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All of these items were originally designed, modeled, surfaced, and animated by Ion Storm®.

The items in Deus Ex™ seemed to be designed without consideration of sixty years of advancing technology. Today, we have weapons that could put the game's weapons to shame. In sixty years, we may not even use gun powder. We will improve this design flaw greatly in our mod. The following sections describe how each of the original game's items will change. We will be modifying the way that they function, but we will not be modifying their sound effects or appearance, unless otherwise stated.

Miscellaneous Items [ Haz-mat Suit, Tech Goggles, Bio-Cell, Fire Extinguisher ]:
We found that most of the non-weapons in Deus Ex™ were rather useful and excellent. For the most part, only slight improvements will be made, and for some things we will make slight diminishments. However, we will either be removing or extremely augmenting a few items. The items that we are listing here are the items that we feel will bear the most importance in our mod, also, they are all items that we will be modifying.
The Hazardous Materials suit (Haz-Mat) will now never cause harm to anyone who is wearing it while its power charge lasts, and it's effective time will be increased. It may also be switched off and stored in the inventory for later use, as well as having the ability to be recharged.
Ocular Enhancing Goggles (Tech Goggles) will be dramatically improved. Their actual improvements are currently in discussion by the team. We can tell you that it will be rechargeable, storable for later use, it will function as an optical magnifier, and it will feature multiple kinds of spectrum viewing (like in "Predator").
Biological Energy Cells (Bio-Cells) will now be used for more than just regenerating an agent's augmentation power supply. They will be used to supply power to many different biological energy-powered devices.
Fire Extinguishers will not be changed, except that they will no longer cause damage to anyone or make the "feeling pain" sound effect when used. Also, an agent may now use the fire extinguisher as a melee weapon. We feel that it is necessary to mention that WE LOVE THE FIRE EXTINGUISHER!

Hazerdousmaterials suit Tech-Goggles

Biological Energy Cell Put out the fire with theFire Extinguisher

 

Pistols [ Glock 10mm (the "standard pistol"), Stealth Pistol, Mini-Crossbow ]:
All of the pistol category weapons in Deus Ex™ were either pathetic or too good, but never realistic. The creators attempted to balance them with hindrances such as no silencing or too little damage, but their attempt failed. At master pistol skill, it was like having a sniper rifle that could shoot faster - with more plentiful ammo. At trained level, it was more fun to shoot yourself in the head than use for offense. In our mod, a pistol will be a backup weapon, and it's damage will not improve with your skill in using it. An agent's pistols skill will now automatically improve with other weapon skills.
The Glock 10mm will be changed to allow silencing and some rather awesome new features. Information on it's new features will be described in detail soon.
The Stealth Pistol will also be improved in many ways. Most important is the increase in damage, accuracy, and clip size. Also, it will now use 9mm ammo.
The Mini-Crossbow will be removed from the game because it is a crossbow. Did this occur to anyone when they played the game? It is a crossbow - in the year 2063. What were they thinking when they thought of that? It will now be replaced with a completely silent dart gun, which will have longer range and more accuracy, as well as a larger clip, quicker rate of fire, and quicker reload / change ammo times. Full information on the new Dart Gun can be found here.

Glock 10mmThe "standard pistol"StealthierStealthPistol

 

Melee Weapons [ Combat Knife, Baton, Riot Prod, Pepper Spray Gun, Crowbar ]:
We believe that the melee weapons in Deus Ex™ were outstanding - almost. With a few tweaks, we hope to improve almost all of them.
The Combat Knife will not be changed. However, because of the fact that almost every combat-ready enemy will be carrying one, the combat knife will never take inventory space. Either that, or there will be a "drop combat knife" button
.
The standard law enforcement issue Baton will not be changed in any way.
The Crowbar will now be able to pry open doors and heavy metal boxes as well as whack people on the head. It's ability will be conjunct with an agent's strength.
The Pepper Spray Gun will now have the ability to be accommodate all kinds of compound canisters - including multiple strengths of nerve gas.
The Riot Prod will no longer be standard issue. The illuminati's agents will use a heavily modified version - lovingly called the "Quiet Dropper" (QD). An agent's QD is one of his/her most reliable infiltration tools available. Not only does the QD use the popular melee "up close and personal" contact method, the QD is also equipped with ammunition which is propelled by a short burst of magnetic energy. This charged ammunition can stun a person up to 100 meters (approximately 305 feet) away. Not only can this ammunition be "launched", it can be tethered to a long 8 meter (24 feet) wire, allowing prolonged shock to surge through anything it is attached to for as long as the QD can maintain power. In essence, the new Riot Prod will now function as a stun gun, a tazer, and a shock pistol.

