The Rule of Many
Star
Wars D20 Campaign
A
long time ago, in a galaxy far, far away…
EPISODE IV: A NEW HOPE
It is a period of civil
war. Three young dissidents have fled from Imperial oppression and have taken
their first steps toward joining the fight against the evil Galactic Empire.
Tyrus Arcona, a
tech-combat soldier assigned to the DEATH STAR project, has faked his own
demise after learning that the space station was intended as a planet killer.
Sif Roon, in training as a member of the royal guard, has killed the sadistic
Imperial officer in charge of her squad and has fled into the underworld of
the Outer Rim. The son of a murdered Jedi apprentice, Kelnoir Cross has faded
into the shadows, seeking to learn of his father’s lost order.
Taking on new
identities, this small group plans to rendezvous on the sleepy agricultural
world of Kwevron. There they hope to shake all connections to their old lives
and avoid the dark forces of the Empire.
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Adventures and Plot Points
Chronology Event: Princess Leia sets
out to find Obi-Wan Kenobi.
Campaign Scenario: Rebellion on a Quiet World (06/04/04)
Player imperative: Getting everyone together and moving.
Introduction to Lt. Tragen; introduction to Eva Bloodsparrow.
- Major
chronology change: Advised by the supreme dark prophet Kadann,
the Emperor has decided to break the
Rule of Two. Years ago, with Vader as the only other true Sith
practitioner, the Emperor began a secret program, managed by Kadann. Their
goal was to raise a number of Force sensitive children in hopes of
producing some worthy of the Sith. Chief among these, and the only child
to survive the training, is Keval, who is now nearly ready for the title
Sith Lord. The Emperor plans of naming Darth Vader “Lord of the Rim
Worlds,” and allowing him to seek him own apprentice. The Emperor will
take Keval into his ranks as his new apprentice on Coruscant.
- (Character
creation session. All characters are level 01.)
- On the Outer Rim farming world of Kwevron, an
assassin droid is trying to obtain a prototype Imperial weapon that is
being tested there. (The weapon is a standard blaster rifle with ion
mode.)
- Stormtroopers are firing at civilian droids.
(Gear: 4 prototype blasters/ion, 4 grenades, 4 liquid cable dispensers, 4
comlinks.) Imperial techs are gathering data on the effectiveness of the
new weapons.
- A flying spy eye droid is circling the area,
scouting for the assassin droid who wants to obtain one of the prototypes.
- The party opts not to allow the stormtroopers
to test fire on their droid cargo, then defeats the stormtroopers in
combat and flee.
- Following the droid delivery, the assassin
droid contacts the party and asks for a meeting. Called Essar (S-R6), the
droid gives them a contact data card for future transactions.
- Essar
(S-R6): This secretive assassin droid is obsessed with weapons, especially
those of exotic or prototype varieties. It will usually offer to purchase
such items, but mostly wants the opportunity to study them. Often, Essar
sell them afterward. One of the tactics Essar employs frequently, taken
advantage of his transference hardware, is to move his awareness into a
lesser (and more discreet) droid shell during operations.
- The party spends time at a bar called Blask
Café and is approached by T’lal, a Bothan, who offers to either shelter
them or turn them in. “I will get my
credits by sheltering you or by turning you over the Lt. Tragen.”
- In the Bothan’s shelter, the player-characters
meet Eva Bloodsparrow, a pilot who is currently working for Jee Ann Mosa.
- Eva
Bloodsparrow: A human woman, Eva was originally the daughter of an
Imperial consort and was intended for the same work. Badly abused in late
adolescence by Imperial leaders, she is haunted by great anger. After her
mother’s death, she was raised by another Imperial consort, N’dal—a
Twi’lek female enslaved by the Empire. Eva inherited her uncle’s ship, the
Bloodsparrow, a YT-2400 Corellian freighter, and has used it to earn credits
by undertaking courier missions. She has learned a lot about technical
matters during her time operating the ship, focusing almost entirely on
astrogation and piloting.
- Going to meet Jee Ann, in hopes of leaving
Kwevron, the player-characters witness an Imperial officer and two
stormtroopers oppressing and arresting a Rebel Ithorian and two other
Rebels who are being smuggled within his produce wagon. The two rebels
being smuggled are Human and Duros.
- A fight breaks out and the Rebels are wounded.
The player-characters kill or disable Lt. Tragen and several
stormtroopers. (Gear: 2 blasters, 1 mastercraft blaster (+1), 2 grenades,
2 liquid cable dispensers, datapad, 3 comlinks.)
- Jee Ann watches the encounter from safety. She
is partially disguised in garb that is vaguely religious: spots and glyphs
have been inked onto her face and she wears a translucent veil over her
nose and mouth.
- Jee
Ann Mosa: An advisor to the player-characters, this near-human woman is
calm and rational. She practices meditation and a stretching art similar
to Yoga. She often wears thin robbers, a veil and paints her face with
spiritual glyphs. She is a Rebel contact who wishes to remain completely
invisible, working through secondary agents. Jee Ann’s goals involve
indirect, mission-based service to the Alliance, as well as acting as
shepherd to any potential Rebel recruits. Jee Ann is very loyal to Bail
Organna.
- The player-characters, Eva and Jee Ann aid the
Rebels, then flee the area.
Campaign Scenario: Rebellion on a Quiet World (07/13/04)
Freeing a Rebel, finding the Rebellion: Introduction to
Jee Ann Mosa, initial advisor.
- Jee Ann Mosa has been traveling with Eva
Bloodsparrow; Eva sees her as a client and has some respect for the older woman.
Directing Eva and the player-characters, Jee Ann asks for aid in moving
the wounded Rebels to a safe-house maintained by the Bothans.
- The safe-house is located at the top of an
enormously tall grain silo, standing among a cluster of 12 silos. The Bothan
silo is empty. Inside, an industrial lift takes the party to a small room,
over a thousand meters above the ground.
- The Bothan underground operative T’lal stops
by the silo for a visit, reiterating his offer for long-term housing. Jee
Ann takes him aside; afterward, he leaves rapidly without speaking.
- Within the silo, the player-characters spend
time speaking to Jee Ann and Eva. They also aid in the care of the three
fallen Rebels. Jee Ann meditates, cares for the wounded, paints on scrolls
and on her own face.
- The player-characters evaluate the gear they
have collected: Lt. Tragen’s blaster (+1): A mastercraft Imperial blaster,
often given to officers from privileged families. Lt. Tragen’s datapad
(+2): A modified commercial datapad, previously owned by Lt. Faldar
Tragen. It currently contains a data card providing additional information
about droid manufacturing and repair, as related to the droid factory on
Kwevron.
- A DC 25 computer
use skill check is required to access Lt. Tragen’s datapad. The mastercraft
datapad contains Lt. Tragen’s personal files and schedule, which provides
insights into the routines of a promising Imperial officer on a remote rim
world. Most of the time, he runs a tight operation, working for the
Prefect. He has an interest in maintaining security over the space port,
the droid factory and the agricultural shipments headed out for Imperial
worlds lacking food production capabilities. In the personal files, there
are erotic holo images (human females only), a fitness log, letters to
Imperial officers back at core world bases on Corulag and Coruscant,
mostly inquiring about potential assignments to these places.
Additionally, there are three entries of note on Lt. Tragen’s datapad: 1)
He is still mostly in the dark, but has learned that an Ithorian has been
aiding anti-Imperial forces around Kwevron’s only spaceport. 2) A
temporary platoon of 25 stormtroopers—including a few elite training
commandos and some highly respected Imperial Intelligence agents—is
scheduled to arrive at Kwevron within days via Imperial assault shuttle.
(The purpose of their deployment is related to annual training and
reassignment.) 3) Despite his disdain for non-human species, Tragen has
been using the bounty hunter Greydal Warr to hunt criminals outside the
city.
- Greydal
Warr: This bounty hunter is an Imperial favorite, used in hunting and
killing Wookie insurgents and rim world outlaws. Greydal is known for his
cruelty toward his own kind and for his outright disdain for taboos. He
keeps his fur shaved away and his skin tattooed with old Sith designs that
he first saw when tracking a Wookie Rebel into an old temple. Greydal is a
fierce breaker of all Wookie traditions and laws, such as using his claws
to kill opponents. One of his favorite tactics is to rake an opponent’s
eyes, blinding him temporarily with blood. Greydal gets the Exotic Weapon
Proficiency (Claws) as a free racial bonus feat due to his deviant Wookie
nature, but also suffers from a -4 wisdom penalty, instead of the standard
-2 wisdom penalty for Wookies and is not proficient with a bowcaster.
- Via Lt. Tragen’s comlink, an Imperial tech
calls to confirm receipt of Tragen’s spy probe. (“Lt. Tragen, we’ve received your probe here at subspace
transceiver station 2. We will upload the data this evening
with the daily holo net report.”) The player-characters realize that
they have 12 hours before the technician updates the daily report. (They
can either try to break into subspace transceiver station 2 or make a DC
20 bluff check to convince the
tech to erase the data on the spy probe. “Sir, are you sure?”)
- (If
the player-characters are not successful in thwarting the Imperial tech
from uploading the data from Lt. Tragen’s spy probe, the player-characters
will be listed as criminals against the Empire, wanted for questioning.)
- Optionally,
the player-characters can contact Essar (S-R6) and pay him for his aid.
(Or offer to move him off-world.) No one did this…
- Returning to the Blask Café, the party spots
Greydal Warr, an exotic Wookie bounty hunter. (It requires a DC 15 knowledge (alien species) skill check to
recognize Greydal as a Wookie. Player-characters who speak or understand
Shyriiwook will understand immediately that he is speaking the Wookie
language, and get a +4 on their skill check to recognize Greydal’s
species.) Greydal is arguing with some Rodians over a gambling game.
He is rude and aggressive toward everyone in the cantina, gleefully
attempting to bully his way out of paying for his debts.
- After the party has seen the Rebels safely into
the hands of the Bothans, Jee Ann offers the player-characters the chance
to leave Kwevron, in exchange for their help. She only does this after
determining that they seem worthy.
(“You all did a courageous
thing, aiding us. And you could have killed that Imperial officer, but you
didn’t…”) Jee Ann—scouting and gathering
information through the night—has just learned that a Zabrak has been
accused of being associated with the Rebellion and is being moved by
landspeeder from a small Imperial security station near an outlying
agricultural combine to the main garrison near the space port.
- Eva suggests ambushing the speeder a kilometer
before it reaches the checkpoint into the city. She reveals her hatred of
the Empire. (She has a small glyph tattooed on the inside of her wrist. If
the player-character’s have any knowledge
of Imperial society, then might recognize it as the mark of an Imperial
consort. A DC 15 skill check is required. No one recognized the
mark…)
- The Bothans offer eopie mounts, transplanted on
Kwevron from Tatooine. (Eopie are hairless, quadrupedal, long-snouted and
ill-tempered.)
- The city is surrounded by a translucent white
wall standing 4 meters tall. Along the top of the wall, there are electro
stunners. In order to leave the city, the party must pass through one of
six checkpoints, manned by 2 local constables. The checkpoint consists of
a shielded guard shack and an electrified gate. (Gear: 2 blaster pistols, 1 stun grenade, 1 pair macrobinoculars, 1
pair restraining cuffs, 1 suit padded armor, 1 (low quality) datapad, 2
comlinks.)
- At one point along the route being taken by
the Imperials moving the Zabrak, the road cuts through a steep rock
outcropping, forming a man-made canyon. The party chooses to use this opportunity
to block the road with a heavy farming vehicle in order to ambush the
Imperials.
- Cover:
Many of the hills and fields surrounding this area are thickly covered in
4 meter tall blue-corn plants. Away from the fields, there are medium and
large sized rock outcroppings.
- The speeder is a slower-moving transport,
capable of seating 12. It is manned by 4 stormtroopers, 2 Imperial
officers and 2 local constables from the outlying area. (Gear: 4 blaster rifles, 3 blaster
pistols, 1 mastercraft heavy blaster pistol (+1), 4 stun grenades, 1 suit
mastercraft padded battle armor (+2), 1 mastercraft all-temperature cloak
(+2), 1 pair macrobinoculars, 2 glow rods, 1 tool kit, 1 vibroblade.)
- If
freed, the Rebel Zabrak (Dreevis) will take up the role of Kwevron Rebel
operative, along with the Ithorian and the two Rebels he was smuggling.
- Following the attempt to free the Rebel, Jee
Ann and Eva want the player-characters’ help in freeing Eva’s ship and
leaving Kwevron. Eva’s ship, the Bloodsparrow, is a Corellian YT-2400
freighter. The player-characters agree to assist. Afterward, Jee Ann
reveals that she is paying Eva for transport on various errands of
subversion and offers to hook the player-characters up with a Rebel
contact. (Jee Ann has the locking codes for the spaceport, but the tractor
beam must be deactivated. Kelnoir accomplished some stealthy actions here,
slipping past stormtroopers and deactivating the tractor beam.)
