm, only one I noticed was that car noise.
slicer: the noise in that errr... generator room
CoMpUdOc: oh, yeah...that, Forgot about that.
Monoxide: that ones pretty obscene
Killer: lol
slicer: a few good use of sound, music isn't great. 5
CoMpUdOc: Music, hmmm...Dunno if it fit or not...
Monoxide: 4.5
CoMpUdOc: 5 here also.
Killer: 3.5
slicer: 4.5 average
Layout & design
slicer: hmm
CoMpUdOc: Fair layout. Kinda flowed.
slicer: there seems to be some decent planning on the map
Killer: yea..
slicer: I second that on CoMp
Monoxide: I agree....the map looks huge at first glance, but it's actually small
Killer: Yes. I liked most spawn rooms.
Monoxide: nothing is too hard to find
Killer: except for the one in the garage :|
Monoxide: that one is kinda far from the action
Killer: yes, Wasted all my bio.
Monoxide: yeah
Killer: getting to the main room
Monoxide: same here
CoMpUdOc: Well planned overall, I think...Can go from one part of the map to another in under 30 seconds (speed), and be somewhere else just as fast.
Monoxide: that garage looks pretty but it really isn't in the greatest of all places for action
Killer: yes
slicer: laggy in garage
Monoxide: yeah
CoMpUdOc: Yeah
Killer: I had less than .5 fights there
CoMpUdOc: True, most fights go in that main spar-type room
slicer: yup
Monoxide: *thinking*
Killer: *think*
CoMpUdOc: *spinning*
Killer: O_o
Monoxide: 7
slicer: 6
Killer: I give it a 5.5
CoMpUdOc: 7.5
slicer: pfff. Thanks guys.
...
slicer: 6.5 average
...
slicer: >:(
Monoxide: eh?
Killer: lol
CoMpUdOc: Muwhahahaha.
slicer: not great values for me
Monoxide: its all about you isn't it? O_O
Killer: O_o
slicer: O_O
CoMpUdOc: o_O
slicer: @_@
Killer: %_%
slicer: *_*
CoMpUdOc: ...
* Mono slaps slicer around a bit with a large trout
slicer: !
Item placement
slicer: Hmm...too many doors
Killer: Not enough items
Monoxide: lots of doors to get stuck on
Killer: yessir
Monoxide: that one room with lams and WPs and biocells
Killer: You get killed by the big door
slicer: The item distribution is rather unbalanced
Monoxide: enough to supply an army
slicer: LOL
Killer: LOL
CoMpUdOc: I have really one main beef here...the LAW. True, you have to do a little wall breaking and thinking to get to it, but 20 lockpick strength...erg
Monoxide: and once you do it one time....its simple to get
CoMpUdOc: Yep.
slicer: yup
Monoxide: .....the first time isn't exactly hard
CoMpUdOc: Exactly. Simple the one time, too.
slicer: Too generous for LAMs 'n' stuff
Monoxide: I always find it hard to find bio on that map
slicer: Hmmm
CoMpUdOc: Then, what gets me...The LAMs and WP in that one cabinet are protected by 40% lockpick strength? wtf
Killer: LOL
slicer: Too generous overall
CoMpUdOc: Spawnpoints....Hmmmm... Placed well, I think.
slicer: Getting two LAMs + biocell for 35% strength and with such a huge distribution of LAMs, its a LAM fest O_O
Monoxide: if the number of items that are in the map now were more widespread it would be nice
slicer: like Silo
Monoxide: spawnpoints are well spread
CoMpUdOc: ok, I agree with you there slicer.
* slicer strangles CoMpUdOc
slicer: I disagree with your agreement. Anywayz, I'll put 6.5
Killer: 5.5
CoMpUdOc: Hmmm...6.5
Monoxide: Hmmmmmmmmmmmm...6
slicer: hmm
slicer: 6.125 average I think...yeah.
Monoxide: o_O
CoMpUdOc: k...is that your FINAL...answer?
slicer: ja
Killer: he's wrong!
CoMpUdOc: ok, good enough for me. :P
Killer: ;) jk
slicer: o_O
CoMpUdOc: :P
Playability
Killer: O_o umm
CoMpUdOc: Very playable, IMHO.
Killer: One Spawnroom is too far away
Monoxide: I agree
slicer: ya.
Killer: makes it annoying
CoMpUdOc: Hmmm, perhaps.
slicer: very playable.
Killer: Some areas no one goes to
slicer: yup
Killer: we almost all fight in the middle
CoMpUdOc: My FPS didn't dip much.
slicer: seems a bit pointless to have a few areas
Monoxide: they make good retreats
CoMpUdOc: Yeah
Monoxide: it's better than having so many useful areas that you never see an enemy
slicer: My FPS unfortunately are somewhat amongst the lower range compared to most DXMP maps
Killer: mine went down to 80 fps. Ugh
CoMpUdOc: ...DOWN?!
Monoxide: mine was a little bit low, but i've played through worse
Killer: yes
CoMpUdOc: Hell, I'm happy with 30fps
Killer: O_O
CoMpUdOc: I really need new stuff
Killer: yes..
Monoxide: lol
Killer: heh
slicer: stop going off-topic you llamas
CoMpUdOc: SHADDUP! ;P
* slicer slaps CoMpUdOc around a bit with a large hairy & slimy trout
* Mono licks the trout first
slicer: I put 9 for playability
* Killer slaps slicer with a hairy napkin
CoMpUdOc: I'll second that. 9
Monoxide: 8.5
Killer: 8
slicer: 8.625 average
Fun factor
Killer: ummmmm
CoMpUdOc: I had fun.
Killer: It got annoying at times
Monoxide: I always find myself gepping when that map comes up
CoMpUdOc: I always have fun on this map.
Killer: but it wasn't bad
CoMpUdOc: I agree Mono.
Killer: with 12 peeps it would be lots of fun
slicer: map keeps me entertained
CoMpUdOc: Yep.
Killer: yes
CoMpUdOc: Fun fun fun.
Monoxide: id say an 8 on the funnage for me
Killer: 6.5
slicer: 9
CoMpUdOc: 8.5 here. - PHUN~!
Killer: eh,
slicer: 8 averageeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Killer: hehe
Monoxide: Weeeeeeeeeee
Final Thoughts
Killer: Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
CoMpUdOc: RADIOACTIVE!
slicer: keep up teh good work
Killer: gg
CoMpUdOc: Final thought: Fun map, quite playable...though some weak points...such as, THE ELEVATOR@!
slicer: :p
Killer: Final Thought: fun map some annoying points. needs better item placement
Monoxide: reminds me of a "secret underground lair"
Killer: lol
slicer: Final Thought: A few persistent problems with low FPS on maps but signs of dramatic improvement in mappage skill, look forward to forthcoming maps
CoMpUdOc: Indeed.
Monoxide: Very playable, some item placement could be better but an overall fun map to play.
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CoMpUdOc
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slicer
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Killer
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Monoxide
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Textures
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Architecture
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Lighting
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Sounds & Music
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Layout & Design
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Item Placement
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Playability
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Fun Factor
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Total
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73
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73.5
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63
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70.5
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Final Score: 70%
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