Player Perception of Emergent Experiences
Proactive – player must provide input
- “Emergent solution” or “Emergent strategy” – the player creates their own solution to a problem by leveraging their understanding of the game’s emergence
- E.g. – igniting oil puddles by knocking a candle off a table in Thief
- E.g. – player runs over pedestrian to summon ambulance for ambulance missions in GTA3