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Primary Objective:
Secondary Objective:
Ahhh, where to begin. How about scouting around the edge of the roof and sniping those who would cause you harm? Even the mini-crossbow can help thin the numbers down. You could also destroy the bots from atop the roof, but that will spoil the fun later. In total, there are four guards to worry about. One of the north end, one on the south, and two on the water tower towards the west. Pass on the two MJ12 commandos guarding the main entrance, they'll get theirs later. Take the stairs down northwest of your start position. Avoid or disable the camera using the terminal and move past the door. Head south past the next door and two guards to the elevator. Or, climb topside and sneak across into the elevator shaft. Just watch out that the guards don't sound the alarm or the turret will nail you before reaching the elevator shaft. Take the elevator down to the second floor. Step out and retire the guard across on your right. Take the elevator back up to three until things settle then go all the way down to one. Of the three MJ12 troops that are chatting target the MiB, when he dies he will detonate taking out the other guards if you're quick enough. Head north down the hall and take the last door on your left. Activate the generator and open the grate left of the keypad. Crawl in and get the nano key. Head up by stairs or elevator and retire the two remaining guards. Sneak south through the door at the end. Beware the camera to the southeast. Time it right and you should be able to climb the stairs to your right without notice. Enter the meeting room. Off the east end crawl under the railing and put down the last two guards in the facility. Talk with the female researcher then use your key ring to open the locked door nearby. Talk with the other researcher. Though not required, you can enter the hazard lab and access the security terminal on the north end. Of course, the water would be safer if you disabled the electricity, the hard to reach electrical panel requires fewer multitools. The lone augmentation canister offers cloak/radar transparency. A floating trooper body contains a weapon mod: range. Take the elevator back to the roof and run to the southeast corner. Jump off into the red area between the two columns, its water. Smack the two crates that are nearby then climb out. Run west and down. Activate the second backup generator. Climb out and head north along the rear of the base. Turn right and sneak out to the security bay. The door to enter is on its south side. Inside push the two buttons to unleash hot electric death. Check for goodies. Give the bots some help, you want them to win don't you? Primary Objective:
Head south and enter the comm 01 bunker from its east end. Talk with the scientist. Primary Objective:
Head to the back. Use a LAM on the lockers, one of them has an augmentation upgrade canister. The other room has some items on the shelves, a ladder that goes topside, and a hatch to go down below for the next part of the mission. |
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