- Aboard the freighter, folded up, there is an
out-of-commission astromech droid called X7-7R5. (A DC 20 Repair skill check is required to
restore to full operational status.) The chipped, blue droid has been
dysfunctional since Eva inherited the ship. The droid’s main body is
housed in a tube, more narrow than the average R2-style astromech droid,
surrounded by 4 spider-like appendages.
- The Imperial technicians serving under the
Prefect have installed an Imperial tracking beacon on the Bloodsparrow.
(If restored to operational status, the droid will immediately note the
presence of the tracking beacon and ask for permission to deactivate it.)
- As the party successfully leaves Kwevron, Jee
Ann reveals herself as a Rebel field operative, loyal to Bail Organna.
- Lt. Tragen, nursing his wounds, sends the
bounty hunter Greydal Warr to capture and return the crew of the
Bloodsparrow to Kwevron for imprisonment and interrogation. Tragen also
applies for an Imperial Security Bureau (ISB) special assignment to search
for the Rebels associated with the Bloodsparrow.
Chronology Event: Princess Leia Is Detained
Campaign Scenario: Ice Moon, Sith Temple (07/16/04)
An unexpected detour. Introduction to the Force. First
taste of infamy.
- Eva has to drop out of hyperspace due to an
unforeseen gravity shadow. “According
to my astrogation, this shouldn’t be here.”
- The party is just in time to see an Imperial
star destroyer and a contingent of support ships jump into hyperspace.
- Near a dead gray world, there is a small moon.
The system features a pale white star. On the icy moon, a small squad of
Imperials have been deployed. The Imperials are researching a crash site
(and a Sith temple). The crashed ship belonged to a Jedi Knight. (The
Imperials removed a lightsaber and a Sith holocron, found by the young
Jedi in the nearby Sith temple, from the crashed Jedi ship.)
- The
Imperials left behind: 5 specialist stormtroopers in ice gear, 1 high
ranking stormtrooper, 1 Viper probe droid, 1 officer (Captain Annor) and 1
female Imperial force adept (Lerketh).
- From the cockpit, the party (including Jee Ann
and Eva) reaches a decision about the importance of investigating the
site. Finding a black rocky plateau, Eva lands the Bloodsparrow, staying
on the ground for only a few minutes. Tyrus and Sif step out onto the
frozen moon, then watch the ship climb back up through the atmosphere.
(Kelnoir stays on the Bloodsparrow.)
- The area is plagued with thick-bodied feline
mammals (Ice Claws) and small, winged carnivores (Cold Wings—similar to
gaunt, razor-toothed penguins). (These predators are spotted periodically,
and will consume anyone left behind on the ice, dead or unconscious.)
- The Imperials left a Viper probe droid
guarding their Lambda class shuttle. After a heated gun battle, Sif and
Tyrus defeat the droid and it self-destructs. At some point during the
battle, the droid sends out a distress call to the Imperials on the ice
moon.
- Tyrus and Sif, investigating the crash site
after destroying the probot, defeat 2 stormtroopers on snow-speeder bikes
and take their uniforms. They open the Imperial shuttle with an explosive,
but botch slicing the companel. Tyrus then fires several shots into the
companel, destroying it.
- Sif and Tyrus execute two of the stormtroopers after they have been rendered
helpless.
- Captain Annor calls over the comlink and Tyrus
tries to bluff (but fails). Captain Annor discreetly sends three
stormtroopers to investigate. Later, on the ice, the party faces off
against the stormtroopers and defeats them. Meanwhile, a few kilometers
away, Captain Annor, Lerketh and the last stormtrooper continue to investigate
the Sith temple.
- Lerketh:
Originally a slave girl and thief who was scheduled for execution for
killing her master, Lerketh spent her early years on the ruthless
industrial planet of Eriadu. Traveling in the Rim, the Dark Prophet Kadann
noticed her nascent Force talents and saved her from Imperial execution.
Under his tutelage on Coruscant, she grew in power for several years.
After earning her loyalty and nurturing her dark side talents, Kadann sent
her away for training with the Emperor’s elite guard; she carries the
elite guard tattoo on her left wrist. Then, with her martial skills
further honed, Kadann began aggressively mentoring her in the ways of the
Force, even taking away her for a year-long stay at the hidden temple that
he maintains. Now she is capable field operative, serving Kadann and at
various times the Emperor and Darth Vader. With the Rule of Two broken,
Lerketh desires to apprentice under Darth. (She is jealous of Keval, whom
she despises; he is clearly being groomed to serve as the new apprentice
to the Emperor.) When undertaking a mission, Lerketh often employs
secondary agents. She is sneaky when the opportunity presents itself, but
savage when pressed to fight.
- The party comes to another ravine, with a
campsite and a slain feline predator. (Earlier, the Imperials lowered
themselves down on two sections of liquid cable, which they left behind.)
Down below, the party discerns a massive doorway and a mosaic landing pad.
Someone has recently melted the ice over the landing pad. The architecture
looks to have been cut with laser precision from the rock walls of the
ravine, long ago. The door is flanked by human figures. A simple pressure
plate opens the door.
- As the party enters the ruins, Eva calls (over
a static-filled com signal) and reports that another ship is landing.
- Greydal touches down mid-way through the
mission. (He always leaves his ship well hidden, often submerged in a lake
or swamp.) He has been tracking the party from Kwevron, sent by Lt. Tragen,
with the goal of bringing the party back to Kwevron.
- Temple
ruins: Long corridor with motion-activated lights; lots of empty rooms
with ruined furniture; holo projection room featuring a model of the moon,
planet and sun; large chamber with hologram figures, 2 massive pillars and
an ochre-colored force field; tomb behind the force field.
- Sif and Tyrus battle Lerketh, Captain Annor
and the lead stormtrooper, but are defeated. When they awaken, they are
chained up to opposing pillars, stripped bare. The wounded Imperial
officer is about to begin interrogation…
Campaign Scenario: Ice Moon, Sith Temple (07/25/04)
The Rebels walk along the edge of a knife blade. Kelnoir
makes a daring rescue. The bounty hunter moves closer.
- Eva, Kelnoir and the Bloodsparrow’s astromech
droid manage to get the ship’s damaged lifter working again, allowing Eva
to set down on the planet in a deep ravine. Kelnoir sets out to follow the
others, while Eva continues to work on the ship.
- Kelnoir first surveys the area with macrobinoculars
and then finally reaches the crash site on foot. Coldwings are attempting
to consume the stormtrooper bodies (described as “two bodies”). Cautious
at first, Kelnoir enters the shuttle. Once inside, he ensures that it is
empty and takes an all-weather tent from one of the ship’s lockers. Out in
the ravine, one of the arctic felines and some of the coldwings tear up
one of the stormtrooper bodies. Kelnoir takes the other body, dragging it
to the crashed ship and donning the stormtrooper armor. The he returns to
the shuttle to evaluate the damaged companel. Outside, he hears blaster
fire, as Greydal began fighting the coldwings.
- Greydal enters the shuttle and Kelnoir
attempts to bluff him into leaving the surface of the world. Greydal
doesn’t quite accept his lies as authentic, but doesn’t want to get
involved with the Imperials. He is surprised to find on the frozen moon
and leaves the ship to scout the area.
- Kelnoir manages to repair the shuttle’s
companel and bypasses the code-stick lock in order to operate the shuttle.
Eva joins him and they lift off in the shuttle, with Eva piloting. After
several minutes of flying low spiral patterns, they spot the bounty
hunter, tracking the snow-speeder bike trails leading to the temple ruins.
Using Greydal’s general direction, they locate the ruin site. Eva lands
the shuttle in the Imperial campsite and Kelnoir tricks the door to the
shuttle so that he has access to the open/close code.
- An artic feline attacks Eva and Kelnoir at the
base on the liquid cable, just as they reach the bottom of the ravine.
Afterward, somewhat wounded, they enter the temple.
- Kelnoir destroys the spy eye droid in the
temple with a well-placed shot, then enters the main room. He creeps
around and attacks by surprise, with Eva’s support soon after. Together,
they kill the Imperial officer and render the stormtrooper captain and
Lerketh unconscious. (Lerketh almost gets away, by sprinting behind a
pillar and hiding, but Eva spots her, then drops her with a critical
shot.)
- Eva frees Tyrus and Sif, then treats their
wounds. Afterward, Kelnoir binds Lerketh with 2 sets of mastercraft
restraints. They try to hurry, knowing that Greydal is only 20 minutes
away.
Campaign Scenario: Ice Moon, Sith Temple (07/26/04)
The party is battered and exhausted, but together. They
must soon face a powerful bounty hunter and explore an ancient tomb.
- Imperial
gear: Captain Annor carries a blaster pistol, a code cylinder and a
datapad. Lerketh carries a naginata, a holdout blaster, 2 stun grenades
(which she used in combat) and a spy droid (which was destroyed by
Kelnoir). The lead stormtrooper carries 2 frag grenades and a blaster
rifle. Additionally, in a pack, Captain Annor carries a lightsaber and
holocron recovered from the crashed ship.
- Greydal is 20 minutes from the temple,
trekking through the ice. (When he
arrives at the temple, he will enter and hide. Later, he will attempt to
capture the party members alive. If wounded, he will flee.)
- Night is falling; the temperatures outside is
dropping and at full dark it is brutal.
- Inside the Sith temple, there is a force
field, blocking access to a tomb. The companel is ancient and archaic. To deactivate the field, the players
(or Lerketh) can do one of the following: 1) Turn it off with the force.
Force sensitive characters—after studying it—can attempt to manipulate it
metaphysically. 2) Turn it off with computer use skill. It’s old, but can
be interfaced via datapad or droid.
- Kelnoir experiences a strange feeling as he
approached the ochre-colored force field.
- Within the temple ruins, the party rifles
through the stormtrooper commander’s and the Imperial officer’s gear (but
not Lerketh’s). Then they hack the force field protecting the tomb and
enter. Inside the tomb, there is a withered body and an ancient Sith
vibroblade.
- Leaving Lerketh bound by the door, they begin
to investigate the slab containing the mummy and the sword. Tyrus
deactivates the field around the mummy.
- After making a heroic escape artist effort,
Lerketh frees herself and slips into the darkness. She fells Eva with a
blow from her naginata and runs from the tomb. The party hears Eva hit the
floor, sees that the force field is down and they all take up (absurdly
comical) defensive positions. Sif stabilizes Eva, who is bleeding to death
on the floor.
- After nearly leaving—convinced that Greydal
was Eva’s attacker—the party camps with Eva’s unconscious form inside the
tomb, sealing the force field.
- When
she encounters Greydal, Lerketh uses a combination of Imperial diplomacy, Force
adept mind influence and bribery to enlist the Wookie’s aid. (She ups the
bounty promised to the Wookie by Faldar Tragen.) Departing the temple,
Greydal leaves a stormtrooper’s naked body tied outside, attracting
another feline predator. Then he and Lerketh take the snow-speeder bikes
and the tents, and pilot the Imperial shuttle back to Greydal’s ship.
- In
the intervening hours, the bounty hunter creeps out and places a tracking
device on the exterior of the Bloodsparrow.
- Lerketh
and Greydal decide to wait before attacking, allowing Lerketh to heal.
(She is badly wounded.) Lerketh knows that to return to Vader (and Kadann)
empty-handed will mean death. With her knowledge about the Rebels updated
by Greydal’s information from Kwevron, she resolves to follow them,
recover the Imperial datapad, the Sith artifacts, the Jedi Knight’s
lightsaber, and then destroy the Rebels and any allies at their next
destination.
- While healing, the party further investigates
the datapad and the holocron. The holocron can only be activated by
someone who is Force sensitive. Each time it is used, a DC 25 See Force
check is made to determine whether the user notes the masked presence of
the dark side of the Force. The shuttle and the datapad carry holographic
orders, assigning Captain Annor the task of taking a team to the moon to
investigate the crash site and possible ruins. “This is of importance to Lord Vader himself.” The crashed ship belonged to a Jedi
Knight. Prior to the party’s arrival, the Imperials removed a (Sith) holocron and a lightsaber
from the crashed Jedi ship. (Annor
and Lerketh had a running argument over who should take possession of
these items.) There are additional orders within the shuttle’s holocom and
in the datapad for Lerketh from Kadann, one of the Dark Prophets. If
decrypted (DC 20), these orders allude to the breaking of The Rule of Two.
“Lerketh…if you are successful in
this matter, I foresee that you will earn the favor of the Dark Lord
himself. With the breaking of the rule of two, this is your chance to
serve at his side, to grow in the ways of the Force. I am Kadann…I have
spoken.”
- Kelnoir activates the holocron and gold light
spills out. An aquatic alien of crustacean nature appeared, named Cohdal: “I am a teacher. There is a Jedi master
on Dathomir, an old ally. Keep this holocron secret and safe.”
