Prestige
Class: Infernal
Nemesis -- “I will storm the gates of
horn and ivory.”
The
infernal nemesis is a mortal being, harmed in some way by the forces of Hell
and driven by a desire for vengeance. Unlike most of the forces aligned against
the Hells, the infernal nemesis need not be good in nature. Hit Dice: d6
Alignment:
Any non-lawful.
Base
Attack Bonus: +3
Spellcasting:
Ability to cast 2nd
level arcane or divine spells.
Skills: Intimidate 4 ranks, Spellcraft 8
ranks, Knowledge [Infernals] 4 ranks, Speak Language [Infernal]
Feat: Spell Penetration
Special: Must have suffered at the hands of
the Baatezu. Must have slain at least one devil.
Weapons
and Armor Proficiency:
An infernal nemesis gets no additional proficiency in any weapon or armor.
Spells Per Level: At the levels shown below, the
character gains new spells per day as if she had gained a level in a
spellcasting class she belonged to before adding the prestige class. She does
not, however, gain any other benefit a character of that class gained (improved
chance of controlling or rebuking undead, metamagic or item creation feats, hit
points beyond those she receives from the prestige class, and so on), except
for an increased effective level of spellcasting. If a character had more than
one spellcasting class before becoming an infernal nemesis, she must decide to
which class she adds the new level for purposes of determining spells per day.
Level |
Attack |
Fort. |
Ref. |
Will |
Special
|
Spells |
01 |
+0 |
+0 |
+0 |
+2 |
Hellbane Form (1/day), Infernal
Disdain (-2) |
+1 level of existing class |
02 |
+1 |
+0 |
+0 |
+3 |
Inner Fire |
---- |
03 |
+2 |
+1 |
+1 |
+3 |
Tools of War |
+1 level of existing class |
04 |
+3 |
+1 |
+1 |
+4 |
Lands of the Enemy |
---- |
05 |
+3 |
+1 |
+1 |
+4 |
Tools of War |
+1 level of existing class |
06 |
+4 |
+2 |
+2 |
+5 |
Hellbane Form (2/day), Infernal
Disdain (-4) |
---- |
07 |
+5 |
+2 |
+2 |
+5 |
Tools of War |
+1 level of existing class |
08 |
+6 |
+2 |
+2 |
+6 |
Hellstrike |
---- |
09 |
+6 |
+3 |
+3 |
+6 |
Timeless Body |
+1 level of existing class |
10 |
+7 |
+3 |
+3 |
+7 |
Imago, Infernal Disdain (-6) |
---- |
11 |
+8 |
+0 |
+0 |
+0 |
Shielded Soul, Infernal Disdain (-4) |
+1 level of existing class |
12 |
+8 |
+1 |
+1 |
+1 |
Ally of Chaos, Hellbane Companion |
---- |
13 |
+9 |
+1 |
+1 |
+1 |
Guide to the Hells, Infernal Disdain (-2) |
+1 level of existing class |
14 |
+9 |
+2 |
+2 |
+2 |
A Chance In Hell |
---- |
15 |
+10 |
+2 |
+2 |
+2 |
Greater Hellbane, Infernal Disdain (-0) |
+1 level of existing class |
Infernal
Disdain: The
character has a fierce hatred for the forces of Hell. The following skill
checks suffer a penalty when used against infernals: Bluff, Concentration,
Diplomacy, Disguise, Gather Info and Perform. This penalty increases as shown
on the infernal nemesis level progression chart. (Note: Infernal disdain
represents the character's difficulty in controlling herself in situations
evoking her severe hatred of infernals. Thus the penalty only applies if the
character is aware that she is interacting with (or being observed by) an
infernal.) At epic levels, the character gains greater control over this
hatred.
Inner
Fire (Ex): The
infernal nemesis adds her charisma modifier, if positive, to her saving throws.
Tools of
War: To make her
more effective against her infernal foes, the infernal nemesis gains a bonus
item creation feat at the prestige class levels shown on the level progression
chart. Additionally, the infernal nemesis adds +2 to her caster level with
regard to item creation feats only.
