All
of these items were originally designed, modeled, surfaced, and animated
by Ion Storm®.
The
items in Deus Ex seemed to be designed without consideration of
sixty years of advancing technology. Today, we have weapons that could
put the game's weapons to shame. In sixty years, we may not even use gun
powder. We will improve this design flaw greatly in our mod. The following
sections describe how each of the original game's items will change. We
will be modifying the way that they function, but we will not be modifying
their sound effects or appearance, unless otherwise stated.
Miscellaneous
Items [ Haz-mat
Suit, Tech Goggles, Bio-Cell, Fire
Extinguisher ]:
We
found that most of the non-weapons in Deus Ex were rather useful
and excellent. For the most part, only slight improvements will be made,
and for some things we will make slight diminishments. However, we will
either be removing or extremely augmenting a few items. The items that
we are listing here are the items that we feel will bear the most importance
in our mod, also, they are all items that we will be modifying.
The Hazardous Materials suit (Haz-Mat) will now never cause harm
to anyone who is wearing it while its power charge lasts, and it's effective
time will be increased. It may also be switched off and stored in the
inventory for later use, as well as having the ability to be recharged. Ocular Enhancing Goggles (Tech Goggles) will be dramatically improved.
Their actual improvements are currently in discussion by the team. We
can tell you that it will be rechargeable, storable for later use, it
will function as an optical magnifier, and it will feature multiple kinds
of spectrum viewing (like in "Predator"). Biological Energy Cells (Bio-Cells) will now be used for more than
just regenerating an agent's augmentation power supply. They will be used
to supply power to many different biological energy-powered devices. Fire Extinguishers will not be changed, except that they will no
longer cause damage to anyone or make the "feeling pain" sound
effect when used. Also, an agent may now use the fire extinguisher as
a melee weapon. We feel that it is necessary to mention that WE LOVE
THE FIRE EXTINGUISHER!
Pistols
[ Glock
10mm (the "standard pistol"), Stealth Pistol, Mini-Crossbow
]:
All
of the pistol category weapons in Deus Ex were either pathetic or
too good, but never realistic. The creators attempted to balance them
with hindrances such as no silencing or too little damage, but their attempt
failed. At master pistol skill, it was like having a sniper rifle
that could shoot faster - with more plentiful ammo. At trained
level, it was more fun to shoot yourself in the head than use for offense.
In our mod, a pistol will be a backup weapon, and it's damage will not
improve with your skill in using it. An agent's pistols skill will
now automatically improve with other weapon skills.
The Glock 10mm will be changed to allow silencing and some rather
awesome new features. Information on it's new features will be described
in detail soon.
The Stealth Pistol will also be improved in many ways. Most important
is the increase in damage, accuracy, and clip size. Also, it will now
use 9mm ammo.
The Mini-Crossbow will be removed from the game because it is a
crossbow. Did this occur to anyone when they played the game? It
is a crossbow - in the year 2063. What were they thinking when
they thought of that? It will now be replaced with a completely silent
dart gun, which will have longer range and more accuracy, as well as a
larger clip, quicker rate of fire, and quicker reload / change ammo times.
Full information on the new
Dart Gun can be found here.
Melee
Weapons [ Combat
Knife, Baton, Riot Prod,
Pepper Spray Gun, Crowbar ]: We
believe that the melee weapons in Deus Ex were outstanding - almost.
With a few tweaks, we hope to improve almost all of them.
The Combat Knife will not be changed. However, because of the fact
that almost every combat-ready enemy will be carrying one, the combat
knife will never take inventory space. Either that, or there will be a
"drop combat knife" button.
The standard law enforcement issue Baton will not be changed in
any way.
The Crowbar will now be able to pry open doors and heavy metal
boxes as well as whack people on the head. It's ability will be conjunct
with an agent's strength.
The Pepper Spray Gun will now have the ability to be accommodate
all kinds of compound canisters - including multiple strengths of nerve
gas.
The Riot Prod will no longer be standard issue. The illuminati's
agents will use a heavily modified version - lovingly called the "Quiet
Dropper" (QD). An agent's QD is one of his/her most reliable
infiltration tools available. Not only does the QD use the popular melee
"up close and personal" contact method, the QD is also equipped
with ammunition which is propelled by a short burst of magnetic energy.