Cohdal—actually a Sith spirit imprint—convinces Kelnoir through
implication that he is an ancient Jedi master. Anyone attempting to
discern that Cohdal is lying is at a major negative due to his alien
nature. Also, as an ancient Sith, he is a master liar. Kelnoir updates
Cohdal on galactic affairs and recent events. (Now Cohdal knows the basics
of the Empire, the Rebellion and Lerketh. Periodically, Cohdal will ask
for further updates; the Sith imprint will attempt to lead Kelnoir toward
the dark side.) Unsure of where his allies might lie after so much time,
Cohdal decides to send Kelnoir to Dathomir, a wild bastion of the dark
side. His goal is to corrupt Kelnoir, over time, or to allow the holocron
to fall into the hands of the Nightsisters.
- After recovering, Tyrus picks up Eva and the
party heads for the exit. Only then do they realize that it was Lerketh who deactivated the force
field. Precious time has passed,
allowing the Imperial Force adept to enter into an agreement with Greydal.
- Emerging from the temple, the party fights a
feline predator, attracted by the stormtrooper’s corpse. They climb up
over the ridge, out of the fissure to see that the campsite and shuttle are
gone. Jee Ann comes to pick them up, then Tyrus takes the ship into orbit.
After recovering, Eva wraps herself in a blanket, drops into the cockpit
and takes control of her ship again. After leaving the ice moon, the
Bloodsparrow continues to Alderaan.
Chronology Event: The Republican Senate
Is Disbanded
Campaign Scenario: Peace on Alderaan (08/02/04)
The most beautiful world, the most dangerous world—the
last hours of Alderaan, Home of Bail Organna.
- The players have gathered details about some powerful enemy (the Emperor)
“Breaking the Rule of Two.” Unsure of what this means, they must deliver
the data to Rebel command on Alderaan, alerting them to this seminal
event.
- The Bloodsparrow comes out of hyperspace near
Alderaan. All is well: Trade ships are coming and going, recreational
craft move about in ordained near-orbit space lanes.
- There is a light Imperial presence: In orbit,
there is an Imperial Star Galleon called the Tarkon. TIE fighters patrol
the region.
- As the Bloodsparrow approaches: “This is Imperial Star Galleon
Tarkon…YT2400 transport: What is your cargo and destination.” If the
players answer reasonably, everything is fine; the data is simply noted.
If not, TIE fighters escort the ship down into an Imperial star dock for
search and questioning. (Everything goes well; routine.)
- Jee Ann Mosa gives Eva the coordinates for a
small private space dock, maintained as a retreat for Bail Organna.
- The players must walk through the dark to
Bail’s home nearby. Thrantas (air whales) fly above the city parks.
- Bail’s silver protocol droid wears a white
cloak and escorts the players to their rooms.
- Within a palatial private residence, the
players meet with Bail for personal introductions. Within his home, they
hear again of Leia and the Rebellion.
- Bail and his allies are deeply disturbed
because the Emperor has recently dissolved the Senate.
- The players are given a chance to deliver the
information about the Breaking of
the Rule of Two.
- For the party members, all wounds are healed
(in a bacti tank), all gear is repaired (but weapons are not), their
clothes are washed, and the Bloodsparrow is restored to pristine
condition.
- The stay on Alderaan is nothing short of
wonderful: Several days of total rest and recovery, a peaceful atmosphere,
brilliant and wise people; literally “some
of the best days and nights of your lives.”
- In his room, Kelnoir uses the holocron.
(Failed DC 25 See Force check to note dark side energy.) Cohdal asks for
another update, thus learning more of the party, the Rebellion, the Empire
and the state of affairs. The Sith imprint still intends to corrupt
Kelnoir or to fall into the hands of some dark side agent (like Lerketh or
the Nightsisters).
- Bail invites the party to the Water Tree, a
restaurant on a large lake. The food is great, walking the streets is
safe, the lighting everywhere is lovely, massive peaceful aquatic
life-forms swim near the restaurant windows.
- Bail Organna offers 8k credits for the party
to undertake a mission: Set up a small transceiver station, a solar power
station and two droids to monitor the site on an out-of-the-way world. (He
paid them half up front.)
- If
told about the alleged ‘Jedi’ on Dathomir, Bail will also request that the
players deliver a message (in a code cylinder): “Our need is great.” (No one
mentioned this.)
- Kelnoir thinks to have the Alderaan techs
search for tracking devices and they remove the one left by Greydal,
thwarting the bounty hunter and the young force adept. (Now, for the time being, the party is
safe from the Greydal and Lerketh. Any further reports over Imperial
channels of a ship like the Bloodsparrow, in usual circumstances or in an
exotic location, will allow the bounty hunter to pick up the trail.)
- Jee Ann Mosa decides to stay behind on
Alderaan…
- As the players depart, they see that the Death
Star is in orbit around Alderaan, with a heavy support fleet of Imperial
ships. Rather than draw too near the Death Star, risking Imperial
questioning, Eva departs the space lane illegally and jumps to hyperspace.
- Greydal
and Lerketh capture Jee Ann and imprison her on Greydal’s Mon Calamari
security transport, the Rakk’toor.
- Lerketh
puts in a brief, terse report to one of Kadann’s lesser servants (thus
dodging her master) and acquires greater access to Imperial Intel.
Campaign Scenario: Painted Faces (08/02/04)
A Sisterhood and the Force.
- (Mid-game
chapter break: All characters are level 04.)
- After
following them to Alderaan, Lerketh and Greydal have lost track of the
party. In the background, they seek to pick up the trail: The bounty
hunter wants the heavy Imperial reward; Lerketh knows her life (or more)
depends on finding the holocron.
- Cohdal—an ancient Sith imprint—continues to
pose as a wise Jedi master. He provides Kelnoir with the coordinates to
Dathomir. “The Jedi Council had it
removed from the space ways for good reason, young Padawan.” (Kelnoir
fails his DC 25 See Force check.)
- Dathomir System: Many planets, many moons,
including a few gas giants.
- Dathomir Planet: Languages: Basic and Paecian.
Gravity: Light (90%). Forests, deserts, mountains, canyons.
- With the Bloodsparrow’s newly calibrated
sensors, Eva notes three tech structures on the planet below. (Imperial
prison, abandoned Trade Federation outpost, the crashed Chu’Unthor.)
- On Dathomir, in the forest, there are bodies—mostly
female—left staked up by the Nightsisters. Purboles crawl the upper trees:
Simians the size of children, with baboon faces and razor teeth. Sheer
Mites can be found in the rocks. Any time the players are in rocky areas,
there is a chance they will encounter these creatures.
- The party lands the Bloodsparrow. The others
ask Eva to stand by, waiting for quick pickup, so she stays with the ship.
Setting out, Sif, Kelnoir and Tyrus head for the abandoned trade station.
Along the way, in a massive ravine, the party watches two fully grown
Rancors fight, then mate.
- A Nightsister patrol attacks: Their leader is
mounted on a Rancor. The others have several young Rancors on
Force-strengthened vine tethers. In a battle under massive trees, the
party kills some of the young Rancors and knocks one of the women out. The
other Nightsisters flee. Afterward, the party releases their captive and
heads for the abandoned station at a quick pace.
- Close to the trade station, the group spots
the distant wreckage of the Chu’Unthor in a distant bog. This massive ship
is mostly sunken, hidden beneath the tar.
- The players reach the abandoned station, once
a trade outpost. Long ago, the base was mostly evacuated, after a losing
fight. A tower with windows stands above the station. The jungle has since
crept inside. The space dock is empty.
- There is an empty command and control room
halfway up the tower. There is a conference chamber for the trading post
located high up in the complex. Thick plasteel windows look out over the
swamp. Tyrus recognizes a pitted logo as the now-failed Trade Federation.
- Inside the conference chamber, a Jedi Knight’s
body was staked out and burned long ago. (Crime: A male using the Force.)
The Jedi’s lightsaber was smashed, but the power cell is intact. There is
a semi-functional battle droid, guarding the Jedi. (Repairs are needed
before it can fight.)
- Seeking prestige, the Nightsister patrol
returns and attacks the conference chamber, attempting to batter down the
door. With little time left, Kelnoir takes the cell and powers up his
(green) lightsaber. Also working under duress, Tyrus gets the droid active
and Sif blocks the stairwell leading up into the conference chamber with
furniture. The Nightsisters enter the outpost. (Outside the window, one of
the Nightsisters levitates up to spy on the party, noting their location,
then returning to the others.) Using grenades, the party manages to kill
most of the young rancors as they are coming up the partially blocked
stairwell (moving too slowly to get out into the room). Sif and Tyrus fire
blaster shots at their enemies, while Kelnoir uses his lightsaber for the
first time. The repaired droid simply continues the fight it started 4
decades earlier. Halfway through the fight, some of the Nightsisters enter
the back of the room through a ceiling hatch (that the party failed to
spot). In a close-quartered fight, the Nightsisters are slain, including
the more powerful leader of their patrol, who exhibits unusual Force
powers.
- (The party is still searching for a “potential
ally,” allegedly a Jedi Knight living on Dathomir. He does not exist, of
course.) Kelnoir activates the holocron, failing his DC 25 See Force check
to note the dark side energy emanating from the artifact. Told of the
staked, burned body in the conference chamber, Cohdal tells Kelnoir that
the Jedi ally on Dathomir was not humanoid. “This one is lost, but he is not the ally you seek.” Cohdal
simply desires to keep the party on Dathomir long enough for the holocron
to fall into the hands of the Nightsisters, one of the most accessible
dark side factions still in existence.
- The repaired battle droid tells Tyrus that it
was once the property of a Jedi Knight who came to Dathomir to look at the
wreckage of the Chu’Unthor. (The Jedi was attacked and his ship was
destroyed.)
- After the battle, the party stops to rest in
the tower. (Kelnoir is injured.) Tyrus updates Eva via comlink. Sif climbs
up through the hatch and notes a ladder leading down to the landing pad on
the roof of the outpost.
Campaign Scenario: The Imperial Prison (08/09/04)
A new alliance in the war of the Witches.
- Just after fight a group of Nightsisters and
their young rancors, the party is recovering in the abandoned Trade
Federation installation. They spend a few minutes collecting themselves
and planning.
- Tyrus carries the rancor corpses down into the
depot. He set the droid up as a sentry and began work on the fallen door,
noting that the Nightsisters had used some sort of wooden and alchemy
explosive to knock it off its track.
- A 15 year old male named Bala, below the tower
conference chamber, is barely controlling a large rancor outside. (He is
an agent of the underground who secretly serves the Witches and hates the
Nightsisters.)
- After Bala approaches, the party tries to
communicate with him in broken Basic. (For rancor, the Dathomirians say
“gugon.” For avoid (or stay back), they say “chech.”) Bala sends the lead
Nightsister’s rancor away, then asks Tyrus and the others to follow him.
Initially, upon seeing Sif, the boy drops to one knee, bowing his head.
Once they begin to follow, Bala takes the players away to a campsite, half
a day away.
- At the hidden campsite, Reen—who speaks
Basic—begins to talk to the party. He has heard of their feats in
defeating the dreaded Nightsisters and knows they might be of value to his
mistress, Kell.
- Reen’s encampment is at the edge of a bog. The
camp consists of a ground level, with a fire pit and animal skins tied up
as wind breaks, and several overhead ‘floors’ supported in the branches
above by logs lashed together between the trunks of two massive trees. At
any given time, there are 1-5 males there; this place is used by the
secret underground of males working against the Nightsisters.
- Reen serves the Clan Mother Kell of the Great Canyon
clan of Witches. Bala is currently enslaved by the Nightsisters, but
greatly respects Reen. In his role as messenger and rancor caretaker, Bala
has a great deal of freedom to move between the clans, carrying secret
messages. Reen is teaching Bala Basic.
- After talking for a while (leaving the droid
to patrol the campsite at their backs), Reen sends Bala to alert a nearby
hunting party of Great Canyon Witches. Aided by Reen, the party then runs
along with the Witches in an all-night trek to the Great Canyon.
- To gain access to the Clan’s territory, the
party must ride down a massive wooden lift, which is lowered past the
narrow rock walls. Tyrus leaves the sentry droid above the chasm.
- The enclave of the Great Canyon Clan is here.
The Witches are somewhat barbaric, but are civilized compared to the
Nightsisters, who are evil dark siders.
- Inside a natural temple, the party engages in
parley with Kell, an ancient crone who is strong in the ways of the Force.
She knows Basic and speaks mostly to Sif, but acknowledges Kelnoir. A
number of tough-looking Witches surround Kell at all times. There is a
massive mobile hanging inside the temple, made of fist-sized crystals and
lit up by light from the crevasses above.
- Kell explains that Dathomir is currently under
the tenuous control of the Nightsisters, who have risen in power over the
Witches. The Witches and the Nightsisters are disdainful of outsiders and
leery of tech places (exploring then avoiding them). However, having
broken with tradition, the Nightsisters are strong because they have a
powerful leader—Warchief Beya—who has made an alliance with the Imperial
officer, Captain Julienne.