Lands of
the Enemy (Ex): The
character gains a limited form of planar survival, restricted to the Lower
Planes. (Note: The Lower Planes include the Nine Hells, the Abyss, Hades,
Pandemonium, Carceri, Acheron and Gehenna.)
She becomes attuned to the nature of the Lower Planes she visits and personally
immune to their natural planar effects. Any effect that would be negated by the
spell avoid planar effects is negated by the planar survival ability as
well.
Timeless
Body: The infernal
nemesis no longer suffers ability penalties for aging and cannot be magically
aged. (Any penalties she may have already suffered remain in place.) Bonuses
still accrue and she still dies when her time is up.
Hellstrike
(Su): Infernals slain by the character,
by melee or magic, are forever destroyed, regardless of whether they are slain
on their home plane. Only devils of equal or lesser Hit Dice are affected. For
instance, an infernal nemesis with 15 character levels (9th level
infernal nemesis, 6th level sorcerer) could only inflict Hellstrike
on a devil of 15 Hit Dice or fewer.
Imago: Permanent transformation to Hellbane
form. The infernal nemesis gains the Hellbane template.
Shielded Soul (Su): The Infernal Nemesis cannot be
possessed and is not subject to soul entrapping effects or magic such as the
spell Magic Jar.
Ally of
Chaos (Su): All melee attacks count as chaotic for purposes of overcoming
damage reduction. Additionally, the character develops Damage Reduction 5 (Lawful).
Hellbane Companion:
The character’s familiar or animal companion gains the hellbane
template. If the infernal nemesis does not currently possess a familiar or
animal companion, any familiar or animal companion she gains in the future,
from this point further, gains the hellbane template
in addition to all normal characteristics. (If the character doesn’t already
posses the ability to summon a familiar or animal companion, the infernal
nemesis gains this ability as a sorcerer of her infernal nemesis class level.)
Guide to the Lands (Ex): The player-character’s planar
survival is extended to his traveling companions. For every 4 character levels,
the Infernal Nemesis can extend this power to one ally within a mile.
A Chance In Hell (Su): Devils attempting
to resist spells cast by the infernal nemesis make their saving throws at -4.
Greater Hellbane:
The natural armor
bonus to AC provided by the hellbane template
increases from +2 to +4. Additionally, once per week, the infernal nemesis can
cast Cloak of Chaos as a spell-like
ability, at her caster level.
“Hellbane" is a
template that can be added to any corporeal creature with an Intelligence score
of 4 or more and non-lawful alignment (referred to hereafter as the "base
creature"). The creature’s type changes to "outsider." It uses
all the base creature’s statistics and special abilities except as noted here.
Flight:
A Hellbane has dappled, red-feathered wings. The creature can fly at twice the
base creature’s normal speed (good maneuverability).
AC:
Hellbanes get a +2 natural armor bonus to AC.
Special Qualities:
A Hellbane has all the special qualities of the base creature, plus low-light
vision and darkvision. A Hellbane has
reflective red metallic eyes.
See in Darkness (Su):
A Hellbane can see perfectly in darkness of any kind, even that created by deeper
darkness spells.
Magic Circle Against
Law (Sp): A Hellbane can cast Magic Circle
Against Law one time per day for every 5 character levels. This spell-like
ability functions at caster level if the Hellbane is a spellcaster,
or at character level otherwise.
Coppery Death (Su): If a hellbane is ever reduced to
zero hit points or below, it is transformed into a solid copper statue. If the
attack reduces the hellbane to less than –10, the character dies, as normal,
before turning to copper. This otherwise functions exactly like petrification,
except that the character is metallic copper, instead of stone.
Saves: Same as the base creature.
Abilities:
Increase from the base creature as follows: Str +2,
Dex +2, Con +2 and Cha +4.
Skills:
A Hellbane has 4 skill points, plus its Intelligence modifier, per level. Treat
skills from the base creature’s list as class skills and other skills as
cross-class. If the creature has a class, it gains skills for class levels
normally.
Feats:
Hellbanes have one feat for every four levels or the base creature’s total of
feats, whichever is greater.
Climate/Terrain: Same
as either the base creature
Organization: Same as the base creature
Challenge Rating: Same as the base creature +1
Alignment: Any non-lawful
Treasure: Same
as the base creature
Advancement: Same as the base creature