Emergent Gameplay Design Process
Aesthetic Goals
- Widening possibility space via emergent systems
Technology Considerations
Plan Game Systems
- Player agent(s), tools, traps, resources, etc.
- Decide where to invest, Disregard low connection Mechanics
Populate world with Mechanics
Evaluate system Dynamics
- Quantitatively
- Litmus test—2nd order consequence?
- Common enough?
- Perceptible?
- Qualitatively
- Dynamics match the fantasy?
- Did you meet your aesthetic goals?