Tenjee Data Link
 ---Event Logs, Phase One
 
 

Turn 000001: Jantus        

You have come to the Dreevan City of Delan for minor component replacements and the potential for work that will take you closer to the Core. For what seems like the one-hundredth time, you wonder if perhaps there is too much Denuvian pride wrapped up in the micro-technology operating your ship’s navigational systems. Though most of the ship’s stations are fairly brilliant, the navigation grid occasionally fails and is fairly tedious to manage overall, requiring almost constant updating.         

From what you’ve seen on Dreeva, it is clear that the Fey-ar Syndicate has dominated maintenance support for this world’s high-tech shipping industry, as every single component you’ve priced has borne their corporate logo. The city itself is set in a valley, surrounded by rain forests and misty green mountains. Coffee plantations are scattered across the surrounding mountainside. Those who farm here live at a leisurely pace.        

According to a man you exchanged brief words with earlier in the day—a older Hythen merchant who runs a general store in downtown Delan—a group of Thrak-mar are looking for a pilot to make a well-paying shipping run immediately. You agree to talk it over with them and a meeting is scheduled.        

Later that day, you find yourself standing in a back room behind the supply store. Seemingly, the room has been in disuse for a while. Several bags of dried concrete line one wall and a tinted hemispherical window looks out into the wet cobblestone streets of Delan. A noise—the scurrying of many delicately clawed feet—catches your attention and you turn to face the room’s entrance. Your potential partners have arrived.         

The room quickly fills with Thrak-mar, apparently a family group of traders. You count nine in all, of varying ages. Hunched, dark and hairless, they are just over a meter in height. Some of them titter back and forth softly. Your linguistics wetware passes along their conversations—mostly chatter concerning shipping dates or complaints about weather and animal traffic in the city. They are tiny by your standards, but you guess that if they needed to they could move very fast and very nimbly.         

One of the Thrak-mar steps forward, looking up at you along his drawn, whiskered snout. He is wearing a damp yellow duster, the edges of which drag the floor of the store. “My name is Cheekre Fik, of the Cheekre family collective farm. As you have been told, we have an urgent shipment of flash-frozen coffee beans that must reach Wiss within the next 2 months. Normally, we are not this disorganized, but one of our shipments was lost in transit. How, we do not know…only that it did not arrive. By the time we were notified, it was almost too late. The trip to Wiss takes, as you must know, nearly eight Core weeks. And this client is very important to us. We need a pilot who can start immediately—today if possible—and who will deliver our cargo as soon as he arrives on Wiss. We are willing to pay 5,000 credits…nearly twice the normal price. If you accept, your money will be waiting for you at the dock in the Temple City of Visdal.” As he finishes speaking, you note that all of the Thak-mar are regarding you with identical, mouse-like expressions. At the end of Fik’s speech, one of the younger farmers activates a translator built into the head of a short wooden staff. As unobtrusively as possible, he extends it up toward your head high above, waiting for some comment.

 

Turn 000001 Reply: Jantus        

I stand quietly and scowl for a moment while I ask myself a few questions.        

"What happened to the last shipment?"        
"Is this shipment for the Vinge?"        
"Do the Vinge even drink coffee?"        

After this brief introspection (I don't want to look to desperate for work), I lean forward and speak softly into the translator: "I will be happy to deliver this shipment for you.  Meet me at my  loading pad tonight with your cargo, and I will get underway."        

As soon as our meeting has ended, I will begin a brief search Delan for small shipments or passengers that may be headed the same direction. Something that I would have passed over earlier as not cost-effective would now do nicely to add a little more profit to the run.        
I reserve enough time to prepare the Nezbixx for loading and liftoff...

 

Turn 000001: Hip-hop        

Dreeva isn’t a bad planet as worlds go, but it suffers from a condition that has become all too familiar to you: not enough swamp land and not enough Grentins of the fairer sex. You find yourself stranded in the Dreevan City of Delan after your previous employer (for who you ran a mean nav grid) lost his ship for not paying his debts. Now he has taken up herding on a Trifka milk-dog ranch. He invited the entire crew to join him, toiling away for years to work off his debts in hopes of getting his ship back. But the second he did, Meyers, the ship’s Ban-tal engineer, punched his lights out. Meyers wandered off then, muttering something about calling his sister to send him fare for an off-world shuttle. That’s the last you saw of either of them. You hadn’t worked long for Benka (the milk-dog herder) anyway, but losing your job and getting stranded on a world with virtually no other Grentinites is a drag. And, of course, you knew absolutely nothing about your old boss’s financial woes until the ship was impounded upon landing.        

From what you’ve seen on Dreeva, it is clear that the Fey-ar Syndicate has dominated maintenance support for this world’s high-tech shipping industry. The city itself is set in a valley, surrounded by rain forests and misty green mountains. Coffee plantations are scattered across the surrounding mountainside. Those who farm here live at a leisurely pace. The streets are lined with sidewalk cafes, mostly frequented by farmers of various races. Occasionally, someone herds a pack of milk-dogs through the streets (which always looks odd, as the milk-dogs, being the canine producers of the Chain’s most tasty milk, cannot resist herding themselves, according to canine instinct). It rains a lot here, though, so not everything is bad.        

Though you aren’t sure where you should go at first, your feet seem to have a will of their own and you soon end up back at the spaceport at which you arrived. The ship on which you worked, the Kimmie Drak’val, sits on a docking pad. Tall cranes are nestled up against it and many technicians are working it over, prepping it for sale. A number of armed guards stand about idly, smoking long thin cigarettes and talking about getting laid. You see a number of other ships sitting about—sleek couriers, blunt mining vessels, heavily modified freighters and others less recognizable.        