CombatKnife Police issueBaton

SWAT issueRiotProdPepperSpray

Pry those heads openwith the Crowbar

 

Heavy Weaponry [ GEP launcher, LAW, Flamethrower ]:
For the most part, heavy weapons in Deus Ex™ are primitive and, well, heavy. We intend to change that. Overall, one of the most significant differences will be that the weight of the materials used to create heavy weapons will be decreased, therefore, an augmented agent would be able to run at a normal pace with a large weapon for extended periods of time.
For the Guided Explosive Projectile (GEP) launcher, weapon technology should be advanced enough in 62 years to allow for better target tracking and more controlled blasts from multiple different kinds of explosive projectiles. Also, the speed at which a controlled set of specific rockets were to reload would be increased dramatically. The appearance of the GEP launcher will be completely redesigned from scratch.
The Light anti-Armor Weapon (LAW) will be redesigned to accommodate multiple large rockets. It will be refillable, and used only in missions that require detonation of large things not normally accessible with a bomb. It will not posses anything other than a tube, a tracking scope, and a launching mechanism; because of that, it will be very lightweight without a rocket loaded. It will use incredibly huge 56mm ammunition.
The Flamethrower will not be changed, except for longer range and variable streams of fire.

LAW Flame away! Big Flame Flamer

 

The Rifles [ Sniper, Assault, Automatic Shotgun, Sawed-off Shotgun ]:
All of the rifle category weapons in our mod will be completely changed, enough that you will hardly recognize them.
First, the sniper rifle's design will be obsolete in 2063, so it will be cheap and plentiful. It will be used by cheap assassins and military personnel. It will still be very deadly against unprotected people, with a muzzle velocity capable of pounding through two normal human skulls with one shot.
The assault rifle will be heavily modified to the point that it will no longer be called a rifle. It will be called the "Multi-gun." You may see it's new description in the Weapons section soon.
The assault shotgun will also be modified extremely heavily - including it's appearance and it's
name. Details on the gun are currently in discussion.
The sawed-off shotgun will be kept the same, except that it will be diminished more than before, making it one of the worst weapons in the game. It will be the weapon that every stupid thug walks around with - that or a pistol.

SnipeSnipesSniper

Multi-GunSawed-off

 

The Grenades [ LAM, EMP, Gas, Scrambler ]:
Basically, the grenades as you know and love them will not change. However, the way you use them will change quite a bit. We can't confirm anything yet, but we are working on a way right now to really give the system an overhaul (this is 62 years in the future).
The one grenade that will change is the Scrambler Grenade, which will now scramble more than just robots. It should now be much more useful.

EMP_compactEMP_expandedGas_groundGas_wallLAM_activeLAM_inactive

Scrambler_compactThey'reall soookewl!

 

Not Included [ PS-20, Plasma Rifle, Dragon's Tooth ]:
Realism is the only reason that we will leave out anything from the original game. We wish to create a very realistic world where scientifically sound principals dominate questionable hope for technology that is not really likely to be available in 2063. In other words, we're not going to have the USS Enterprise E, but we might have a small rocket powered space ship with technology that would fit a ship in 62 years.
The best example of this "questionable hope" is the Dragon's Tooth sword. Although it's scientific principles could be correct, current theoretical physics ideas could not predict if this technology could be stable or even if it could be created in 62 years, or ever.
Two more examples of this include the Plasma Rifle and the single shot PS-20. First, allow me to reassure everyone that we will not have any single-shot weapons in the mod. Second, in our opinion, plasma based weapons in DX did not feel right during gameplay. The rifle was clumsy and slow, as well as having a blast radius similar to a rocket launcher - only with radiation causing the players to set fire. The weapon was a prototype in the first place, so it was never meant to be incredible and fluke-free, however, it seemed that the creators put too much time into the weapon for it to be that bad. We refuse to waste our time on bad weapons, and so there will be none in the mod.
As for the concept of plasma based weaponry, we have obtained information that such weaponry could be created within 62 years, but that such efforts might be an inefficient use of time, as other weapon technologies seem more promising. Plasma weapons will not likely be developed until someone can understand a way to make them better than other weapons in some way. Currently, theories stand that plasma bares no advantage when compared to heated metal, as there is no efficient method now known that would propel plasma at such a speed that would allow it to have significant power. Also, there is no known method for securing the safety necessary for the people using plasma weapons.

 

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