This charged ammunition can stun a person up to 100 meters (approximately
305 feet) away. Not only can this ammunition be "launched",
it can be tethered to a long 8 meter (24 feet) wire, allowing prolonged
shock to surge through anything it is attached to for as long as the QD
can maintain power. In essence, the new Riot Prod will now function as
a stun gun, a tazer, and a shock pistol.
Heavy
Weaponry [ GEP launcher, LAW, Flamethrower ]: For
the most part, heavy weapons in Deus Ex are primitive and, well,
heavy. We intend to change that. Overall, one of the most significant
differences will be that the weight of the materials used to create heavy
weapons will be decreased, therefore, an augmented agent would be able
to run at a normal pace with a large weapon for extended periods of time.
For the Guided Explosive Projectile (GEP) launcher, weapon technology
should be advanced enough in 62 years to allow for better target tracking
and more controlled blasts from multiple different kinds of explosive
projectiles. Also, the speed at which a controlled set of specific rockets
were to reload would be increased dramatically. The appearance of the
GEP launcher will be completely redesigned from scratch.
The Light anti-Armor Weapon (LAW) will be redesigned to accommodate
multiple large rockets. It will be refillable, and used only in missions
that require detonation of large things not normally accessible with a
bomb. It will not posses anything other than a tube, a tracking scope,
and a launching mechanism; because of that, it will be very lightweight
without a rocket loaded. It will use incredibly huge 56mm ammunition.
The Flamethrower will not be changed, except for longer range and
variable streams of fire.
The
Rifles [ Sniper, Assault, Automatic Shotgun, Sawed-off
Shotgun ]:
All
of the rifle category weapons in our mod will be completely changed, enough
that you will hardly recognize them.
First,
the sniper rifle's design will be obsolete in 2063, so it will
be cheap and plentiful. It will be used by cheap assassins and military
personnel. It will still be very deadly against unprotected people, with
a muzzle velocity capable of pounding through two normal human skulls
with one shot.
The assault rifle will be heavily modified to the point that it
will no longer be called a rifle. It will be called the "Multi-gun."
You may see it's new description in the Weapons
section soon.
The assault shotgun will also be modified extremely heavily - including
it's appearance and it's
name. Details on the gun are currently in discussion.
The sawed-off shotgun will be kept the same, except that it will
be diminished more than before, making it one of the worst weapons in
the game. It will be the weapon that every stupid thug walks around with
- that or a pistol.
The
Grenades [ LAM, EMP, Gas, Scrambler ]: Basically,
the grenades as you know and love them will not change. However, the way
you use them will change quite a bit. We can't confirm anything yet, but
we are working on a way right now to really give the system an overhaul
(this is 62 years in the future).
The one grenade that will change is the Scrambler Grenade,
which will now scramble more than just robots. It should now be much
more useful.
Not
Included [ PS-20, Plasma Rifle, Dragon's Tooth ]: Realism
is the only reason that we will leave out anything from the original game.
We wish to create a very realistic world where scientifically sound principals
dominate questionable hope for technology that is not really likely to
be available in 2063. In other words, we're not going to have the USS
Enterprise E, but we might have a small rocket powered space ship with
technology that would fit a ship in 62 years.
The best example of this "questionable hope" is the Dragon's
Tooth sword. Although it's scientific principles could be correct,
current theoretical physics ideas could not predict if this technology
could be stable or even if it could be created in 62 years, or ever.
Two more examples of this include the Plasma Rifle and the single
shot PS-20. First, allow me to reassure everyone that we will not
have any single-shot weapons in the mod. Second, in our opinion, plasma
based weapons in DX did not feel right during gameplay. The rifle was
clumsy and slow, as well as having a blast radius similar to a rocket
launcher - only with radiation causing the players to set fire. The weapon
was a prototype in the first place, so it was never meant to be incredible
and fluke-free, however, it seemed that the creators put too much time
into the weapon for it to be that bad. We refuse to waste our time on
bad weapons, and so there will be none in the mod.
As for the concept of plasma based weaponry, we have obtained information
that such weaponry could be created within 62 years, but that such
efforts might be an inefficient use of time, as other weapon technologies
seem more promising. Plasma weapons will not likely be developed until
someone can understand a way to make them better than other weapons in
some way. Currently, theories stand that plasma bares no advantage when
compared to heated metal, as there is no efficient method now known that
would propel plasma at such a speed that would allow it to have significant
power. Also, there is no known method for securing the safety necessary
for the people using plasma weapons.