- Nightsister
Warchief Beya: Born and raised by the Nightsisters on Dathomir, Beya wants
nothing more than to dominate and unifying all Dathomirians under her
control. To this end, she has made a temporary alliance with the Imperial
officers who are erecting a prison on the planet. She is 18 winters old.
- As Clan Mother of the Great Canyon clan, Kell
wants the Nightsisters cast down and Imperials removed. Kell has kept the
oral history of the founding of the planet, the crash of the Jedi ship and
of Yoda’s eventual visit. She alludes to knowledge of off-worlders and of
the Jedi, but will say little else.
- Kell demonstrates the Force by lifting a stone
bowl of water and placing it on the animal-hide rugs before the party. Her
shaman then uses the Force to heal Kelnoir’s wounds.
- Later that night, resting in a cave, Kelnoir
attempts to move a water bowl, but drops it, spilling the liquid.
- The next day, Reen leads the party out of the
Great Canyon. Wishing to avoid the territory of the Nightsisters, they
direct Reen to take them to the Imperial prison.
- After observing the prison, the party
encounters a speeder bike patrol. First they battle two of the
stormtroopers, but their enemies manage to call the other two members of
the squad. When the remaining two speeder bike pilots decide to flee, Sif
and Tyrus mount the other bikes and give chase. Eventually the two
stormtroopers are slain and their bikes are destroyed.
- Once the party regroups, they develop a plan
for entering the fledgling Imperial base. Kelnoir and Tyrus don speeder
bike Stormtrooper armor, while Reen boils face paints for Sif. He then
provides her with his clothing, completing her disguise as a Nightsister.
Tyrus wipes the sentry droid’s memory, renaming it Gugon.
- The party enters the base after passing the
checkpoint. (Kelnoir uses a mind trick on the stormtrooper sergeant: “We’ve got to take this prisoner to the
detention block. You don’t need to call it in.”)
- Notes about the prison: Captain Julienne has
been assigned as Imperial diplomatic officer in command of a unit on
Dathomir. The Empire has landed one Star Galleon here, which served to
transport 2 speeder bike squads, 2 AT-ST walkers (and crew), 3
stormtrooper squads, 1 technical squad and 2 officers (junior
lieutenants).
- To date, Captain Julienne’s forces have
constructed several prefab structures: Command and communications bunker,
initial detention cell cluster, barracks, 2 landing pads (one of which is
empty), maintenance bunker and electrified fence (but no gates). The
layout includes ferrocrete pavement poured to sketch out the future
expansions. Outside the fence, there is an 80 meter kill zone where all vegetation
has been cleared away.
- (If
the party creates any significant chaos, there is a chance that Imperial
speeder bike patrols will spot either them or the Bloodsparrow. If the
Bloodsparrow is spotted, the Imperials will report the odd presence of a
YT-2400 on an uncharted world. Lerketh will, given two days, note this by
searching for the Bloodsparrow through Imperial intelligence channels.)
- Once inside the base, the party moves Sif (the
‘prisoner’) to the cellblock cluster, exchanging small talk with the
stormtroopers posted at the door while still in the guise of speeder bike
troopers. Concerning Sif, disguised as a Witch, the officer overseeing the
cellblock makes the remark, “Captain
Julienne is done with her so soon? I expected this to take hours.” At
this, the party comes to understand that the Imperials have captured one
of the Witches. A fight breaks out, of course. The party fights the junior
lieutenant, then the two stormtroopers, who have heard the commotion. Sif
and Tyrus drag the bodies into a holding cell.
- Kelnoir uses the Force to heal Tyrus, who
cannot deny the feeling of some strange energy from the young Jedi’s touch
and the miraculous results.
- The party assumes that the Imperials are in
custody of one of the Witches of Dathomir; they decide to wait for her
return to the cellblock. Sif and Tyrus don stormtrooper armor and take up
guard positions outside the detention center. An hour or two later,
another junior lieutenant and two stormtroopers approach the detention
center, dragging a wounded Witch. The officer is about to pass when he
spots blaster fire all over Tyrus’ armor. “Seen some action tonight, have you? What’s the story?” Tyrus
responds, “Sir, we were attacked by
some locals…nothing we could handle.” The officer pauses…”The locals are primitives; they don’t
use blasters.” Within his stormtrooper helmet, Tyrus grimaces. The
officer states that he is going to follow up on this matter and enters the
cellblock to drop off the prisoner and to speak to the other lieutenant.
- Inside, Kelnoir is wearing a black Imperial
uniform and using Force magic to enhance the illusion. He stands behind
the control desk as the junior lieutenant enters and the stormtroopers
drag the Witch inside, pulling her into one of the cells. As the stormtroopers
are situating her, the lieutenant turns and sees the bodies stacked inside
the next holding cell over. “What is
the meaning of this? I’m calling Captain Julienne…” In a flash of
insight, Kelnoir touches the control panel, sealing the stormtroopers and
the Witch inside one of the cells, then orders the lieutenant to
surrender. Eventually, the three stormtroopers and the lieutenant are
stripped and imprisoned in another holding cell.
- The Witch is freed. She is immediately goes to
retrieve her gear; the locker is finally opened when Kelnoir uses his
lightsaber to burn through the latch.
- After communicating with the Witch (through a
comlink back to the droid to Reen), the party decides to use the
stormtrooper-prisoner-escort trick again. They escort the Witch to the
Command and Communications center, where Captain Julienne and two
late-night technicians are typing up notes from their interrogation
session.
- When the conflict breaks out, the Witch flees
and Captain Julienne orders the technicians to activate the alarm. She
reaches for a blaster lying on the counter in front of her. After a short
fight, Captain Julienne is knocked unconscious.
- Both technicians surrender, but—given the
party’s battered, wounded appearance—one of them later reaches for Julienne’s
blaster, which is lying on the floor at his feet. This technician could
have turned the battle with a lucky shot, but instead he misses and is
slain.
- Inside the Command and Communications center,
monitors display the view from both AT-ST walkers. The party uses this to
make decisions for the next few minutes. Outside, the Imperials are
running about, trying to find the source of the alarm: shouting, boots
hitting ferroconcrete and stormtroopers emerging from the barracks donning
armor.
- The surviving tech, in an effort to save
himself and his captain, suggests that the party issue a base-wide
evacuation order. They revive Julienne and she gives the order; the base
begins to clear as the Imperials move to the landing pad and begin to
enter the star galleon.
- In anger, Sif is set to execute Captain
Julienne from the crime of extreme arrogance. Kelnoir, drawing upon the
teachings of his Jedi Padawan father, knocks Sif’s blaster aside. “No!” The shot goes wild, scoring
the ceiling, and Sif backs down, her anger somewhat abated.
- Minutes later, left standing next to the
console, Captain Julienne makes one last play: She reaches to shut down
the Command and Communications center, which would black out the lights
and power and throw the doors open wide. Using an attack of opportunity,
Kelnoir hits her with his lightsaber, disrupting her ploy. Sif then shoots
her in the mouth, burning a hole in her head and killing her.
- Rushing away, Kelnoir and Sif jump onto
speeder bikes, Tyrus fires up one of the AT-ST walkers and the party
leaves the base. The Imperials notice the walker leaving and begin to
break off the evacuation.
- Tyrus gives Reen the order to flee, suggesting
that the Witches be mobilized to harass the base.
- The surviving Imperial officer begins to restore
order to the base.
- Busy piloting, Tyrus doesn’t have time to hack
into the Imperial computer in search of Captain Julienne’s orders;
meanwhile, the surviving officer notes Captain Julienne’s death, takes
control of the base and initiates standard security breach procedures.
(This locks the AT-ST out of the computer.) Outside the AT-ST, Sif and
Kelnoir drive the two captured speeder bikes across the dark terrain.
- Back at the campsite, the party gathers up.
Setting up an autonomous pilot subroutine, Tyrus climbs from the AT-ST
hatch and jumps down. After a brief delay, it begins marching forward
toward the edge of the cliff ahead. Silhouetted against the four-mooned
sky, the walker plummets down into the darkness, falling 50 meters and
exploding as it crashes on the rocks below.
- A short time later, after collecting Gugon and
their gear, Sif, Kelnoir and Tyrus are Eva picked up by Eva.
- From within the Imperial Command and
Communications center, Lieutenant Mothose—the new officer in charge—is
notified of the Bloodsparrow and immediately files a report over Imperial
channels. He is soon contacted by Lt. Faldar Tragen, who has taken a
personal interest in the Bloodsparrow. Tragen then adds to the report,
linking the Bloodsparrow incidents on Kwevron and Dathomir.
- When
word comes across Imperial holonet channels of a YT-2400 and some Rebels
attacking a small prison outpost on the uncharted world of Dathomir,
Lerketh and Greydal set out again, closing in. Greydal and Lerketh are
holding Jee Ann Mosa prisoner on the Rakk’toor (in the security hold) as
they search for the party (and the holocron).
Campaign Scenario: The Chu’Unthor (08/16/04)
The hidden seeds of a lost order.
- Back on board the Bloodsparrow, Sif, Tyrus and
Kelnoir talk to Eva about their next move, finally deciding to rest for a
day or so. On the way to hide the ship, the party passes Reen, running
across a marsh toward the Great Canyon. (Knowing that he might fear the
ship, they opt not to pick him up.) Eva leaves Dathomir prime and moves
the ship into orbit on the dark side of one of the planet’s moons.
- On the ship, the party attends to small
matters and rest for 24 hours: Tyrus borrows a vibroblade from Sif for use
with the droid called Gugon, then he gives Eva a heavy blaster pistol and
a blaster pistol for the ship’s locker.
- On the Bloodsparrow, while healing, Kelnoir
summoned Cohdal. Kelnoir studies the droid’s memory, gathering information
about Jaimon—the young, fallen Jedi—who once trained on the Chu’Unthor. He
tells Cohdal everything that came to pass on the planet below. Cohdal: “These dark siders must be destroyed.
You must feel passion to be alive.”
- Cohdal reveals that this planet’s Force
wielders are descended from an outcast Jedi. “Perhaps this is why your ally came here…in an effort to turn this
culture away from the dark side.” (The Sith imprint is still
attempting to lead Kelnoir into the hands of the Nightsisters. When asked,
Cohdal says, “Carry the holocron
with you at all times, young Padawan.”)
- Tyrus notices again that Eva has a small glyph
tattooed on the inside of her wrist, and with his knowledge of Imperial Society, he finally recognizes it as the
mark of an Imperial consort. He remains quiet.
- The party heads toward the wrecked Jedi
training ship, the Chu’Unthor, located in a massive tar pit. (This is one
of the structures that Eva originally detected from orbit.) The remains of
the 2-kilometer hulk are only visible as a tarnished silver crescent
rising up out of the swampy waters of the bog.
- Half a kilometer from the wreck site, the
party sees a pack of screeching purboles leading a sobbing girl-child
through the bog. The creatures surround her, moving in to nip and growl,
herding her toward the wreck. She is scratch, exhausted and traumatized,
but is otherwise unharmed. The party kills a few purboles, causing the
rest to scatter. Tyrus is bothered by the way the creatures seemed to be
moving with a higher purpose. After securing the girl, Kelnoir puts her up
on his speeder bike.
- Sif goes to briefly scout the wreck site. Upon
approach, she spots a purbole chunking a few shiny metal objects into the
bog. (It observes her sullenly at first, holding a “shiny metal tech
object” before hurling the object with a shriek into a tar pool.)
- The party figures out that Chu’Unthor means
“academy” in Cerean (Knowledge check DC 15) and was second in academic
importance only to the Jedi Academy itself (Knowledge check DC 25).
- The Rebels take the young girl (Linarl) back
out of the bog, onto dry land and call the Bloodsparrow. Eva takes the
girl into ship for temporary safety and medical care. In keeping with her
life on Dathomir, the girl speaks only Paecian and is somewhat frightened
by women.
- Back at the wreck site, the party goes through
several attempts to get inside. They hide their speeder bikes,
camouflaging them, they attempt to climb up the side of the up-ended ship,
toward the one visible hatch. They fail the massive climb up, Kelnoir
falling once, then decide to use the Bloodsparrow to drop down onto the
Chu’Unthor from above. Eva picks them up.
- For
some base detail about the Chu’Unthor—massive Jedi training vessel—see the
Power of the Jedi sourcebook.
- Chu’Unthor
entry requirements: The party must find an open entry (used by the
purboles) and climb in (DC 15), or they must find a sealed hatch and cut
it open or bypass the lock (DC 20).
- Lowering the Bloodsparrow’s hatch, Kelnoir
drops down onto the Chu’Unthor, 150 meters above the bog. He manages to
settled onto a railing and ledge surrounding the long-sealed hatch. He
ties off the line of liquid cable stretching up to the
Bloodsparrow—hovering overhead like a massive manta ray—and Tyrus and Sif
slide down onto the wreck. Tyrus opens the blast door, jury-rigging a dead
power box by draining off part of a blaster energy pack.
