Practical Techniques for Implementing Emergent Gameplay Would the Real Emergent Gameplay Please Stand Up?

2004-04-11


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Table of Contents

Practical Techniques for Implementing Emergent Gameplay Would the Real Emergent Gameplay Please Stand Up?

Intro

Our Topic

Focus

Disclaimers

Takeaway

Outline

I – Intro to Emergence

A Typical Real-World Definition

Global Warming

Global Warming

Global Warming

Global Warming

Global Warming

MDA Framework

Emergence in Video Games (our definition)

Example 01: GTA3

Example 01: GTA3

Example 02: Tactical Shooter

Example 03: Thief

MDA Framework

MDA Applied to Emergence

II – Creating Emergence

Where Mechanics “Live”

more about Autonomous Agents

Creating Emergence by Adding Indirect Connections

Creating Emergence by Adding Indirect Connections

The Tactical Shooter Example

Visualizing All Mechanics

-1 Mechanic

-2 Mechanics

Getting Mechanics to Connect

Example from DX:IW: Choosing Where to Invest

Player Improvisation

Player Improvisation

Invest in Related Mechanics

Supporting Technology

Supporting Technology

Supporting Technology

Supporting Technology

Ion Storm’s Supporting Technology

Populating the world with Mechanics

Examples of World Population from Thief

Examples of World Population from Thief

III – Qualifying Emergence

What are your Aesthetic Goals?

Meaningful Emergence

How involved is the player?

Robot Factory Game

Player Perception of Emergent Experiences

Player Perception of Emergent Experiences

IV – Wrapping Up

Emergent Gameplay Design Process

References

Practical Techniques for Implementing Emergent Gameplay