Nearby you can hear the sounds of a band playing high-pitched horn songs from within the docking yard's drinking establishment, causing you to wonder whether they serve anything remotely like the bug-blood concoctions you know and love so well. 

 

Turn 000001 Reply: Hip-hop        

I headed for the bar at a leisurely pace, sure that no place in the galaxy could serve the food that I was so used to, and if they did, it wouldn't be worth the price of admission.  But alcohol, that was another story.   A couple of sidelong glances at the ship I'd come to know so well marked my passage to the bar, and as the sounds of the band intensified it occurred to me that I hadn't had any real food in almost 2 days.   I scanned the bar, looking for anyone interesting or familiar....

 

Turn 000001: Core Dump        

Space is beautiful…empty yet filled at the same instant. Stars like faint powder, stars like halogen lights. Formations of dust and gas made up of millions of shades of the color red. And through the thick transparent plate of the drifting escape pod, your appreciation of these things is perhaps finer that ever before.        

You had taken a “security and services” position aboard a luxury transport bound for the Vinge desert planet of Wiss. It sounded great at the time—part protection, part grunt work and part entertainment. The woman who had hired you on for a tour with the Ecleese, a medium size star yacht, had been impressed with your capabilities, but once she’d heard that you were a proficient chess player she’d hired you immediately. Throughout the cruise, you’d spent long hours competing with the members of a contest-bound Ellesh chess team. Their whistling voices still echo in your head, “Just one more game, Core…just one more.” Sitting across from a floating opponent whose physical make-up largely resembles a set of organic bagpipes was interesting at first. But after watching them manipulate the pieces with their hanging tendrils for several days, you began to wonder just how long the trip was going to take.        

Still, things had not actually gone wrong until you received a request, from the room of a Vinge cleric named Tillish, to locate an escaped pet running loose on the ship. The Vinge have always annoyed you, not just in their haughtiness, but also because of the fact that their religion teaches that granting sentience to a machine or otherwise inorganic life form is a major sin. In an attempt to appease a paying passenger, though, you started searching the ship, first jacking into the nearest com port in order to use the ship’s interior motion tracking system to find the animal. Locating a small moving organic creature in the life-pod bay, you headed out. It was only after you’d entered the pod to grab the cat-like thing that you felt a twinge of alarm. ‘The Vinge do hate sentient machines,’ you thought to yourself with a mild wave of paranoia. The cleric’s pet slipped from your reaching hand and darted out of the pod just as the door started to hiss shut. The hatch sealed itself tightly just as you reached it, and to your cool, mechanical annoyance, you could see the Vinge cleric standing just out side the hatch. His host creature, a tall, stilt-walking avian wearing flowing robes, opened its black beak in a mocking laugh. The Vinge itself--curled in an octopodal grip around the host’s throat--showed no sign of even being alive as it willed the dark-feathered avian to punch the ejection system, throwing the pod out away from the ship. As you tumbled out of view of the escape pod socket, you wondered whether the cleric was technically proficient enough to disable the pod’s alarm—the very signal that would alert the crew to the launch and facilitate your rescue. ‘Probably,’ you thought with a mental sigh.

 

Turn 000001 Reply: Coredump        

I flick on my homing beacon and start playing 4d virtual chess while I wait to be picked up.

 

Turn 000002: Jantus       
        
The Thrak-mar express obvious relief at your acceptance. “Thank you,” says Fik. “We will meet you at the loading bay tonight. May your trip be successful.” His last comment does not seem ominous. ‘It’s only coffee,’ you tell yourself.        

You know that there are many different races on Wiss, despite the significance of the Vinge presence. The client receiving the shipment you’ve agreed to carry could be anyone. Including the Vinge, in fact. (It seems that the tastes of the psionic starfish-like creatures change depending upon their hosts. So some of them drink coffee, some of them soak in mud baths, some are allergic to sunlight, etc; it all depends on the host creature.)       

The last shipment—the one that never arrived—could have simply been stolen. It could have been dumped for some reason. Or caffeine-addicted pirates could have microwaved the pilot to a bloody crisp. At this point, it’s unclear.       

After the Thrak-mar file out, you begin walking back to the space dock, thinking it the most likely location for would-be passengers or people desiring the quick shipment of some cargo. Out in the cobblestone streets it starts to rain...big fat drops of liquid warmth. Not quite the same as the weather back home.       

At the docking yard, you see (reassuringly) the Nezbixx sitting on its pad. Other ships are scattered about, their odd shadows growing longer as the day fails—sleek couriers, blunt mining vessels, heavily modified freighters and others less recognizable. You see an impound crew (according to the ‘keep clear’ markers) working on a freighter called the Kimmie Drak’val. Tall cranes are nestled up against it and many technicians are working it over, prepping it for re-sale you suppose. Someone failed to pay a bill on time.       

A number of armed guards stand about idly, smoking long thin cigarettes and talking about getting laid. Nearby you can hear the sounds of a band playing high-pitched horn songs from within the docking yard's sole drinking establishment.

 

Turn 000002 Reply: Jantus       
        
Wearing a black flightsuit and dripping with rain, I make my way into the bar.       

If there is a bulletin board here I check for hitch-hikers, then make my way to the bar for something to drink and a cigarette.  My body seems to be immune to the effects of the standard human variety, but it gives me something to do with my hands.  While sitting there I mentally turn up the sensitivity of my translator and eavesdrop on nearby conversations.  The       
dramas played out in real life are much more interesting than any of the broadcast, and besides I am a little voyeuristic at times.       