- Once inside, all three explorers turn on their
glow rods and begin making their way deeper into the long lost Jedi ship.
Some sections are still above the water level, while others are sunken. In
some places, massive plasteel window domes look out over the bog or down
into the tar, water and vines. Movement is difficult, since the ship is
standing on end and tilted badly; the party members make their way along
ceilings and over irregular surfaces not intended for traffic. The effect
of moving through this quiet tomb of a vessel is disconcerting.
- Purboles live all through the ship; mostly
they scatter when the party members approach.
- Deep inside the Chu’Unthor there is a bog
wyrm: This long, sinewy reptile is intelligent and is a natural dark side
Force creature. It has dominated the purboles, who feed themselves to it,
attract other purboles, occasionally capture a Dathomirian child, and who
tear the ship apart in search of Force-sensitive artifacts. (Other objects
are thrown outside into the bog.)
- Tyrus taps into a cargo computer node, again
powering it locally with blaster energy pack. He learns that backup-power
could be restored to the Chu’Unthor, but it will never fly again. He also
obtains a simple ship schematic and directs the party toward the engines
in order to manually access emergency power.
- The party gets closer to the bog wyrm’s lair,
moving along what resembles a hallway, but was once a climb-shaft. At this
point, the purboles attack with purpose, their actions guided by the
Force-sensitive bog wyrm. The party defeats the baboon-like purboles
easily, but then sees that the passage dead ends in water. Sif throws her
glow rod down the hall and it slides into the water, vanishing into the
murk. Wanting to avoid the submerged ship sections, Tyrus kicks in a
ventilation grill and enters the small passage there, heading toward the
ship’s hyperdrive array.
- Tyrus reached the room containing the backup
power relay, noting that the relay is jammed by the remains of a long-since-destroyed
droid who was thrown into the complex power works by the crash. The areas
adjacent to the power relay room are flooded, but piping, consoles and
dead equipment form island pathways through the area. All the party
members collect in the area as Tyrus prepares to hop his way over the
ruined droid. Kelnoir enters the room and stands on a console near the
water’s edge, while Sif sits in the frame of the ventilation shaft, with
her legs hanging out over the water.
- The bog wyrm influences Kelnoir’s mind,
forcing him to leap into the water and swim downward. There’s a splash,
suddenly the room is much darker and the others are not sure what to make
of the situation. The bog wyrm attacks. Once his mind has cleared, Kelnoir
ignites his lightsaber and fights back, beneath the dark waters. Seeing
the turbulence, Tyrus draws his vibroblade and dives beneath the surface,
chasing after Kelnoir. (Bog wyrm:
Attack +5, Auto Grapple +9, Def 15, Vitality/Wounds 40 (12), Swim 18m.)
- Kelnoir and Tyrus are close to the bog wyrm,
holding their breath and trying to kill it. Sif is still outside the
water, firing blaster shots at parts of the wyrm’s body as it thrashes and
sometimes emerges from the water. Tyrus attempts to stab it in the eye and
it grabs him in its mammoth jaws. Kelnoir gets in a few strokes with his
lightsaber, but the bog wyrm retreats, recoiling back deeper into the
submerged sections of the room and dragging Tyrus along forcibly.
- After being stabbed in the neck, cut with a
lightsaber and shot several times with blaster fire, the wyrm is finally
slain.
- Kelnoir makes his Sense Force check and feels
the presence of some special objects below the water. Along with some Jedi
training toys, the skeletons of several children are scattered about,
gnawed and partially sunken.
- Tyrus pulls the droid remains from the power
relay and gets the backup power online. He knows it’s only temporary, but
the feeling is comforting. With the death of the bog wyrm, the purboles
all scatter and the ship loses some of its dreadful mien. With the backup
power active, the place is dimly lit and hums with faint technological
life.
- Tyrus harvests some droid repair parts and the
party prepares to explore the other accessible areas on the ship.
- In various rooms, the party gathers a few
valuable treasures. Gear: Jump boots
(50 meters), vibro dagger (+2), Force toy: liquid tube (moving bubbles),
Force toy: black cube (living moss ball inside), lightsaber color crystals
(gold, green), lightsaber (gold), training remote, datapad card (Jedi
training regimen), datapad card (Jedi philosophy), lightsaber power cell.
- Reaching a central computer node, Tyrus begins
a download: Computer journals contain a history and evidence of a massive
data erasure. “After limping away
from a battle, it crashed. It seems unlikely, but some of the Jedi were
taken prisoner. Yoda himself negotiated their release, promising not to
leave the ship in place.” It becomes obvious that a copy of the Jedi
archive—destroyed by the Empire—was on board and was hidden (by Yoda). (“Massive amounts of data are missing.”)
- After
the fight at the Imperial prison, via holonet, the Empire was been alerted
to the presence of a group of Rebels (and a YT-2400 transport). At this
point, Greydal and Lerketh land on Dathomir.
- Eva: “I
just picked up two ships coming out of hyperspace just outside the
system…they’re splitting up.” If the party inquires, she will follow
up with: “One of them is a
Lambda-class shuttle…I lost it near one of the moons. The other is a
design I haven’t seen, but it just dropped down into the atmosphere. Now
it’s gone…”
- Greydal leaves his ship hidden in the waters
of a bog. Lerketh leaves the Imperial shuttle hidden on another planet
within the Dathomir system; he and Lerketh take their modified snowspeeder
bikes out to hunt for the party.
- The party climbs up out of the Chu’Unthor. Eva
picks them up and moves toward the Great Canyon. In the middle of the
night, she slowly lowers the Bloodsparrow down into a narrow section of
the canyon, with her flood lights on full. (This is a moment that the Witches will talk about for generations.)
- Parley with Kell: She offers a great secret in
exchange for defeating the Warchief of the Nightsisters.
- Kell reveals that she was once saved by Yoda,
changing the interaction between the Jedi and the Witches just after the
Chu’Unthor crashed. “Yoda and I had
the same dream vision…a young Jedi came to our world and played a key role
in the fate of many lives.”
- Kell explains that she wants Clan Mother
Mintinee to succeed her. Kell is reunited with her granddaughter, Linarl.
Standing within the temple, under the massive crystal mobile, the party
can see the night sky above. Kell is exhausted and wants to sleep. So Sif,
Kelnoir and Tyrus head back to the Bloodsparrow. In an act of foresight,
Tyrus gives Reen a comlink, instructing him in its use.
- On the ship, Kelnoir summons Cohdal, provides
an update, while studying the Jedi training toys, the mastercraft
lightsaber and the Force crystals recovered from the Chu’Unthor. Cohdal watches
with interest, advising the young Jedi…
- Everyone sleeps for the night.
Chronology Event: Alderaan Is Destroyed
Campaign Scenario: A Game of Pawns (08/23/04)
Lerketh ruthlessly exploits the Bounty Hunter, the
Imperials and the Nightsisters in an effort to capture the party.
- Having
tracked the party for weeks, in the employ of Lt. Tragen, bounty hunter
Greydal Warr is eager to capture Sif, Eva, Kelnoir and Tyrus.
- Tactically,
Lerketh is ready to manipulate all of the others in an attempt to get her hands
on the Sith holocron and the sword. From her perspective, everyone and
everything on the planet is expendable in terms of reaching this goal. As
soon as she has these things—regardless of other circumstances—she plans
on fleeing, returning to the Sith Keep.
- Due
to his vigilant tracking of the Bloodsparrow, Faldar Tragen is promoted to
Captain and is granted command of an ISB strike force.
- The
ISB begins an investigation of Essar, the droid arms dealing. Their
eventual goal is to capture the droid and use him to trap the crew of the
Bloodsparrow.
- Kelnoir is carrying the holocron on Cohdal’s
counsel. The Sith sword is on the Bloodsparrow.
- Lerketh leaves the Imperial shuttle on a moon
in the Dathomir system. She can summon it with her comlink. Greydal lands
his ship in a bog, letting it rest beneath the murky waters. They take
their modified snow speeder bikes out to hunt for the party. Sometimes,
under Lerketh’s directions, they split up; Lerketh wants to spend time
with the Imperial officer overseeing the prison and the Nightsister
Warchief.
- In the middle of the night, everyone is
plagued with bad dreams. The women and men of the Great Canyon Clan toss
restlessly, children cry, animals howl; Kelnoir, the Witches, Lerketh and
the Nightsisters all feel the
destruction of Alderaan. (Because he
was just on Alderaan and because this is an extraordinary event, Kelnoir
makes a far seeing Force skill check (DC 15) and ‘knows’ that Alderaan has
been destroyed, that Bail Organna is dead, and that Jee Ann Mosa is not
(but is in pain and is now on Dathomir) (DC 20). Kelnoir is allowed to use
a Force point here if he wants.)
- Lerketh visits the Imperial base in the night,
rousing everyone and giving Lt. Mothose new directives regarding the
party.
- In the morning, Kelnoir gives everyone the
grim news about Alderaan, but does not mention Jee Ann being alive and on
Dathomir. The party has breakfast then heads out. Eva moves the Bloodsparrow
close to the base and the party moves out on speeder bikes to scout the
Imperial prison. Sif, Tyrus and Kelnoir debate ways to attack the base.
- The
orders of the Imperials on Dathomir involve supporting the Nightsisters to
effect change in the local power structure and to begin construction on an
Imperial prison and interrogation center.
- The
Imperials have noted the Chu’Unthor, but simply consider it a wrecked
freighter. They have plans for investigating the wreck at some future
date, when their facility construction project is ahead of schedule.
- The
Empire considers the prison construction a disaster already; it is behind
schedule and there was major dissent regarding the best location for the
facility. If all officers are destroyed here, or a significant amount of
personnel and equipment, the Empire will withdraw from Dathomir and mark
the planet as too inhospitable from a cost-analysis standpoint.
- Log
entries created by Lieutenant Mothose indicate significant diplomatic
problems with the Nightsisters after Captain Julienne’s death. He sees
recent events as a great opportunity for promotion.
- Imperials:
Star Galleon (intact), speeder bike squad alpha (destroyed), speeder bike
squad beta (destroyed), AT-ST walker gamma (destroyed), AT-ST walker beta
(stolen), stormtrooper squad alpha (alive), stormtrooper squad beta
(alive), stormtrooper squad gamma (killed), technical squad alpha (2/4
killed), Junior Lieutenant Brage (killed), Junior Lieutenant Mothose
(alive), Captain Julienne (killed).
- If
the Imperials manage to subdue the party, they will hold them for
interrogation and will contact Lerketh. Once Lerketh has made contact with
the Imperials, they will warn her by comlink of any party movements or
activities.
- Even as the party acts on their goal of
stealing an AT-ST, Lerketh moves to the Nightsisters, bypassing their
sentries with mind control tricks and boldly approaching Warchief Beya
within the tunnels beneath her massive tree.
- The party spends the rest of the day observing
the Imperial prison. They watch shift changes and daily briefings.
Eventually, using Force illusions and jump boots, Kelnoir and Sif attack
the corner tower during shift change and steal the remaining AT-ST. Tyrus
snipes from where the speeder bikes are parked, across the base kill zone,
downing an AT-ST pilot. Sif moves the walker out of the base as fast as
possible.
- The base alarm goes off and the Imperials give
chase. Lt. Mothose immediately contacts Lerketh, as directed.
- Out in the forest, the party picks a spot to
fight against stormtroopers on Imperial speeder bikes. Two of the bikers
get away. Kelnoir destroys one of the bikes.
- Lt. Mothose contacts and wants to parley. “We are leaving this world, but we need
time to evacuate. Our diplomatic relationship with the Nightsisters has
deteriorated with the death of Captain Julienne.” Searching for the
Bloodsparrow, Lerketh
masterminds the conversation via comlink, also dispatching Greydal and 3
Nightsisters from the Imperial prison.
- While being delayed by Lt. Mothose, Greydal is
racing toward the AT-ST. Hovering sidecars, from the Imperial speeder bike
hangar, carry his Nightsister allies. When he draws near, he stops and
they all begin to creep closer, advised periodically by Lt. Mothose. (Greydal leaves this speeder bike and
the sidecars in the woods nearby, but later the party never searches for
it.)
- The remaining two stormtroopers on speeder
bikes attack from behind. The party destroys the riders and one of the
bikes. They hook up one of the speeder bikes for towing.
- Lerketh
and the Imperial tech she took from the prison base reach the
Bloodsparrow, but wait outside, watching.
- Lt. Mothose is directed to parley again, for
longer. He contacts them again and makes an effort to keep Tyrus occupied.
“If you can distract these savages,
I will pay you handsomely. You’re already wanted criminals, so what do you
have to lose?” He talks about problems with the Nightsisters and offer
weaponry and 50k credits for warchief’s head. Tyrus is swayed somewhat,
hovering close to believing Mothose.
- Tyrus and Kelnoir take out the walkers
tracking device. For added security, Tyrus rigs the AT-ST with a password.
As he is climbing back up toward the walker’s hatch, he sees Greydal
crouched on top of the AT-ST. Greydal attacks, trying to claw-blind Tyrus.
