Pivotal Time—State of the Art
The next few years…
- New tech
- Universal broadband, video/speech, mobile, facial recognition (reading player emotions, graphing response, etc), photo-realism, speech synth
- Explosive ‘expressive’ potential
- All games fully social—all entities are real
- Even in-game insects and rockets are players
- Game AI might be dead soon, as developers ‘give up’ and just go multiplayer all the way; world wide gamer pool
- Much more project complexity to manage