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Waterstation
Date Created: 5/26/2002

Filename: DXMP_Waterstation
Author: KaMiKaZe
Reviewers: DerianX slicer Face OldGrandad

Face: slicer, you've been fired
...
Face: you are the weakest link, goodbye
slicer: lol

Textures
slicer: The map was made like a UT style map, textures definitely suited that style
OldGrandad: The textures were fine for what they represented. 7/10
Face: Textures well chosen and suited to the style of the map. 8/10
slicer: 8
DerianX: There was a lot of grey and dreary colors
Face: They added to the atmosphere.
DerianX: They really gave the feel of an old worn out station
OldGrandad: well it was a water station!
slicer: yes
DerianX: I didn't like some of the floors and ceilings though, I'll say 7
* DerianX waits for "slicer's average score"
...
slicer: 7.5
...
slicer: My brain is dead today :-/
OldGrandad: always
DerianX: heh

Architecture
slicer: Hmmm...
DerianX: Some of it was really neato
slicer: yes
DerianX: some of the archways and nooks
Face: The architecture was mostly creative; some nicely shaped and designed rooms to subtract from the boxy architecture seen in other maps.
DerianX: some of the hallways seemed rather tossed in
slicer: The spawn room bit with the hallway was a bit BLEUCH
Face: The areas by the stairs (hallways) seemed too plain and body.
...
Face: plain and body? what am I talking about? plain and boring.
OldGrandad: I liked the tunneling. It gave a good feeling of being in a water environment, but it could have done with a central area in stead of the seemingly circular route.
slicer: 8.5 here
DerianX: 8
Face: 8/10
OldGrandad: 7.5

Lighting
slicer: Some poor lit bits, dark areas
DerianX: The lighting was quite well done, but some areas were unbalanced
slicer: hmmm
DerianX: I liked the flickering hallway lighting and the red hall was neat, it's nice to see some use of color
slicer: true dat, but this is lighting, not color :P
DerianX: :P
slicer: I'll give it an 8
DerianX: the ventilation tunnels were too dark though, no light at all
OldGrandad: Well, as most of your time seems to be in tunnels of some sort the lighting seemed to be quite bright. But overall it wasn't bad at all. 8/10
Face: Overall I liked the lighting; nice use of color and effects (such as the flickering light) without going over the top. 8/10
slicer: Average is 8 if DerianX says 8
DerianX: yes, it wasn't overkill
slicer: come on, make my life easier :p
DerianX: I do
slicer: hehe

Sounds & Music
DerianX: Perfect choice of music, gave a sense of abandonment
slicer: Custom music would have been nice
Face: Music was well chosen and particularly suitable for the environment the map was set. Sound was a bit scarce though.
slicer: Sound was rather quiet, true dat
DerianX: water lapping sounds over water areas though
slicer: eh?
Face: eh?
slicer: EH?
DerianX: hey, I'm the Canadian around here
slicer: yes, we know, um... I give it a 7.5
OldGrandad: Well, I must admit I liked the music. But considering the environment you were in there wasn't that much in the way of ambient sound.
DerianX: yeah, and no echo used either that I could notice, ti would have helped. 7
OldGrandad: 6/10
slicer: FACE?
Face: 6/10 - Lack of sound effects reduced the ambience factor for me.
slicer: 6.625 AVERAGE
Face: Slicer, it's Mr Face to you. OK?
slicer: No, its SIR Face
Face: If you wish.
OldGrandad: :p

Layout & Design
Face: Seemed very small and circular. Easy to end up in the same spot seconds later.
slicer: yep
DerianX: Indeed
Face: 1/10
DerianX: hmmm
Face: lol, j/k
DerianX: I liked the flow of it though, no real dead ends
Face: I say 7/10
slicer: can I say 0.5/10?
Face: actually.. 6
DerianX: hehe
Face: the turrets were annoying and badly placed
slicer: 5 is my score, the turrets are annoying
Face: yes I'll go with slicer.. 5/10
DerianX: ...
OldGrandad: As I said earlier, Just minutes later I was in the same spot again, Too linear. I am afraid the layout gets 4/10
slicer: DerianX, we are waiting for you
DerianX: I liked the fast pace though, I'll say 6
slicer: Can you guess the average?
OldGrandad: la de da
DerianX: um... 5?
OldGrandad: wOOt! 5
slicer: yes, well done