- In
combat, Greydal will use his archaic blaster pistol, his claws (blinding
attack) and stun grenades. Once a day, he can use Heart to gain a +1 on an
attack or skill check.
- Sif, Gugon and Kelnoir engage the Nightsisters
in the forest, while Tyrus attacks Greydal with his vibroblade.
- Greydal goes inside, dropping down into the
AT-ST and closing the hatch. In the ensuing battle, two of the
Nightsisters are killed, one escapes and Greydal destroys the speeder
bikes. (Lerketh contacts him once and tells him to delay the party as much
as possible.)
- Kelnoir, Sif and Tyrus manage to get on top of
the walker. Kelnoir begins to cut the hatch open with his lightsaber.
Tyrus drops inside, Sif leans over the hatch and eventually the party
subdues the Wookie, knocking him out and bounding his hands and feet.
- Sometime during all this, Lerketh and the tech
enter the Bloodsparrow and take Eva by surprise. (Eva had a chance to get
off a warning to the party as Lerketh entered the Bloodsparrow, but she
failed her listen check versus Lerketh’s move silent.) Lerketh searches
the ship for the holocron and takes the Sith sword. Pushing a wicked bone
and rancor horn dagger through the back of Eva’s cockpit seat, she leaves
a note: “I must have the holocron.” Lerketh
sends the tech back to the base. (He perishes in the forest at night,
badly burned by sheer mites, then eaten by a rancor.) Delighted with the
power she feels in the sword, Lerketh feels that her plan is proceeding
well; she is patient and content to accomplish her goals a millimeter at a
time, if needed. She heads to Beya’s stronghold with Eva slung over the
back of her speeder bike.
- Fearing the Wookie might get free, Tyrus
wonders if Greydal should be questioned and executed. Kelnoir argues for
Greydal’s life: “We are not the
Empire. We do not share their values.”
- Ready to head out, Sif tries to contact Eva:
no response. Knowing that Lerketh is actively moving about on Dathomir,
the party begins to worry about Eva. They sense, vaguely, that all the
events of the last few hours might be related.
- Now their only means of transport is the
walker; they head to the Bloodsparrow. Along the way, Tyrus hacks and
reads Greydal’s datapad, piecing together the Wookie’s involvement with
Lerketh over the last few weeks. Tyrus notes that Lt. Tragen is
responsible for Greydal’s pursuit.
- Back at the Bloodsparrow, the party sees that
the loading bay ramp is down on the ship. Sif sneaks forward and looks for
tracks, noting the evidence of a humanoid male, a humanoid female, and a
speeder bike. The speeder bike tracks head away from the Imperial base.
The human male’s tracks lead away into the woods, heading toward the base.
- Sif and Kelnoir creep inside the ship. They
note ion blaster fire marks all over the droid. Nothing is damaged, but
the ship’s interior looks like it was searched. Kelnoir notes that the
Sith sword is gone and Sif finds Lerketh’s note. Sif tries to speak to
Lerketh directly, calling her on Eva’s missing comlink: no answer. (Lerketh simply listens, knowing the
time is not right.)
- Tyrus, displaying the loyalty of a good
military squad mate, said: “I won’t
leave this planet without Eva.” He flies the Bloodsparrow back to the
canyon. Sif trudges along in the AT-ST, returning a few hours later.
- There is a brief argument about trading the
holocron for Eva. Sif: “Lerketh
really hasn’t done anything to us. It would be worth it to give her this
thing for Eva.” Kelnoir (angrily): “You do not know these people…you don’t know what they are.”
- At the canyon, Kelnoir talks with Cohdal and
Tyrus talks to Reen for a while before initiating repairs on the damaged
walker’s hatch.
- Kelnoir tells Kell about Greydal and turns the
Wookie over the Witches.
- Reunited and rested, the party heads toward
Greydal’s ship. From studying his datapad, they know the ship’s sunken
location and they suspect that Jee Ann Mosa is on board, imprisoned.
- While the party is away, Kell studies Greydal,
using the Force, then slays him and has him tied him out in the canyon,
over the temple entrance.
- Once they’ve located Greydal’s ship out at the
edge of the bog, the party prepares to enter. Bubbles rise from the murky
waters and nearby trees look like they’ve been smashed by the ship’s slow
descent. Sif dons her breather, then swims down to the ship and finds Jee
Ann. She is badly shaken, but
physically unscathed; she doesn’t have a single bruise. Sif pilots the ship up out of the
water and onto the rock shelf nearby.
- Greydal’s
ship—the Rakk’toor—is a small, modified Mon Calamari security transport,
made for use in space and on aquatic worlds.
- The party returns to the Great Canyon with all
haste. When they near the temple, they see Greydal’s corpse, staked out
over the entry. They leave Jee Ann with Kell for restoration, then spend
the night in the Bloodsparrow. The next morning, they spend time talking
to Jee Ann Mosa, then leave in the AT-ST for the Nightsister territory.
- The party is ambushed twice by the
Nightsisters, once in the forest and once at a ritual site, where one of the
Nightsisters created an illusion of the walker. Signal runners are
dispatched during each battle, sent back to Beya’s stronghold in order to
alert Lerketh, who is nearby. Both times, the AT-ST takes significant
damage from Force-imbued flint shards and from dark side Force lightning.
In the battle at the ritual site, Kelnoir suffers a major blow from a
long, serrated sword made ivory. His lightsaber blade is extinguished and
he drops to the ground, dying. Sif and Tyrus are just barely able to
finish off the Nightsisters and stabilize the Padawan learner with a
medkit before his death. They get him back into walker and—covered in
sweat, mud and Kelnoir’s blood—they decide to abort the mission to rescue
Eva.
- As they move out, Lerketh contacts them over
Eva’s comlink. (Lerketh knows that
she is closer than she will ever be to the holocron, on a low-tech world,
surrounded by Force-sensitive warrior women allies, holding a hostage dear
to the party, while they are in a state of dire emergency. She also notes that,
because she has been careful, she has done nothing overtly harmful to
them; they might listen.)
- Tactical
notes: Lerketh will happily sacrifice Greydal, the Imperials or the
Nightsisters in her bid to gain the holocron. Lerketh will offer Eva’s
life in exchange for the holocron. She will make every effort to accost
Kelnoir when combat is not a wise option for him: When the party is
surrounded, imprisoned or under attack; when she has a blade to Eva’s or
Jee Ann’s throat; when they are badly wounded and exhausted. She will
simply ask for the holocron. In combat, Lerketh will use the Force, her
naginata, a holdout blaster pistol and frag grenades. If she acquires the
Sith sword, she will use it immediately, having trained extensively with
the weapon under the Emperor’s servants. Lerketh can use Lucky once per
day (for a re-roll) and Heroic Surge three times per day (for an
additional move or attack action). If badly wounded, she will use Burst of
Speed (or Burst of Speed followed by Heroic Surge) to escape.
- Lerketh says to Sif: “You have what I need and I would offer a trade: Your friend is
still alive.” Sif talks for a while, then asks to speak to Eva. During
the entire parley, Lerketh is firm but polite. “I am not what you think…I have no love for the Imperials. I must
have this device, or my life is forfeit.” Pressed to talk, Lerketh
admits (partially as a form of manipulation, partially seeking empathy): “I was born into slavery on Eriadu.
Kadann is balanced in his use of the Force, halfway between the light and
the dark. I must serve my master, the man who has treated me more kindly
than even my own father and mother.” Lerketh does make it clear that
the party should not force her hand; if they try to leave, she will order
the Nightsisters to attack, and will aid them if needed. (If this occurs,
the Warchief will show up a short time later, with rancors. The players
are in a very tight spot.)
- After talking to Lerketh and discussing the
matter with each other, Sif and Tyrus decide to trade the holocron for
Eva. Tyrus climbs outside, sets the holocron on a rock and Sif trains the
AT-ST’s guns on the spot. Lerketh and four of the Nightsisters bring Eva
out, tied to a long pole. (Mi’ehla
is with this group.) Tyrus approaches to verify that Eva is alive and herself.
In negotiating all this, Tyrus calls himself a member of the Rebellion for
the first time. Lerketh continues to talk, trying to convince the party
that she is not their enemy. Once Eva is free, Tyrus takes her back to the
walker.
- As they are about to leave, Sif, Tyrus and Eva
see Lerketh draw the holocron to her hand. As Cohdal appears, his true
form is revealed.
- Notes:
In a display of arrogance (and with the desire to elicit rage), Cohdal
will reveal himself if he falls into the hands of Lerketh or the Warchief.
When the Sith imprint manifests above the holocron, he will take in his
surroundings, the gold light will deepen to blood red, and the crustacean
form will grow many times in size. Cohdal—in his truer form—will appear bloated
and horrible: a menacing, bullying figure. He will gloat: “I am an imprint
of Cohdal, a devotee of the ancient Sith practices. This holocron will
make you powerful; stored within are blueprints for weapons and ships, for
the secrets of Sith sorcery. I can show you rituals that will allow you to
channel the true spirit of Cohdal. The young Jedi is a fool…easily
manipulated. The Force is strong within him, but he has no master and will
fall to the dark side. Let him live and he will eventually serve us.” Cohdal
will also promise to reveal everything the Rebels have told them: “From
what I have learned, this holocron sat dormant for centuries. I have
learned much in my time aboard the Bloodsparrow. We have great work to
do.”
- Lerketh had planned on leaving immediately,
stalking off into the woods, turning her back on the Nightsisters, Greydal
and everything else on Dathomir. She normally would have called down her
ship and within minutes would have been headed at light speed for the Sith
Keep. However, intrigued with Beya and Mi’ehla, she stays for the night.
By firelight, the three women privately feast, dance, share secrets and
commune with the Sith holocron until late into the night. It is a rare
moment of abandon for Lerketh. She leaves at dawn, with Beya and Mi’ehla
sleeping on a pile of furs. Lerketh now has the Sith sword and the
holocron; her confidence has grown and with the breaking of the Rule of
Two, she will grow powerful. Lerketh takes her ship and returns to the
Sith Keep. (Lerketh must decide whether
to turn the holocron over to Cohdal or keep it a secret.)
- Back at the Great Canyon, Kelnoir is healed. He now has a dark side point as a
result of the corrupted teachings of Cohdal.
- The original party is finally completely
re-united and discusses the many things from within the temple of the
Witches. Sif is creeped out by Cohdal and by the fact that such an ugly
thing was with them on board the Bloodsparrow. Sif asks: “How did Beya get so powerful?” (The answer lies within the
extraordinary adventure that Beya and Mi’ehla had within the ruins of the
Chu’Unthor.) Jee Ann cries over Alderaan and eventually suggests: “When we leave here, we should go to
Yavin IV; there is a Rebel base there.” Kelnoir admits that he told
Cohdal everything. Knowing the importance of the Jedi Archive, the young
Jedi knows that unless the party finishes its mission, the Empire (and the
Sith) will crush this world. “Kadann
is coming; he will know if the Jedi Archive is here and he will stop at
nothing to take it.” Lerketh has been nice enough to convince Sif that she might eventually be an
ally. (And, truthfully, Lerketh
might be turned. This will hinge upon Kelnoir’s compassion and the party’s
attitude toward her in the future.)
- Eva suggests hooking the AT-ST up to the
YT-2400, hauling it to the Warchief’s tree stronghold, and dropping it for
the attack. Everyone loves the idea. The party rests for a night.
- Note:
Any fight with the Nightsisters will feature Force-wielding warrior women
and rancors. (The males will secure the children and flee.) Warchief Beya
will fight confidently with her skull mace, then use Force flight to get
away if threatened. She was the ally of Captain Julienne and hates the
party hotly. Beya’s closest ally (Mi’ehla) once served under Kell and
speaks Basic. If the Nightsisters manage to subdue the party, they will
examine their belongings, set aside anything Force-related and summon the
Warchief. If Bala or Reen are with the party, the Nightsisters will feed
them to a rancor. Once Lerketh has made contact with the Warchief, Beya’s
servant will warn Lerketh by (borrowed) comlink of any party movements or
activities.
- After a day of engineering, the Bloodsparrow
is ready to transport the walker and to carry it (folded) in the cargo
hold later.
- Eva pilots the ship over the forest, with Sif,
Tyrus and Kelnoir riding in the walker below. The walker sets down, the
cables break free and the battle begins. Overhead, the Bloodsparrow’s guns
circle the tribal grounds, raining down fire. The AT-ST begins to burn the
massive dead tree beneath which the Warchief makes her home. Nightsisters
emerge from the tree and from the nearby caves; some begin aligning
rancors for a counter-attack. After several minutes of destruction, the
area is a burning, smoking wreck.