I assume there is an incoming/outgoing flight board.  If so, I update it with:       

Ship: Nezbixx       
Type: Light Cargo       
Registry: Devonian       
Arrival: n/a       
Departure: 6.00       
Destination: Wiss (direct)       
Pad: #4593       
Note: Passenger and cargo space available       

Hang out for a while and then head for my ship.

 

Turn 000002: Hiphop      

On a sign outside the bar, blood red neon tubes spell out “Wendy’s” in Galactic Common. The bar itself is a sunken affair, set into the paved surface of the dockyard like an almond half-embedded in a chocolate bar. The roof, low enough to look out across, is a miniature forest consisting of antennas, smokestacks and one limp flag. A steady rain continues to fall. Everything glistens.       

As you get nearer to the bar, the atmospheric lifters driving a nearby ship override the music as the ship lifts up off the ground. Glancing to your left, you see the ship—a tilted crescent trailing a number of long, curving tubes. It hovers above the docking pad, several hundred meters away, then rotates slowly as it starts to ascend, rising up to a great height before stabilizing. For just a second it sits in place high above, shedding the rain in sheets, before accelerating away into the twilight. You watch for a second as the glow from the ship shrinks to a tiny twinkle amid the faint, early-evening stars.       

A wet stone stairway leads down toward the door of Wendy’s. You pause before entering the door, standing in the sunken entryway. The neon sign crackles and hums just over your head. Turning to the sides, your eyes are inches above the ground, giving you an odd, ant’s eye view of the docking yard. Enjoying the last splatters of rain, you enter the bar.      

Inside you see a number of booths and tables, all angled toward a central stage lit with a deep blue light. On the stage a Trifkan woman dances sensuously, her dark fur wet with sweat, her pointy nipples erect and peeking from her fur. Humans occupy several of the tables—apparently workers from the docking yard. At one of the booths, someone sits with his back to you, thickly robed and hooded. A couple of blue-skinned Hythe sit playing a gambling game against one wall. The bar snakes it way along two walls. Two human women are tending the bar…both lightly dressed. A stirring layer of smoke hangs over the room.

 

Turn 000002 Reply: Hiphop      

I sauntered to the bar with a sidelong glance at the hooded figure.  "What's he all about?" I think to myself.   I ran my eyes over the more attractive of the two humans tending bar, and lick my lips with my extended amphibian tongue, drawing a smile, but not much more.   I ask her if she sells cigarettes, and if she knows where I can find some work on a ship headed out of this dismal hell hole....

 

Turn 000002: Core Dump      

The pod was clearly meant for four or so human sized occupants, so you have a bit of room to maneuver. You play chess and wait, realizing that because of your extremely long ‘life’ span, if you drift out beyond the Chain worlds, you could be playing for long enough to ascend to god-hood as it is measured on the galactic chess ranking system.       

The pod is little more than a tin can. But in fact, it’s not even metal, but a super tough, super lightweight plastic. It has a small amount of food rations and water (useless to a sentient mech, naturally) and an oxygen recycler. The pod is gunmetal gray, though the inside has been painted bright green and white—presumably to cheer up any lost starship-ejection survivor during the last days before his death due to starvation. The com panel, it seems, has been tampered with, but given your expertise, I’d would be a breeze to fix, even without a full toolset.

 

Turn 000002 Reply: Core Dump      

I turn my optical display to "gray scale" so I don't puke oil into my servo mandibles and turn to the task of repairing the com panel.      

My right thigh panel slides open and presents me with my electronics tools. I attach the appropriate tools to their anchors on my fingers and attempt to jury-rig it.      

If successful, I'll listen through the normal communications bands for a friendly broadcast and try to make contact. If not, I'll go back to chess. Also, while scanning the local vicinity for friendly broadcasts, I am trying to fix my location.

 

Turn 000003: Jantus      

A hundred meters before you reach the bar, you hear the roar of a ship lifting off. It is a tilted crescent trailing a number of long, curving tubes. The ship hovers above the docking pad, a good distance away, then rotates slowly as it starts to ascend, rising up to a great height before stabilizing. For just a second it sits in place high above, shedding the rain in sheets, before accelerating away into the twilight. You watch for a second as the glow from its engines fades away amid the faint, early-evening stars.       

On a sign outside the bar, blood red neon tubes spell out “Wendy’s” in Galactic Common, giving the door an odd cast to your eyes. The bar itself is a sunken affair, set into the paved surface of the dockyard. The roof, low enough to look out across, is a miniature forest consisting of antennas, smokestacks and one limp flag. A steady rain continues to fall. Everything glistens. A wet stone stairway leads down toward the door of Wendy’s.       

Inside you see a number of booths and tables, all angled toward a central stage by a dim light. On the stage a Trifkan woman dances sensuously, her dark fur wet with sweat, her pointy nipples erect and peeking from her fur. Humans occupy several of the tables—apparently workers from the docking yard. At one of the booths, someone sits with his back to you, thickly robed and hooded. A couple of blue-skinned Hythe sit arguing over a gambling game against one wall.       

The bar itself snakes it way along two walls, tended by two human women; both lightly dressed.       
Standing at the bar, angled with his back mostly toward you, is a large, green-skinned traveler, dressed in odd clothing. A lengthy blade weapon is slung over his shoulder. Even though he is partially turned away, you can see that his eyes are enormous, his features amphibian. He appears to be conversing in accented Galactic Common with one of the human women behind the bar. A stirring layer of smoke hangs over the room.       

