Note from HelioWalton: Icarus recommends using MusicMatch
Jukebox because it works well, but if you already have a program for converting
music files to Wav, then just use it.
I’d also like
to just say I corrected the odd spelling mistake here and there, but nothing
major.
Tutorial: Make custom music for your Unreal Tournament maps.
From .MP3 to a .UMX file
Tutorial made by Maarten van Oortmerssen. {NL}
More: www.wootabulous.com
Info & Right’s: info@wootabulous.com
Programs Needed: #1: MusicMatch - download from www.download.com
#2: Windows Sound recorder- included in windows
#3: Modplug Player - included in this Zipfile
#4: Modplug Tracker - included in this Zipfile
#5: UnrealED 2.0 - located in your unreal/system dir
How 2 start?!
Find
yourself a nice mp3 song. This must be maximum 3,5 to 4Mb. Why not a larger mp3? That’s
because your downloads in Unreal Tournament will be 2 huge and people won’t
join your server. (if you are making Unreal Tournament maps for online use)
Okay, let’s
do it! First open musicmatch jukebox wich you
have downloaded and installed.
Push away
all popups (if you have any) and you’ll see this screen:
Click File and
click Convert
Files – You’ll see the next screen:
Source
Directory: Locate your
mp3 song!
Destination
Directory: where do you
want to leave your converted to .Wav file?
Source
Data Type: Sort of file
you are using and want to convert! (Mp3 now!)
Destination
Data Type: The kind of
output you want, we choose Wav here!
Ok now
Highlight your, to be conferted files and press the Startbutton
below.
Wait a few
seconds to let Musicmatch do the converting. When it’s ready you may close
Musicmatch and go to the map you have chosen for Destination Data Type.
Ok, you got yourself a Wav File!!
Copy this
Wav-file to your Desktop, and close all other annoying proggies or popups.
That would be much easier, you’ll see!
Ok NEXT step! – Give the wav file the right
compression that Unreal Tournament uses.
Click Start à Programs à Accessories à Entertainment à Windows Sound Recorder.
You will
see the Windows Soundrecorder Screen. Click File à Open..
In this
screen you have to open your Wav-file you made with musicmatch!!
Now you
have opened the file and you’ll click File à Properties, the next screen will
open:
Convert
your file by clicking the “Convert Now…” button!
Take over
the settings below and click OK
Now you’ll
see this screen:
Select File à Save
Next step is to Convert the Wav file to a .it
file: ( We use the Modplug player for this ).
Extract the
Modplug ZIP to a directory you choose. For example: C:\program files\Modplug
The Map you
made for Modplug now contains a,
#
Modplug- player
#
Modplug- Tracker
We are
Going to use the Modplug- player right now!
Go to your
made map for Modplug and open the Modplug player.exe file. You’ll see a
modplug- player like this:
Click on Open..
This is
what you’ll see then:
Look
in: Search in the dir
where you left your Wav-file. What did i say? It’s on your desktop!
Make sure you have selected Wave Files (*.wav) !!!
After you
selected your Wav-file just click on the “Open”button!
Now you’ve opened
your selected Wav file for your Unreal Tournament map!
Also the
Modplug- player is playing your selected song..
Click on Details button like marked below:
Next screen
will pop-up and there you choose: Pack Info…
And in the
next screen you click: Pack As…
Now this
screen will load:
Save
in: Choose “Desktop”as output directory and click Save.
Congratz: You have now created a .it file! ;)
Next step is almost last step (also hardest
part): Edit the .it file in Modplug- Tracker
Go to your
Modplug- directory (example: c:\program files\Modplug) and open
the
modplug- tracker.exe
file. The Modplug- tracker program is now opened and you’ll
see a
screen like below:
Click File à Open..
A new
screen will popup:
Look
in: Go to your “Desktop” Where you previously saved your .it file
Now select
your .it file, (for me that would be: Gesu.it) and click on the “Open” button!
You’ll see
this:
Tempo: We change the “Tempo” to a Value
of: 32
After this
we go to the Patterns tab were you see this:
Push on the
button with the ? on it! A screen with “pattern properties” will appear like above!
Rows: We
change them from “64” to “256” and push the Ok
button!
After this
you’ll push the “Start” button and you sit back
till your song is finished playing.
Look how many Rows ( the one’s you changed ) the song is using and remember
that!
( Normally
song is around 100 rows.)
Now that
you know the value of rows your song is using let’s go and click the ? button again.
Fill
in your value and push OK.
You are
back 2 this screen, were you click File à Save..
The Hardest part is done and you’re almost at
the end of the whole progress!
--Close al
program’s—
Last Step: Saving a .it file into a .umx file
in UnrealED 2.0
Locate and open
your UnrealED.exe
(probably:
C:\Program files\Unreal Tournament\System..)
Next thing
you’ll see looks like this screen:
Click on
the “Music browser” button like marked above:
A new
screen will pop-up!
In this
screen you will choose File à Import…
The next
screen looks like below:
Look
in: “Desktop” ( Where you saved the .it file before with
Modplug- tracker )
Select your
.it file and click the “Open” button!
A small new
pop-up will appear.. Click “Ok All” here!
The next
screen is the same screen were you just imported the .it file.
Only now
your song is added in this music browser from UnrealED!
Look at the
screen below:
Now just
click File
à Save..
A new
screen will appear and that would look like this:
When you
push the “Save” button in this screen, the
package will be saved as a .umx file.
This file
is being saved in your Unreal Tournament/ Music map,
with the other music files!
(example:
c:\program files\unreal tournament\music)
Congratz. You have just made your own music for
your Unreal Tournament maps!! J
How do I add this music to my map in UnrealED?
Start
UnrealED again..
Load your
made map.. File à Open…
Your map is
appearing in all 4 screens.. just like when you are building your map!
Select View à Level Properties.. ( or push F6 ) This screen will
appear:
Push on the
+ from Audio!
After this
click at the right-side of “Song”
“None” appears..
Click to
the right on the button with the … as marked
above!
Your music browser
will now appear again.. If your song is not in that list just push
File à Open and choose your “Song.umx”
Play the
song by pressing the play button in the music browser.. you’ll now hear your
song again! Go to the screen like the screen above and click “Use”
You’ll see
the “None” will disappear and instead of that
your song is being used!
Close all
pop-up’s and in main window click File à Save As… ( your map )
Pff.. finally done m8! And I’m glad I can
finish this tutorial 2.. I’m broken.. L
For more info about this or about other Unreal
Tutorials please visit the site, or just mail me: info@wootabulous.com
You are allowed 2 spread / upload this tutorial
to your website. I appreciate when you leave the names, e-mail addresses and
websites intact to this tutorial, because:
This Tutorial is made by me!!
(Icarus) And if this was yours, you also wouldn’t like
it when you find your own tutorial on the net remade by someone else!
Thnx A-lot and Suc6 mapping!!
NOTE FROM HELIOWALTON: Thanks go out to Icarus at www.wootabulous.com
for letting me reproduce this tutorial on my own site! Visit his site at the link above!