- Kelnoir emerges from the walker and finds the
tunnel network beneath the tree. The party enters—with Eva flying guard
above the walker—and searches for the Warchief. In the grand cave,
surrounding a massive fire pit, the final battle occurs. Nightsisters
attack, using the Force and archaic weapons. From above, Beya uses the
dark side of the Force to enhance the strength of her minions. She wraps
Sif in an illusionary version of the Warchief’s own form and Kelnoir
attacks his ally, wounding her badly. Sif fires several accurate shots up
at the Warchief, inflicting significant damage. Beya almost runs, but sees
that the party is wounded and merely consists of one woman and two men.
(Men, in her mind, are inferior.) As the others fight the Nightsisters,
Beya partially crushes Sif’s heart with the Force, then flies down into
the fight. An instant later, Kelnoir cuts her down with his lightsaber.
- If
Warchief Beya falls and the Empire is thwarted, the Witches will attack
and will regain control. Mintinee is more progressive and wants to grant
males some higher status, still second to females. If the players do
topple the Nightsisters, Kell will give them the Jedi archive in a long
leather shoulder quiver. The archive is priceless and will change the
course of the galaxy. Currently, the Jedi archive crystals have been woven
into a mobile. The crystals hang from Force-imbued strings and cast
prismatic light around in the chamber of Kell, the leader of the Great
Canyon Clan.
- Kelnoir cuts Beya’s dark side mace into pieces
with his lightsaber and takes her sheer might talisman.
- The party hooks the walker back up to the
Bloodsparrow and heads back to the canyon.
- Sif drags the Warchief into the temple, slung
over her shoulders. Holding Beya's beautiful face in her gnarled hands, Kell
regards the young girl's corpse with some sympathy and some disdain, then
talks to the party at length: “My time is nearly past.” Kell reaches into
the air and the crystals from her mobile begin to float down. These are
encoded sections of the Jedi Archive. The Witches put the crystals into a
massive leather quiver and Kell passes it to Kelnoir. “Yoda’s wisdom is now yours.”
- Kelnoir drives his lightsaber through the
sheer mite talisman, destroying this dark side artifact and the priceless
Jedi crystal within it.
- Outside, Tyrus and Eva slave the Rakk’toor to
the Bloodsparrow and prep for take
off. Tyrus: “I want to get the hell
off this planet.”
- Once they have completed their conversation
with Kell, Kelnoir and Sif leave the temple, carrying the Witches’ quiver.
The party talks to Reen one last time, then they all enter the YT-2400.
- Eva takes off, slowly pulling away from the
world below. The darkness of space drops over the crew and passengers,
giving them a comforting feeling; they are moving from a wild, uncivilized
place back toward galactic civilization. The computers on Greydal’s ship
keep it in lock-step with Eva’s as both craft make the jump to light
speed.
- On
the Bloodsparrow, Kelnoir experiences a premonition about Yavin, knowing
that his destiny is tied to this
system. “You keep seeing Yavin, a
massive gas giant world. There is a mighty current within the Force,
leading you there. You see a space battle around Yavin and a Rebel base
hidden on a moon within the system. Then you see the Death Star. And you
know that you and the others should be in the Yavin system as soon as
possible. You know that you have a critical role to play, but cannot see
it with any precision. You only know that you must avoid the Rebel base,
avoid the space battle and avoid the Death Star; you know that you must
find the Seeker.”
- In the days that followed the Bloodsparrow’s
departure from Dathomir, the Witches begin to purge the remaining
Nightsisters; the Witches take in any men or children not already
corrupted by the dark side. Mi’ehla hides alone in the empty remains of
the Imperial prison during this time, meditating on Cohdal, using her Sith
Sorcery to channel the ancient spirit itself, not merely the holocron
imprint. (Note: Here, as she levels, Mi’ehla gains two levels in the Sith
Acolyte prestige class; she is the first dark sider to channel Cohdal.
Previously, Mi’ehla had seen other Nightsisters use Sith Sorcery to
channel the spirits of her long-dead dark side ancestors.) Shortly
thereafter—with some of his new ISB strike force assembled—Captain Faldar
Tragen lands at the prison, looking for clues as to the Rebels next
destination. Mi’ehla and Tragen connect; she has no home and he offers her
the chance to get revenge for her grief. Once off world, Mi’ehla adapts to
galactic trade and travel quickly, though she is very quiet in situations
where she is unsure of the local etiquette and she is uncomfortable with
technology. (By the time Mi’ehla needs a new lightsaber power cell, she
will have access to Imperial technicians and resources.) Mi’ehla was
present when the Tyrus and Sif traded the Sith holocron for Eva
Bloodsparrow, so she recognizes them on sight (but not Kelnoir). Her goal
is to apprehend them and torture them for their actions against her.
Chronology Event: The Battle of Yavin
Campaign Scenario: Kadann’s Vision (08/30/04)
Pivotal movements in the shadow of Yavin.
- Months earlier, Kadann told the Emperor of a
troubling vision: “Yavin will play a
key role in events to come, but I cannot see whether we should interfere,
my master. Any error here could be disastrous…”
- The Emperor orders one of the Dark Prophets,
Argin, to move his ship into the Yavin system, with strict orders not to
engage anyone found there. “This
place is strong with the Force; once Naga Sadow had a temple there. Go to
the Yavin system. Sit and watch. Stay silent, hidden, my young Twi’lek
friend.”
- Argin’s ship, the Seeker, is built into an
asteroid. It is virtually undetectable, appearing to be a completely
natural asteroid. (Lots of design effort has gone into stealth.) For
months after Palpatine’s order, the Seeker sits in the Yavin system.
- When they hear that the Millennium Falcon is
headed to Yavin, the Emperor and Kadann know that moving Argin there was
wise. After the death of Obi-Wan Kenobi on board the Death Star, the
Emperor feels that he and Vader are moving in for the kill, that in
accordance with Kadann’s vision, they are about to witness the final
destruction of the Rebel Alliance. Kenobi’s sudden appearance, however, is
troubling; the involvement of the Jedi was unforeseen.
- The Emperor tells Argin: “A battle is coming…a pivotal time in the Galaxy. Your goal, in
accordance with Kadann’s vision, is to isolate any Force users attacking the
Death Star; use your abilities to hurt them, to keep them ineffective in
the fight against the Rebels until we can destroy their base. If you
succeed, the Rebels will be crushed.”
- During the Battle of Yavin, the Dark Prophet
Argin will remain hidden, as ordered, watching and waiting. When he
detects Luke Skywalker and the Force spirit of Obi-wan Kenobi, Argin will
use his Black Chair to suppress Luke’s connection with the Force. Unless
the players can destroy or interrupt Argin’s efforts, Luke Skywalker will fail, the Rebel base at Yavin will be
destroyed and Princess Leia will die. (If this occurs, the campaign will deviate from the primary Star
Wars chronology.)
- The
party’s goal: Destroy Argin (and the throne), allowing Luke and Kenobi to
destroy the Death Star.
- As the Bloodsparrow enters the Yavin system,
the Imperial fleet has not yet arrived (but they are coming). The Rebels
seem to be preparing for conflict.
- Yavin is a gas giant. Jee Ann: “The Rebel base is on one of the moons,
Yavin IV.” She briefly confers with the Rebel base over a secure
channel, using the ship’s communications system.
- At this point, Kelnoir feels a surge in the
Force. Entering the system, Kelnoir knows their destiny lies within
the Seeker; not on the moon of Yavin IV, not in the space battle. He knows
that the party has a critical role to play there. Kelnoir is drawn toward
a large oblong asteroid. It is made of black shards of icy, stratified
stone. In places, large chunks have been torn away. Argin’s ship was
carved from the center of this asteroid. The Seeker is naturally
camouflaged, but it is also practically invisible to scanners. However, to
Kelnoir’s sensitivities, it shows up like a faint beacon; it is a murmur
in the Force.
- Eva heads toward Yavin IV until otherwise instructed.
When Kelnoir halts and redirects her, Eva comments: “There’s nothing there…just some rock.” Once the Bloodsparrow
is closer, she says, “Wait…there’s a
low-powered landing beacon down in that crater.” After a minute,
scanners show that there is a mostly hidden defense system built into the
asteroid. When asked to land,
Eva says: “Without clearance,
they’ll blast us to pieces.”
- Jee Ann Mosa reveals that she has a very
valuable, high level Imperial clearance code, received from Bail Organna,
a week earlier. “This is a costly
resource; it is a special operative code that I intended to use if we
needed to set down on the Death Star. It should allow us to land.”
- On the Seeker, there is a medium-sized landing
pad down within a crater. The landing system is mostly automated. “YT-2400 transport, your code is
cleared; I will meet you in the docking bay.”
- Once the party emerges from the Bloodsparrow,
an officer meets them in the hangar. Several stormtroopers hold a
formation some 10 meters back and the Elite Guard are posted at the entry
to the engine room. The officer approaches: “I am Major G’thar. Your security clearance code was good, but we
are not expecting any shipments or couriers. What is the nature of your
business on board the Seeker?”
- Through a combination of lies and Jedi mind
tricks, the party co-opts Major G’thar. He reveals a great deal about the
Seeker and agrees not to log the Bloodsparrow’s arrival. Also, he orders
some techs to refuel and restock the YT-2400.
- The Seeker is divided into two sections:
Imperial Operations Sector and Omega Restricted Sector. Imperial
Operations Sector is staffed with stormtroopers, a few officers and
technicians. These personnel are under orders of death to avoid entering or
disturbing Omega Restricted Sector.
- Seeker Stormtrooper: Init +1; Def 12; DR 5;
VP/WP: 0/15; Atk (range) +4 (3d6/19-20, blaster pistol); SV Fort +5, Ref
+1, Will +1.
- Seeker Hangar and Power Center: The hangar is
huge, filled with tech bays. A massive blast door leads into the power
center, where the ship’s engines and stealth generator are located. At all
times, in the hangar and power center, there are several techs and at
least one (maintenance) droid working.
- An old ship—a heavily modified Sienar Systems
Courier—sits on one of the docking pads inside. (Tyrus makes a DC 15 check
to recognize the ship type, manufacturer and age.) This is actually a Sith Infiltrator (assigned to Cart’an and owned
40 years before by Darth Maul). (Start of game: Cart’an is on board his
ship.)
- In several spots, a sign posts: “Imperial Operations Sector.”
- Seeker Command Deck: A number of officers and
techs work here, performing astrogation, maintaining the stealth field and
generally keeping the ship running. At any given time, there are two
stormtroopers here.
- Hallway One (Imperial Operations Sector):
Guarded by 4 stormtroopers. At the end, there is a turbo lift leading up.
In this area, there is a single restricted access sign, warning of lethal
force. “Omega Restricted Sector:
Under no circumstances are any unauthorized personnel allowed beyond this
point.”
- Seeker Crew Quarters: This area houses the
stormtroopers and officers who are assigned to the Seeker. Bunk rooms,
officers’ quarters, dining tables, officers’ mess, weight benches,
showers, small equipment repair area.
- Eva’s
Gambit: If still on the Bloodsparrow, Eva can—after studying the Keep for
a while—attack a delicate atmospheric processor, causing a brief drop in
air pressure within the Seeker and causing all airlocks and doors to seal
shut. Busy with refueling and restocking, she never does this...
- After a brief tour, the party rests with the
crew quarters, surrounded by half dressed stormtroopers. While there,
Tyrus sliced the computer system and looked through cameras around the
ship, gathering intelligence.
- Tyrus creates a 5 minute loop for the camera
looking at the turbo lift leading to Omega Restricted Sector. (A tech begins investigating, but fails
to find traces of Tyrus' tampering.) The party heads to the turbo
lift. They stun two elite guards. Kelnoir disables the turbo lift and the
party and strips them, then hides the bodies in a hatch above the elevator
housing. With Sif and Tyrus dressed as Elite Guards (using only the red
cloaks and masks), the party ascends, leaving the Imperial Ops Sector.
- Hallway Two (Omega Restricted Sector): Guarded
by 2 Elite Guard. Turbo lift down connects Omega Restricted Sector to
Imperial Operations Sector.
- Omega Restricted Sector is populated by
Imperial consorts, a pack of Sith hounds, the Emperor’s Elite Guard,
Cart’an (a member of the Emperor’s Hand, temporarily quartered there) and
Tishooc, head of the Elite Guard. The Elite Guard move throughout the
entire ship.
- Sith Hound: Init +7; Def 13; VP/WP: 20/12; Atk
(melee) +7 (1d8+2, bite); SQ: Darkvision; SV Fort +5, Ref +7, Will +2.
- Elite Guard: Init +5; Def 17; VP/WP: 40/15;
Atk (melee) +8/+3 (2d6+2, force pike); Atk (range) +7/+2 (3d8/19-20,
blaster rifle); SV Fort +6, Ref +3, Will +2.
- Seeker Elite Guard Quarters: A dour place,
housing the Elite Guard and Captain Tishooc. Cart’an is also currently
bedding here, with Tishooc. (Start
of game: Tishooc is asleep, having spent a late night with Cart’an.)
- On the Omega Restricted Sector level, Kelnoir
mind tricks two of the elite guards, sending them to the Imperial Ops
level to stand guard.