Some of the humans have tuned in an athletic competition on the holographic display system and are watching it unfold in the center of the room. From the robed figure’s face—shrouded by the hood and further covered by some sort of breathing apparatus—regular puffs of greenish smoke settle over his table.      

Behind the door, there is a small terminal. Calling up today’s log, you don’t see anyone headed in your direction. Struggling briefly with the small keypad, you enter your flight information, then head toward the bar. The only other person up at the bar is the tall amphibian. One of the human bartenders watches you as you move closer.

 

Turn 000003 Reply: Jantus      

I move up next to the amphibian at the bar and order a non-impairing drink, since I am flying in a few hours.  I turn to contemplate the game for a few moments, and then ask the amphibian, "Do you know the rules of this sport?"

 

Turn 000003: Hiphop      

The winding bar is slick and black, pitted in places from years of abuse. While one of your brains provides you with a cheap thrill by registering the curvaceous bartender, the other allows you to briefly wonder about the tales the bar could tell—probably mostly of vomit, assholes spilling drinks and lame alien pick-up lines. Across the bar, one of the human girls—the one wearing the silvery bra and the shortest black skirt you’ve ever seen—says, “Wow…what a tongue. What can I get for you, green stranger?” When you ask her if she sells cigarettes, she replies, “You might say that; Dreevans grow the best coffee beans and the finest tobacco leaves of anyone in the Chain. You must be new here.” She hands you a gold foil package from under the bar, loaded with twelve thin smokes. She points to a transaction slot and says, “Swipe your card and they’re yours…”       

When you bring up the subject of off-world work, she smirks, “This is the place…just about everyone stops off here if they’re looking for help. If you hang out for a couple of hours, and your credentials are good enough, you should be able to find some leads.”      

Glancing around the room, you notice that the Hythe gamblers, sitting on the floor against one wall, have started to argue. Some of the humans have tuned in an athletic competition on the holographic display system and are watching it unfold in the center of the room. From the front of the robed figure’s face—shrouded by the hood and further covered by some sort of breathing apparatus—regular puffs of greenish smoke settle over his table.

 

Turn 000003 Reply: Hiphop      

I wandered over to the holo-screen to see who was playing.   As I sauntered in that direction I reached into the pocket of my tan bermuda shorts and pulled one of the few matches I still have leftover from the box I bought a week ago and struck it against a table edge as I passed by.   I glanced at the hooded figure to see if he would make comment about my using his table, but I wasn't really sure if he'd noticed me.   I lit the thin cigarette and sat down nearby, glancing back and forth from the powerball game to the hooded figure...I had little cash left, so I was in a hurry to find something, anything, to do....

 

Turn 000004: Jantus     

After entering your flight information, you move over to the bar to make your purchases. The human girl, wearing a silvery brassiere and a black microskirt, passes you your drink and a small, foil-wrapped package of thin cigarettes. “Swipe you card,” she says, indicating a transaction slot.     

While you’re doing this, the green amphibian makes his way closer to the holographic display. As he passes the hooded figure’s table, the amphibian drags a match against the side of the table. Your auditory implants pick up a faint hiss coming from beneath the hood. Green smoke continues to drift forth from the hooded figure’s mask, but otherwise he makes no motion.     

Clutching the cigarette with his long green fingers, the amphibian takes a drag (which looks vaguely comical against his wide, lip-less mouth) and takes a seat near the holographic display. His attention appears to be loosely fixed on the game.      

You walk closer and ask, “Do you know the rules of this sport?”

 

Tenjee Turn 000004 Reply: Jantus     

As I ask this question I keep a keen eye on the hooded one.  In my culture, striking that match on a Denuvians table is a challenge to his personal space, and would probably be rebuked or acted on in some way. I put one of my cigarettes to my lips and ask the amphibian "Got another match?"

 

Turn 000004: Hiphop     

As you’re turning away from the bar, you notice that a very large, blue-skinned alien of unknown origin has entered the room. As you’re reaching for your matches, the alien is entering information into the terminal positioned to the left of the entrance (which you’ve only just noticed). Your guess is that the terminal is related to job postings and upcoming flights.     

The alien is wearing a black flight suit, dripping with rain. The sleeves of the suit are adorned with various insignia and mission patches. The alien is, by your estimate, two and a half meters tall and absurdly muscular. His skin is a uniform shade of cobalt and his eyes are black. He appears to have no hair whatsoever and there are two data jacks protruding from his skull, just above the temples. He moves over to the bar and buys a pack of smokes and a non-mind-altering, non-reflex-impairing drink from one of the human girls.      

As you move by the hooded figure, striking your match against his table, you can barely discern a faint hiss coming from behind the breathing mask. Otherwise, there is no indication that the figure is even aware of you. As you light your cigarette and sit down near the holo-display, the blue-skinned alien walks over near you. Apparently interested in the holographic athletic competition, he asks, “Do you know the rules of this sport?” And as he speaks, you can see that his mouth is lined with ridges of bone, rather than the teeth possessed by many humanoids.

 

Tenjee Turn 000004 Reply: Hiphop     

 "Actually," I said without looking up, "I don't even know what the sport is." I had seen enough of this guy to know that I didn't want trouble with him.  If he had a job though, that would certainly put an immediate end to a couple of problems that I was having just at the moment.  I made a mental note not to forget to ask about pay and dove in head first.     
 "I noticed you at the terminal a second ago. You looking for some hired help?"

