Computer Gaming I've always loved games. I remember shoveling sand for the local mortician when I was a kid so that friends and I could use his computer to play the first Ultima. We often sat around and talked about what games we'd make if given the chance. My ideal game back then was called Town, in which you could do anything: wander around, commit crimes, meet strangers, watch traffic, suicide, eat in restaurants or whatever. My tastes are a bit more focused these days.
Witchboy's Cauldron is my computer game design and project psuedo-plan update site | |||||
Game Projects Game design is a wonderful
collision between passion and employment. I love getting paid to discuss
how quickly trolls should regenerate or how fast a cybernetically
augmented velociraptor should be able to run. |
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