Item Placement
slicer: Turrets = bad
OldGrandad: agreed
DerianX: The layout of the turrets to their computers was confusing
Face: Spawn points - weird; Turrets - badly placed/too powerful/right in spawn area; items - nicely distributed.
DerianX: I still don't know which computer is for which turret
OldGrandad: A few too many pick-ups too
slicer: There are places where it is filled with resources, and others are empty
OldGrandad: Getting killed by a turret when spawned is not good :(
DerianX: How did you manage that?
Face: manage what?
...
DerianX: Killed in a spawn point?
Face: yes by turret
OldGrandad: yes
DerianX: how? Was the door open?
Face: er, spawned.. and turret started shooting at me, no door, just a turret.
DerianX: hmmm
Face: tut tut, and you call yourself a reviewer! :p
slicer: LOL
OldGrandad: ouch
...
slicer: Question
Face: Mark
OldGrandad: Exclamation
...
slicer: if a turret is shooting at you, wouldn't you step a bit back to avoid its targeting range?
Face: Slicer, shut up, you know nothing. You couldn't get any weapons without getting shot. You couldn't get to the exit without getting shot.
slicer: lol
OldGrandad: I was against the wall!
Face: sounds dodgy
...
DerianX: Good array of stuff though, I'll say 6.5
slicer: ok, I'll give it 4.5
OldGrandad: 4/10
Face: 4.5/10
DerianX: Mr Avg?
...
slicer: 4.875
DerianX: heh
slicer: Gimme'' easier numbers to handle :P

Playability
Face: FACE FOR HEAD REVIEWER! VOTE 4 FACE
DerianX: :P
Face: Playability... Not bad. Doesn't lag, but the circular feel to the map gets a bit repetitive. Plus the poor placement of items and turrets etc make it difficult to play.
slicer: 6
OldGrandad: got dizzy, where am I?
...
Face: The automatic doors were too slow too.
slicer: I'll give it 8
DerianX: No server difficulties for it though, it's small and has no packages
slicer: The doors and turrets are annoying. Not good for playability
DerianX: yeah
Face: Depends whether you are trapping someone or trapped.
DerianX: the SP damage is a real killer though.
Face: Most first maps have the SP damage.
OldGrandad: 6/10
DerianX: I know mine did ;)
OldGrandad: heh
Face: It's a part of starting out in the world of DXMP mapping. Towers has SP damage.
OldGrandad: mine didn't!!
Face: shut up OldGrandad :P
DerianX: Towers doesn't
OldGrandad: :P
Face: It doesn't?
slicer: haha
* Face should play his own maps more often.
OldGrandad: hehe
Face: 6/10
OldGrandad: ho hum
DerianX: well, I'll say 6, other than SP damage and some turret/door problems it is excellent.
slicer: 6.5 Average

Fun Factor
slicer: Fun, I give it 8.5
Face: Was pretty fun. 7.5
DerianX: I really enjoy it at times
OldGrandad: 3
DerianX: I never really noticed the SP damage until recently
OldGrandad: fun???
slicer: lol
DerianX: I'm gonna say 6 due to SP damage and the small size
slicer: 6.25 AVERAGE
* OldGrandad pokes DerianX

Final Thoughts
Face: tune tune tune tune tune
slicer: WOOT WOOT! 1337 FUBAR 0WNZ J00!
DerianX: I meant about the map
Face: Final Thought: Face should get paid for having to work with these lamers
* slicer negotiates a deal with Face
...
OldGrandad: Too small and linear to get into, it gets repetitive and uninteresting.
DerianX: This map was made in 2 days by the way
Face: Towers was made in a day
OldGrandad: hehe
slicer: lol
DerianX: If KaMiKaZe had taken another day to polish it, it would have been much better


DerianX slicer Face OldGrandad
Textures
Architecture
Lighting
Sounds & Music
Layout & Design
Item Placement
Playability
Fun Factor
Total 66.5 75 68 51.5

Final Score: 65.5%




Copyright 2001 | Design by AsylumX | Coded by Jim