 

Tenjee Turn 000005: Jantus     

When you ask him about the game, the amphibian doesn’t look up at you. With his huge, bulging eyes, it appears he does not have to. "Actually, " he says, "I don't even know what the sport is... But I noticed you at the terminal a second ago. You looking for some hired help?" 

 

Tenjee Turn 000005 Reply: Jantus     

To buy a little time to think, I take a long drag on my cigarette, hold it, and blow the smoke out slowly, while contemplating the floor. The fact that the last shipment vanished doesn't really worry me, but just in case something goes wrong, It would be good to have help. But then, for all I know, this could be the guy who swiped the last shipment. This job is paying well, so I could afford the help. Four weeks is a long time to spend in solitary confinement. "It depends," I say. "What can you do?"

 

Tenjee Turn 000005: Hiphop     

Sitting in front of the holographic game field, you answer the blue skinned alien’s question about the sport and ask him about work. Before answering he asks you for a match. You get the impression that it might be a remark aimed at your actions earlier...scratching your match against the hooded one’s table. You offer him a light and he inhales deeply, dragging the smoke past his blue lips and gazing thoughtfully at the floor.     

Finally, he responds with, “It depends...what can you do?"

 

Tenjee Turn 000005 Reply: Hiphop     

I took only a second before answering.     

"I'm a navigator."

 

Tenjee Turn 000006: Jantus     

The amphibian sitting before you hesitates only a second before replying,  "I'm a navigator." There's something about the way he says it that implies to you that he takes some pride in his abilities; his confidence makes it  sound as if guiding starships through the great dark void might be  something at which he excels. Just then one of the teams on the holo-display scores a goal and the group of humans nearby explode into cheering and yelling.

 

Tenjee Turn 000006 Reply: Jantus     

"What a coincidence" I think to myself, "Just when my navigation     
computer malfunctions I find a biological navigator looking for work.     
It's almost as if some grand being is coordinating and controlling all     
our actions".     

Ignoring the cheering humans and snuffing out my cigarette, I turn to     
the amphibian.  "My name is Jantus, and I am captain of the light     
transport Nezbixx.  I can offer you 10% of what I make (I won't know the     
amount until I get to work and check my previous turns, but I am     
offering 10% of what I am being paid) plus bonuses for any hardships     
encountered for a two week voyage to Wiss.  The catch is that we will     
leave in a few hours."     

"My Navigation computers are unstable, and the previous ship making this     
flight has been lost, so if you take the job, you may be earning your     
money."     

"I don't know if you have ever travelled in a Devonian ship, but I'm     
sure someone of your stature will find the accomodations comfortable."     

"Do you want the job?"

 
 

Tenjee Turn 000006: Hiphop     

About the same time that you answer the blue-skinned alien, someone scores a goal and the humans nearby explode into cheering. Seemingly oblivious to this racket, the blue-skinned alien snuffs out his cigarette and levels his gaze at you. "My name is Jantus, and I am captain of the light transport Nezbixx. I can offer you 10% of what I make, plus bonuses for any hardships encountered for a two week voyage to Wiss. The catch is that we will leave in a few hours.”     

He studies you. “My Navigation computers are unstable, and the previous ship making this flight has been lost, so if you take the job, you may be earning your money. I don't know if you have ever travelled in a Devonian ship, but I'm sure someone of your stature will find the accommodations comfortable.”     

There’s a pause before he speaks again. “Do you want the job?"

 
 

Tenjee Turn 000006 Reply: Hiphop     
     
Another deep drag of my cigarette, and I answered him with occasional puffs of smoke punctuating my speech. "10%? Not bad. Actually I don't think I've ever worked on a Devonian ship before. But it shouldn't be a problem. Leaving soon isn't a problem either, I'm practically desperate to get off this rock. I do have three questions though."     

I finished my smoke with a flourish and jumped into the questioning. “First, are we the only crew? Any passengers or other crewmembers? Having never worked with Devonian tech, I don't know if you need other crewmembers or not. Second, unstable does not sound like a good situation for the nav computers. What's up with them? And can I take a look at them before we bounce out into an asteroid field? Third, what previous flight was lost? And are you supposed to find them? And finally, well...that's it really. I'm ready."

 

Tenjee Turn 000007: Jantus     

The amphibian takes another deep drag from his cigarette and then answers with occasional puffs of smoke punctuating his speech. "Ten percent? Not bad. Actually I don't think I've ever worked on a Devonian ship before. But it shouldn't be a problem. Leaving soon isn't a problem either; I'm practically desperate to get off this rock. I do have three questions though..."     

He finishes his smoke with a flourish before asking the questions. “First, are we the only crew? Any passengers or other crewmembers? Having never worked with Devonian tech, I don't know if you need other crewmembers or not. Second, unstable does not sound like a good situation for the nav computers. What's up with them? And can I take a look at them before we bounce out into an asteroid field? Third, what previous flight was lost? And are you supposed to find them? And finally, well...that's it really. I'm ready."     

Facing you askance, he seems to be regarding you with one eye. Mostly black with flecks of gold, the eye is huge, bulbous and somehow very aware, as if its owner possesses some secret inner wisdom.

 

Tenjee Turn 000007 Reply: Jantus     

"Yes, we are the only crew. The Nezbixx can be piloted by one with the neural interface, but not many non-Devonians have had the jacks and implants installed. Still, having other skilled crew members on board will make my job easier. I have put out a notice for last minute passengers, but it's unlikely that any will respond soon enough to make the flight, so it may be     
just us.     