- Seeing the crew quarters for the elite guard,
Kelnoir begins rigging the door so that it will not open. This takes
several tries and, during the time he is working on the door, Kelnoir’s
actions attract a pair of the (intelligent) Sith Hounds.
- The hounds approach, growling, and Sif tries
to intimidate them. When this fails, the hounds attack. During the battle,
the elite guards hear the noise outside, realize they are trapped and call
for aid. Two more guards come from the detention center and the remaining
hounds follow, intrigued by the disturbance.
- Tyrus notes the hound pack’s approach and
seals off nearby airlock doors, protecting the party temporarily. Later,
the party opens the doors and continues the fight. Sif throws a
well-placed grenade, wounding the elite guards and a number of the hounds.
After all the fighting is over, two elite guards and eight Sith Hounds lay
dead. Kelnoir is badly wounded. The party moves on, deeper into Omega
Restricted Sector.
- Seeker Sith Hound Den: Once a garden, this
place is now a fairly foul animal den. Window bubbles overhead look out at
the stars.
- Seeker Detention: Two Elite Guards, medical
droid, one officer, one captive.
- The captive within the detention center is
Jeed Snowshadow: “You’re not
Imperials…get me out of here. Argin is mad.” The party spends time
with Jeed and he tells them: “They
grabbed my ship and brought me into this detention center. Later, Captain
Tischooc told me that my ship had been impounded.”
- The party frees Jeed, allowing him to acquire
Elite Guard armor and weapons. After Sif presents his options in a
partisan, but reasonable light, he accompanies them to Argin’s quarters.
Jeed weighs Sif’s offer of temporarily joining forces against trying to sneak
out, steal a ship and leave. (Otherwise,
he would have stolen the Sith Infiltrator, forcing Cart’an to act
differently.)
- If
the party does not free Jeed and is about to leave, he will say: “Wait…I
work for the Black Sun; I can pay you 10,000 credits to free me.” Jeed
will quadruple this if needed, but this will put him into debt. If the
players agree, Jeed will set up a rendezvous with them on some planet for
payment. If the party does not free Jeed, he will be released when the
Seeker’s power starts to fail. This will give him 5 minutes to get to the
hangar; if there is no ship there, he will die. (The party freed him, so
none of this occurred...)
- Tyrus slices the detention center computer and
learns of Jeed’s ties to the Black Sun.
- The party interacts some with the Imperial
officer assigned to the detention center, finally locking him in a cell. (He later dies when the ship explodes.)
- Sif finds the medical droid in one of the
rooms attached to the cellblock. Kelnoir
recovers some of his health.
- Accompanied by Jeed, who is now potently armed
and armored, the party enters Argin’s chambers. These areas are dimly
light; the Twi’lek’s eyes are better than human.
- Argin’s Quarters (Lower Level): Entry, Dining
Room, Pool 01 and 02 (connected by aquatic passage), Cushioned Lounge,
Nude Twi’lek Statue.
- Argin’s Quarters (Upper Level): Black Chair,
Bed Chambers, Technical Center, Holonet Communications Room.
- Within Argin’s quarters, there are three
Imperial consorts: Twi’lek, Zabrak and Human. Tyrus and Kelnoir made pot checks (DC 15) to notice that the
tattoos on the Imperial consorts match Eva’s.
- Tyrus makes a technical skill check (DC 15
Repair) that indicates that this area has a separate computer node.
- The Black Chair: Argin can sit within a
massive throne composed of delicate crystalline parts, channeling the dark
side of the Force for use in the Battle of Yavin. From this throne, he can sense and target light side Force users,
using a Force feat that is similar to, but opposite, Battle Meditation.
- As the players approach, Argin is seated in
the Black Chair. He is a male Twi’lek, young and sinewy; he looks athletic
and wears dramatic black clothing, including gauntlets, beneath a cloak
that resembles clusters of star against the blackness of space. Argin is
communicating with a holographic representation of Kadann: “Yes, Argin, I feel you are correct:
This is the one Lord Vader spoke of…the boy. He is the one the Emperor has
foreseen and he is your target. Focus on him, use the Black Chair to
interfere with his connection to the Force. Lord Vader will want the
boy…once the Death Star has fired, track him…bring in his fighter craft. I
will contact you when the battle is over and Yavin IV has been destroyed.”
- Upon seeing the party, Argin rises, standing
next to the chair. He maintains this position, talking to them, but at the
first sign of conflict, he activates the force field around his black
chair. (Force field: DR 9.)
- Deactivating
the force field around the Black Chair requires a DC 30 Computer Use
check. (Alternately, Kelnoir can attempt to use Affect Mind and order
Argin to shut it off.)
- Argin
has three personal Sith hounds with him at all times. Unless the party
attacks, he will give them the order to stay. The hounds will pace about
and growl.
- Combat Notes (Dark Prophet Argin): Heroic
Surge, Force Weapon Readiness, Force Strike, Affect Mind, Spear.
- Force Awareness Notes: Argin will use
combinations of Farseeing, Telepathy and Empathy during the battle. “You must be Kelnoir. You seek to become
a Jedi, but the Dark Prophets have not foreseen this. Why is that, I
wonder?” Additionally, given time, Argin will ask about Dathomir: “Kelnoir...I saw a report that said you
might be on Dathomir. A strange place to visit. Ah, yes…you know Lerketh! She
has crossed your path. What’s this? You found something important there
with the Witches. What was it?”
- Sif sneaks near and takes Argin’s spear. This
has major ramifications on the battle ahead. The party fights Argin, first
killing off his Sith Hounds. Argin uses dark side Force powers several
times. Only near the end of the battle does he regain his spear. After
Tyrus deactivates his personal force field, Argin is killed. (Jeed is
involved, taking down two of the Sith Hounds and badly wounding Argin.)
- Upon Argin’s death, he says: “How could we have not foreseen this?”
- When Argin is killed, the asteroid ship will
lock out the main controls and begin a build up to self destruction (20
minutes).
- Jeed tells the party that someone named
Cart’an is making an announcement over the PA to the elite guard and is
about to stage a rescue. (The party
can infer from this that Cart’an can move freely from Imperial Ops to
Omega Restricted Sector.)
- Sif and Jeed race down below, toward the elite
guard quarters, arriving just in time to stop Cart’an. As Sif sets up to
attack him when he goes for the door, Cart’an makes a pivotal decision: He
realizes that the ship will self destruct in 15 minutes, that the party
powerful enough to have staged a raid and survived and that he will likely
die if Sif opens up with both blasters. (Jeed is also visible in the near
distance, with a blaster rifle, and Cart’an knows that Jeed is a
noteworthy bounty hunter.) Cart’an decides that the situation is too
risky. He looks into the window of the elite guard quarters, where the
athletic blond Captain Tishooc—his lover—is trapped, and says, “Zanya, I’m sorry.” Then Cart’an
steps back through the turbo lift and makes his way to the hangar. (He
leaves the ship on board his Sith Infiltrator.
- As
a note, Cart’an failed to spot Sif’s Imperial Elite Guard tattoo. However,
he will now recognize Sif and Jeed.
- Kelnoir strips Argin, taking his clothing and
destroying his Sith gear. Then Kelnoir destroys the Black Chair.
- On the Seeker, within Argin’s personal
computer node, there are several pieces of valuable information. (A DC 30
computer use skill check is required to access these files.) Tyrus copies
this data down and reviews it later, on board the Bloodsparrow.
- Dragging along Argin’s consorts (a Twi’lek, a Zabrak and a human),
the party races out of Argin’s chambers. Passing the detention center,
Tyrus slaps a restraining bolt on the medical droid and commands it to
follow. They reach the hangar, where 20 Imperial personnel have surrounded
the Bloodsparrow. After talking to Tyrus, Eva calls out over the ship’s
broadcast system: “Lay down your
weapons and armor; we will evacuate you.” Tyrus yells at Major G’thar,
reiterating this command. Soon the party (and Jeed) have packed 20
disarmed and half-naked Imperials into the Bloodsparrow, using Greydal’s
ship for additional storage. (Tyrus
watches the computer to ensure that no one steals the Rakk’toor.)
- Jeed
considers stealing the Wookie ship, but noting Tyrus’ defensive measures
and seeing that he is in no danger, he waits instead.
- With less than 5 minutes to go, the
Bloodsparrow takes off, leaving a number of Imperials behind to die on the
Seeker, including Captain Zanya Tishooc. As the YT-2400 clears the Seeker,
the Death Star goes off like a supernova on the other side of the Yavin
system; the party has successfully allowed Luke Skywalker—assisted by the
Jedi spirit of Obi-wan Kenobi—to destroy the most powerful Imperial weapon
ever devised.
- Eva heads for Yavin IV and, after Jee Ann Mosa
provides clearance, the ship lands at the primary Rebel base.
- The Imperial prisoners are turned over, Jee
Ann heads off to brief Rebel command, and the party celebrates the
victory. Later, they attend the ceremony for the “Heroes of Yavin,”
standing all but hidden within the crowd. Jee Ann approaches each one of
them, including Eva, and whispers with a smile: “You made this possible…you are the hidden weapon that allowed the
Alliance to destroy the Death Star. Be proud and remember that a low
profile can be a tactical advantage, especially in these times and especially when your enemy is
powerful.”
- Seeker Computer Records (Black Sun): There is
a record (approximately 30 years old) related to the Black Sun. The recordings
were pieced together from the Imperial Palace at Coruscant, a trio of
Dark-eye Probe Droids and security systems within the Black Sun bases,
forming a narrative record of Darth Sidious and Darth Maul crippling the
Black Sun Syndicate in its form during the Rise of the Empire. This record
seems to indicate that Darth Sidious and Emperor Palpatine are the same
person, and indicates that the Sith were responsible for the Jedi purge.
It also provides basic information about the Black Sun Syndicate; the
specific Black Sun members in the recordings—including a Nightsister of
Dathomir—are dead, but clues about the structure and nature of the
organization still hold true. (See
Darth Maul comic.)
- Seeker Computer Records (Tishooc): Head of the Elite Guard on the Seeker,
Captain Tishooc believes in the Empire with her entire being. She was
originally the daughter of a petty bureaucrat on the planet of Roon, living in poor conditions. Once
her father became an Imperial officer, Tishooc’s life changed dramatic.
Suddenly, she had the best of everything: the finest schools, a place on
the Imperial fencing youth team, aristocratic parties, handsome young
suitors and off-world holidays. She intended to follow in her father’s
footsteps. However, the anger within her drove her toward a more
militaristic end. She eventually applied for Elite Guard training and,
possessing the right combination of loyalty, combat prowess and
discipline, she rose in the ranks quickly.
- Seeker Computer Records (Kadann): There are a
few separate recordings of recent communications from Kadann,
communicating his orders to Argin. The party can discern Kadann’s
relationship to the Emperor and to the other Dark Prophets, Kadann’s
vision about Yavin and that Lerketh has been at odds with Kadann and Argin
in recent months.
- Seeker Computer Records (Vader): There is also
a fairly stern message, sent a few hours earlier from Lord Darth Vader, “Once we are through with the Rebels, we
will turn our attention to the Black Sun Syndicate. We will finish what
Maul began. As cleanup operations commence within the Yavin system, you
will come to Coruscant.”
- In the days that follow the Battle of Yavin,
the Rebels quickly pack up to leave; they will soon settle at a new
location, the coordinates of which are only known to high ranking Rebel
officers.
- Jeed Snowshadow hangs out with the party,
mostly comfortable around Sif. Occasionally, he gets drunk with one of the
Imperial consorts, rescued from the Seeker. (Everyone notes that Eva seems uncomfortable around the these
women.)
- Sif decides to keep Greydal’s ship, the
modified Mon Calimari security vessel that the Wookie called the
Rakk’toor. (After some retrofitting,
the ship has only one holding cell, only has cargo space for personal
effects, but has flight seats for two pilots and four passengers.)
- The Rebellion enthusiastically offers to buy
the AT-ST walker and the medical droid. (And they need them.) Offered
price: 30,000 credits total for both. (As
a scoundrel, Kelnoir can get a better deal; as a Jedi he might not want
to...)
- Every time someone tries to bring up the Black
Sun, Jeed finds a way to dodge the question. He has no interest in
traveling with the Alliance, though, and wants transport with the
Bloodsparrow. “Drop me off in the
next place I can earn some credits."
- Jee Ann Mosa offers to take the Jedi Archive
crystals, but Kelnoir opts to keep them on board the Bloodsparrow (hidden
in the smuggling compartment).
- Jee Ann is going to travel with the Rebels,
but promises to contact the party soon, once the new Alliance base is
established. She also asks the party to complete Bail's mission in
the coming months: find an undeveloped world to deposit the communications
gear and support droids (still stored in a narrow cargo space on the
Bloodsparrow).
- Just before the Rebel Fleet leaves for Hoth,
Eva lifts off in the Bloodsparrow, moving the party along in whatever will
shape up as their next major undertaking. Yavin IV falls below, an ancient
jungle world.