Table of Contents
Practical Techniques for Implementing Emergent GameplayWould the Real EmergentGameplay Please Stand Up?
Intro
Our Topic
Focus
Disclaimers
Takeaway
Outline
I – Intro to Emergence
A Typical Real-World Definition
Global Warming
Global Warming
Global Warming
Global Warming
Global Warming
MDA Framework
Emergence in Video Games(our definition)
Example 01: GTA3
Example 01: GTA3
Example 02: Tactical Shooter
Example 03: Thief
MDA Framework
MDA Applied to Emergence
II – Creating Emergence
Where Mechanics “Live”
more about Autonomous Agents
Creating Emergence by Adding Indirect Connections
Creating Emergence by Adding Indirect Connections
The Tactical Shooter Example
Visualizing All Mechanics
-1 Mechanic
-2 Mechanics
Getting Mechanics to Connect
Example from DX:IW:Choosing Where to Invest
Player Improvisation
Player Improvisation
Invest in Related Mechanics
Supporting Technology
Supporting Technology
Supporting Technology
Supporting Technology
Ion Storm’s Supporting Technology
Populating the world with Mechanics
Examples of World Population from Thief
Examples of World Population from Thief
III – Qualifying Emergence
What are your Aesthetic Goals?
Meaningful Emergence
How involved is the player?
Robot Factory Game
Player Perception of Emergent Experiences
Player Perception of Emergent Experiences
IV – Wrapping Up
Emergent Gameplay Design Process
References
Practical Techniques for Implementing Emergent Gameplay
|