“The Nav computers are not faulty, they just need constant attention and updating. You are free to evaluate the system and recommend any modifications you would like to make, but the newer systems are expensive, and I don't have the credits to upgrade any time soon.     

"We are making this rushed flight carrying a cargo of coffee because the original carrier vanished without a trace. Whatever happened to them is anyone’s guess. This is not a rescue mission, but if we do come across the previous flight, we could make something extra on the salvage..."     

With that I stand up, take a last look around the bar, and look back at the amphibian. "If all this is copacetic, please meet me at the launch pad in two hours for loading and flight prep. If you have any special dietary or environmental needs, let me know. The Nezbixx environmental settings are typical carbon-based standard atmosphere and 1g, moderate temperature, although the passenger cabin you will have can be adjusted to just about anything short of full aquatic environment. Her galley is stocked with standard protein/carbohydrate foods, with high mineral concentrates."     

"And now I have a question of my own.  What should I call you?"     

Soon after he answers, I will leave Wendy's and head for the Nezbixx to await the arrival of the Thrak-mar.

 

Tenjee Turn 000007: Hiphop     

The blue-skinned man in front of you replies:     
"Yes, we are the only crew. The Nezbixx can be piloted by one with a neural interface, but not many non-Devonians have had the jacks and implants installed. Still, having other skilled crew members on board will make my job easier. I have put out a notice for last minute passengers, but it's unlikely that any will respond soon enough to make the flight, so it may be     
just us.”     

“The Nav computers are not faulty, they just need constant attention and updating. You are free to evaluate the system and recommend any modifications you would like to make, but the newer systems are expensive, and I don't have the credits to upgrade any time soon.     

"We are making this rushed flight carrying a cargo of coffee because the original carrier vanished without a trace. Whatever happened to them is anyone’s guess. This is not a rescue mission, but if we do come across the previous flight, we could make something extra on the salvage..."     

With that he stands up, takes a last look around the bar and looks back at you. "If all this is copacetic, please meet me at the launch pad in two hours for loading and flight prep. If you have any special dietary or environmental needs, let me know. The Nezbixx environmental settings are typical carbon-based standard atmosphere and 1g, moderate temperature, although the passenger cabin you will have can be adjusted to just about anything short of full aquatic environment. Her galley is stocked with standard protein/carbohydrate foods, with high mineral concentrates."     

"And now I have a question of my own. What should I call you?"     

Soon after you answer, he leaves Wendy's, heading for the docking pads.

 

Tenjee Turn 000007 reply: Hiphop     

I'd told the Devonian my name, and finished another cigarette before I finally reached my decision. Actually, that's not true, I'd reached my decision almost the instant the conversation started. The Devonian was the best shot at getting some work I'd had in weeks, and he dropped into my lap without me having to do any work. That was a sign. A good sign.     

I went back to the hovel that I'd been sleeping in, that some planetary native had humorously named Rooms Without a View. I gathered my gear and headed to the launch pad. I was hoping that Jantus would be there early as well and I'd get a shot at the Nav computers before I put my life in their hands...

 

Tenjee Turn 000008: Jantus     

Lighting another smoke, the large amphibian says, “The name is Hiphop.” Within the dim enclosure of the bar stall, the match turns the areas around his face any number of interesting shades of green. The light dances in the glassy orbs of his eyes. “I’d love to work with you...the Nezbixx sounds like a good ship. I’ll see you at the pad in a little while. I just need to pick up some stuff back at my hotel, Rooms Without A View.” He stands and makes a little waving motion with one webbed hand. Then he moves through the bar toward the door. When he opens it a gust of wind and rain sweeps in, dispersing some of the smoke and stale air, and temporarily dropping the temperature.     

A minute or two later, you follow him out into the rainy night, almost oblivious to what the Dreevans call weather. You cross the docking yard, following the pedestrian service striping on the concrete toward your ship’s pad. She stands in a field of light, illuminated by a number of inwardly facing light poles. All across the yard there are similar scenes...ships of all shapes scattered between pockets of darkness like galaxies between the great voids.     

You enter your passcode to open the hatch and move into the ship, finding everything in working order, just as you left it. Dropping off the components you picked up earlier in the day, you set about making ready for the sudden trip.     

A while later, the outer hatch starts to beep, signaling the arrival of a visitor. Cycling through the external monitors until your small view screen shows the area outside the hatch, you see a party of poncho-garbed Thrak-mar standing huddled in the rain. Apparently the weather bothers them a great deal more than it affects you, even though this world is their home. They have a series of hard plastic crates between them, held inches above the ground by corner-clamped lifters.     

When you greet them at the hatch, Fik smiles up at you. “Hello, Captain Jantus. I hope your ship is ready...” You exchange pleasantries with the stooped rodent and complete some necessary electronic forms. It seems that several organizations on Dreeva and Wiss, as well as a few from other places, will be splitting up a small part of the Thrak-mar’s money. Your fee is only part of what they are paying. Finally, after the contracts, docking fees and tax records are complete, Fik says, “On Wiss, our agent at the dock in the Temple City of Visdal will pay you for delivery. He will meet you at your appointed landing bay.”     

You direct the Thrak-mar in the process of loading the crates on board. Afterward, they deactivate their lifters, lowering the crates to the floor of your cargo hold. They remove the lifters and take them outside. Fik waves to you. “Good luck, Captain...” The Thrak-mar follow him away into the night. When they are gone, you go back into the Nezbixx and shut the hatch.     

