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Explore the quarters on both the upper and lower half of the crew modules. The locked room is storage, and can be openened with your key ring if you swam outside for the nano key. Take the lift on the south end down. Disable the gas grenade and proceed down the hall. Disable or destroy the blue security beams. The vent on your right leads to a greasel infested vent system that doesn't seem to go anywhere. Go east. Disable the jumbo spider bot. Two lifts lead to storage rooms north and south. North is radioactive, south has three small spider bots protecting it. Proceed east to the lift. Before you summon the lift, hop into the water and swim northeast. The dead MiB has an augmentation upgrade canister, and the datacube below him has a critical password. Take the lift up and head west. Use the security terminal a bit to your right to extend the bridge. The two turrets north and south of you can be destroyed easily by hiding behind the monitors on either side. Cross the bridge and login to the computer, same as security, to get the schematic. Take the lift back down but stop by the hologram to get a message from Page. Primary Objective:
Head to the surface, say "hi" to Walton Simons on the way. Best method of handling him is to start doing damage before he speaks. You'll see him on your right as you exit the hatch into the excavation area. Keep running and if you're lucky he'll get stuck on the tracks. Sitting duck for rocket. Alternately, ignore him altogether and run away. If you do, Simons will appear again to finsh you off in a later mission. When you reach the sub bay check your notes for a login to use on the terminal in the bay to open the doors. Leave by sub. Take a path straight back to the command module where this trip began. When you reach the ladder spanning three floors in the command module take it to the top, head south, and take the ladder on your right to the roof. Leave with Jock. Primary Objective:
Bet you didn't think you'd be here when you got up this morning? Nail the two dogs on your left and/or the sniper on the water tower. Head north and turn the corner. Get the next two dogs and head back. Turn again and approach the shack to the southwest. Be quiet so you can overhear an important conversation. Let it finish then carefully open the door and let loose with some firepower. Head upstairs. Use some multitools on the keypad to open a storage area in the ceiling (or guess the code of 12). Stairs will drop for access. Exit north across the wooden catwalk into the facility, or use the nano key found in the shack to open the front gates. Head for the water tower and use it to drop atop the nearby building. Or, break in through one of the doors, a nearby vent connects both rooms of the building together. Another option includes detonating the barrels on the side of the building, they will open a hole in the side. Inside, a nano key sits atop a shelf. You'll need to use the catwalk that connects the two roofs to enter the other building. Inside is a repairbot plus a few items. From the bot room there is a vent in the northeast corner that leads to the silo stairwell. Before you head in try using the nano key found in the first building to open the trailer west of the silo stairwell. Inside is a weaponmod: silencer among other things. Access to the silo stairwell can be done through a door and lift in the northeast part of the base as well as the vent in the room with the repair bot. Head to the bottom and open the doors using the code you got when the mission started. Proceed to launch command. One commando and three MiBs upstairs to handle. Abort the launch upstairs Primary Objective:
Run downstairs and either open the locked room to the north or climb the ladder. If you hit the ladder you'll find a spider bot atop it. Either way get into the room in the northwest corner. Talk with the scientist and read the datacube. Use the info to login to the terminal upstairs and reprogram the missile. Primary Objective:
Run out of launch command and enter the now open door leading to the missile silo. Before you enter the metal tube leading to the missile look down for a grate. Open it and slide into the water below the missile. Swim west and summon the lift. Take it to the floor #2. Kill or disable Howard Strong. Primary Objective:
Use the lift to get out. Floor #3 is spider bot country. #4 has a repair bot. #5 leads to the tunnel to get out past a few troops. Floor #6 has one MiB and a ladder leading to a service hatch out the silo roof. Leave by helicopter. |
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