- Deus Ex: Presidential Emergency, second installment - File: presem2_0.zip Consisting of: 71_whitehouse.dx, 71_canyon.dx, 71_fortress.dx,71_inside.dx, 71_lowerlevels.dx (this is not a real level, just the "end" of the current levels) whitehouse.u, whitehouseText.u canyon.u, canyonText.u fortress.u, fortressText.u presem2.int InfoPortraits.utx (just the original package including two new pictures) CaroneElevatorSet.u, CaroneElevatorSet-readme.txt (thanks to Carone for this mod, this is NOT my work!! I just used it a couple of times; my apologies to the many people who wrote me because they couldn't play my levels the first time because I didn't include the CaroneElevator last time!) and this readme.txt Version: 2.0 Used program: UnrealED.exe, ucc.exe, ConEdit Author: Markus "mokili" email: mokili@gmx.de - Description - A single player mission for Deus Ex, now consisting of four maps. The player is JC Denton, but in my scenario JC is an agent for the Secret Service, who has to go on a special assignment. The game starts in the Secret Service HQ. Some of the characters from Deus Ex will reappear under the same name, but usually in different roles. Since this mission was made available for the first time in December 2001, I added two completely new levels and also modified to first two levels somewhat (bugfixes, more skillpoints and cosmetic changes in the whitehouse-level; more enemies, more conversation, some more geometry, more options, more skillpoints and cosmetic changes in the canyon-level). You will have to start playing again from the beginning, do not use the old versions of the whitehouse- and the canyon-level. New maps: yes New textures: no; the included Infoportraits.utx texture package is the original package plus two added Datalink portraits. You can savely overwrite the old package, the original game will not be affected New music, sounds: no New text: yes New conversation: yes - Installation - Unzip presem2_0.zip into your Deus Ex directory. All files (*.u, *.dx, *.utx, *.int) are already placed into the appropriate folders. Just to make sure: .u-files and the .int-file belongs into the System-folder .dx-files belong into the Maps-folder The .utx-file belongs into the texture folder. To start the level, start the game, enter the console and type: open 71_whitehouse Or: use the Deus Ex Mod Loader from Team UC. The included presem2.int-file contains the necessary information so you can start the mission "Presidential Emergency" from the Mod loader screen. This allows you to change the difficulty level. Also, I thought a topshot Secret Service agent should be a better marksman with pistols, so if you use the Mod loader, you will start with a Advanced skill level for pistols. After all, even with "Trained"-Level, JC is still a pretty lousy marksman! But you only get this advantage if you use the DX Mod Loader! You can get the DX Mod loader at the TeamUC site at http://teamuc.deus-ex.org. - Known bugs - Mainly some texture glitches here and there, but not frequent. Otherwise no bugs that I know of. Please let me know if you find any bugs (email me at mokili@gmx.de). I fixed the very annoying problem with the elevator in the first level (thanks, Smike, for pointing it out to me!). One warning: the elevator seems to have problems with open doors or other Deus Ex movers in the vicinity. So sometimes a door or a hatch will close automatically. Please leave those doors closed, otherwise the game might crash when you use the elevator. Note: the second level might run somewhat sluggish on slower PCs due to the outdoor nature of the level. However, my own PC is a 700 Mhz AMD Athlon with 128 Megs and an Elsa Erazor X (not the fastest machine around, in other words) and although the frame rate dropped a little bit at certain places, it was always good enough. Unfortunately, the 71_fortress-level turned out to be even more demanding on the PC than the canyon-level. You will see what I mean. I apologize for that to all those who experience severe playability problems due to low fps. The level just grew and grew as I went along. I even had to split it up into two levels. I tried to further improve performance by removing unnecessary elements, but I didn't want to take apart my whole level again. By the way, two of the levels are often pretty dark, I recommend to play in a dark room! Thanks to: - my brother Thomas for testing and some important tips and ideas - the Smike from the Klystron project for his valuable feedback (Smike, as you can see, I implemented some of what you suggested!) an to all the others who emailed me or made comments at www.deusexcenter.com. It is because of your feedback that I continued to work in the mission!! - the people who made UnrealED (although it crashed at some particularly inconvenient times, it's a good editor to work with) - Ion Storm, and everybody else who was involved in making Deus Ex, for the game and specifically for some of the prefabs that I copied out of the game (mainly doors, desks, tables, beds) - all the tutorial authors, particularly Steve Tack at PlanetDeusEx (the best tutorials that I know!), for teaching me how to use UnrealED - Thanks a lot to Carone for his CaroneElevatorSet. This was NOT my work, I just used it in my maps several times. - Thanks to you for downloading this level and thanks in advance for any helpful feedback. I intend to continue this story and I can use all the help I can get. COPYRIGHT/PERMISSIONS: --------------------------------- This level was not made and is not supported by Ion Storm and Eidos Interactive. Authors may not use this level as a base to build additional levels. You may distribute this level, provided you include this file, with no modifications. This level may not be used in any level packs without the authors permision. Permission of the author is required before original elements of the level are used in other levels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DEUS EX and ION STORM are trademarks of ION STORM L.P. All rights reserved. (c) 2000 ION STORM L.P. EIDOS INTEREACTIVE and the EIDOS LOGO are registered trademarks of EIDOS INTERACTIVE. (c) 2000 EIDOS INTERACTIVE. All other trademarks are properties of their respective owners.