A short time later, as you are putting the finishing touches on your liftoff preparations, there is another beeping at the hatch. Expecting your new travelling companion, you almost open the hatch, but think twice. Stepping over to the external monitor, you see a surprising sight. Outside the ship, standing motionless just in front of the hatch is the hooded figure from Wendy’s Bar.     

The hooded figure stands slightly bowed, with his dark cloak pulled tight around him. His rebreather is barely visible within the depths of his hood...puffs of green mist drift forth and dissipate into the wet night air. He seems to be waiting for you to answer the door...

 

Tenjee Turn 000008 Reply: Jantus     

As soon as the Thrak-mar have left, my first task is to determine if they are being honest about the nature of their cargo. If possible to do so without damaging them, I will open a few crates at random and examine the contents.     

When the visitor comes calling, my first step, as a precautionary measure, is to jack into the nearest terminal and raise the Nezbixx's internal gravity to Devonian normal. I will then open the hatch to see what this visitor wants. "I am Jantus, captain of this ship, but I suppose you know that already." I give a stony grin. "Who are you and what can I do for you?"

 

Tenjee Turn 000008: Hiphop     

Lighting another smoke, you say, “The name is Hiphop.” Within the dim enclosure of the bar stall, the match turns the areas around your face any number of interesting shades of green. The light dances in the glassy orbs of your eyes. “I’d love to work with you...the Nezbixx sounds like a good ship. I’ll see you at the pad in a little while. I just need to pick up some stuff back at my hotel, Rooms Without A View.” Jantus nods, so you stand and wave, making your way outside.     

As you open the door, a gust of rain and wind hits you, causing you to blink and drop your clear inner eyelids. It has gotten a bit colder, mostly due to the wind, you surmise.     

The streets leading to your hotel are all but deserted. Back at your room, you gather together your gear and make ready to head for the pad. A while later, after paying your bill, you head for the docking yard, looking for the Nezbixx.

 

Tenjee Turn 000008 Reply: Hiphop     

I searched until I finally found the ship I was looking for, the Nezbixx. Funny name, but probably Devonian I surmised. I searched around for Jantus...

 

Tenjee Turn 000009: Jantus     

As you crack the case on the first crate, a cloud of chilly white air escapes. There is a small device set into the lid of the crate that functions to keep the contents cool. Inside the crate there are numerous blocks of coffee, dried down into a hard modular shape. Each dark block is sealed in a silvery translucent bag that has been vacuum-shrunk to the shape of the block. Opening several of the crates, you find that each has similar contents. Each block could contain virtually anything, but on the surface it does seem to be coffee, Dreeva’s major export. You reseal the crates.     

A little while later, you raise the gravity inside the ship and open the hatch to address the hooded visitor. He is nearly immobile as he listens to your greeting.     

Then he speaks. Regular puffs of greenish air drift down from his breather as he responds. “I am of the Sikkar...I seek immediate passage to the world of Wiss. I will provide payment.” Then he continues to stand, as if he had never spoken.

 

Tenjee Turn 000009 Reply: Jantus     

"Please wait here" I say, and I leave the hatch open while I return to the nearest terminal, jack in, return gravity to "normal", and search for any information regarding "Sikkar".     

Unless I discover information that makes me wary of taking him on board, I return to the hatch to negotiate payment.     
     

"If you want to hitch a ride, the fee is nominal (I offer whatever would be a fair rate, since I don't have a good feel for the Tenjee monetary system) If there are special dietary and/or environmental needs, we will have to work something out, since we will lift off within the hour and time for preparation is limited."     
     

"Welcome aboard the Nezbixx" and I stand aside and motion him in.

 

Tenjee Turn 000009: Hiphop     

By the time you reach the docking yard, the rain is really coming down. You trek across the field, passing by a number of ships, all sitting on illuminated landing pads. You finally spot the Nezbixx in the distance.     

You turn the corner and move around a small building that sits in the middle of the docking yard. On the other side, you begin moving along the walkway that leads to the Nezbixx’s pad. As you draw closer you are able to discern a figure standing before the open hatch. It appears to be the hooded figure you saw earlier at Wendy’s Bar. Just as you notice him, he takes a step forward and moves into the ship. The hatch closes behind him.

 

Tenjee Turn 000009 Reply: Hiphop     

Hmm....this I find interesting. The hooded figure was the most interesting in the bar, and now he's here. The blue guy mentioned that he didn't really need anymore people to run the ship...I wonder if he was hired for something else. I made my way over to the hatch where hoody entered and look around for some way to communicate into the ship that I've arrived...

 

Tenjee Turn 000010: Jantus     

Your ship's terminal gives you access to a localized database of information collected from throughout the Chain. Due to the scope of what it covers, it often only provides topical information. Still, it does at least have rudimentary entries for just about everything. Once in a while, when the Nezbixx is in for maintenance, someone uploads the latest updates to the database, keeping your ship's data as current as possible. For more detailed queries, you occasionally send a request via ship communications to a planetary information database (though this often takes a while).     

 You jack in, alter the gravity and do a quick search for the word Sikkar.     

In your head, the Nezbixx responds: "Unknown search subject. There is no information on the subject 'Sikkar'." It offers a number of variants--close spellings--but you see nothing that actually seems to match.     

Returning to the hatch, you offer him the trip for 500 credits. The rain outside is coming down now, flashing brightly as it passes from the darkness of night into the sphere of illumination surrounding your ship. The hooded figure stands passively in the downpour.     

"I accept," he says quietly. One gloved hand comes forward from beneath his cloak, offering a featureless transaction card. "You may subtract your fee from this..."     

You welcome the thin stranger aboard and he enters the ship, moving through the airlock and into the cargo bay. As he enters, you realize that he is roughly your height, though he seems to stoop at times. Slung over his shoulder there is a single bag of dark leather. After retrieving his debited transaction card, he makes his way into one of the passenger berths, trailing a thin green mist.

 

Tenjee Turn 000010 Reply: Jantus     

Close the hatch behind the Sikkar. I watch him head to his berth wondering what is underneath that cloak. I head to the cockpit.     

I patch the Nezbixxs' comm system into the local communications network, attempt to locate someone at the "Rooms Without a View" hotel, and ask them to pass the following message along to the guest 'Hiphop'. "Cargo and unexpected passenger now aboard, ship is prepped and ready for liftoff when you arrive.  -Jantus"     

I then switch over to the spaceport flight controllers and log my flight plan as well as request clearance for takeoff.  While the engines are warming up I head towards the galley and fix a big sandwich of whatever meat this planet provides, and sit listening to ship-to-ship chatter of orbiting vessels while I eat. Not looking for anything in particular, just being voyeuristic.     

After I've eaten, made all the pre-flight checks, and logged my flight plan, I begin to pace through the ship. "Where is that navigator" I mumble, and I stop to stare at the Navigation computer.     
I am close to leaving without him.

 

Tenjee Turn 000010: Hiphop     

As you draw close to the Nezbixx, you can see that she’s been well cared for, despite her obvious age. You think to yourself that she’s seen some significant action, though you’d imagine most of it involved things like dodging asteroids and hauling cargo up out of stormy atmospheres. Still, you find yourself approving as you study the contours of the wedge-shaped freighter. At the outer hatch (which probably leads into the cargo hold), there is a small intercom buzzer. You press it and identify yourself.

 

Tenjee Turn 000010 Reply: Hiphop     

"This is Hip-Hop," I barked into the intercom. Then after a second’s thought I added, "The guy you hired to run the Nav computer?" I admired the ship's craftsmanship as I waited patiently for a response. Almost absent-mindedly I lit another cigarette...

 

Tenjee Turn 000011: Jantus     

Someone on the staff of the "Rooms Without a View" hotel answers your call. She is an elderly blue-skinned Hythean female whom licks her fangs as she talks; you can see her tail whipping back and forth behind her throughout the brief call. “He just checked out,” she says in accented Chain common.     

After closing the call, you log your flight plan and receive take-off clearance. The engines hum to life and the ship runs through its diagnostics without fail. As you’re eating, the ship-to-ship chatter is as boring as it usually is. You hear no further sounds from your passenger; he appears content to stay within his room.     

Suddenly the hatch intercom bleeps and you hear Hiphop’s voice. “Hey, Jantus, open up...”

 

Tenjee Turn 000011 Reply: Jantus     

Briefly check the monitor to see if he is alone, and if he is I open the hatch. I will offer to help him load his gear if he has any, seal the hatch, and then lead him to the passenger berths. "This one is occupied by the Sikkar" I say, and try to gauge his reaction, "He is a passenger who signed on at the last minute and will be travelling to Wiss with us". I will lead Hiphop on a brief tour of the Nezbixx, winding up in the cockpit at the Navigation/copilot station.     

I strap into the pilots seat, plug the interface jacks into my temples, and engage the ships PA system. "Prepare for lift-off.  We will be spaceborne in a few minutes, and will immediately move out of the system and enter warp space as soon a possible." Even though there is only one passenger, I like to fly by the book.     

I "think" the ship up into the air, hover at about 500 meters and do a slow spin looking over the other ships in the port. I turn the ships nose up sharply and begin to accelerate into an orbital arch, mentally looking for a navigation plan created by Hiphop to lock the ship onto.

 

Tenjee Turn 000011: Hiphop     

You study the Nezbixx. She is roughly wedge-shaped and is divided into three segments: command, transport and engineering. The entire vessel is 150 feet long and 100 feet wide at its widest. It is a uniform slate gray with the red triangular Crest of Denuva painted on the front of the command section. The engines are contained in twin external cylinders that run one quarter the length of the ship.     

A second’s time passes before the hatch slides open. Jantus helps you carry in your gear, then seals the hatch behind you. Due to the Devonian design of the ship, there is plenty of room to move about, relative to many of the small freighters on which you’ve been employed. The entire ship is awash in a ruddy light, perhaps better for Devonian eyes, and the gravity field seems slightly higher than that to which you’re accustomed.     

Jantus leads you back to the passenger berths—small enclosures dedicated to providing sleeping quarters for one passenger each. As you pass one of the doors, which is closed, he says, “This one is occupied by the Sikkar... He is a passenger who signed on at the last minute and will be travelling to Wiss with us." You’ve never heard the term Sikkar.     

Then Jantus gives you a brief tour, showing you the various areas of the ship, including the cargo bay, recreation and galley hall and two airlocks (complete with spacesuit hangars containing two Devonian sized suits). The tour ends pointedly at the NAV station and co-pilot’s seat. He tosses you a set of special goggles. When you strap them on, the readouts suddenly become much more parsable as the red light is filtered out. As you settle in and begin plotting your course, Jantus moves over to the pilot’s seat and jacks in to the control console.     

A few minutes later, Jantus’ voice comes over the ship’s com system, “Prepare for lift-off. We will be space-borne in a few minutes, and will immediately move out of the system and enter warp space as soon a possible."     

When you’ve completed the NAV plan and have logged it in, Jantus takes off, slowly lifting the ship to about 500 meters. On your screens, the wet launch pad drops away as the ship rises into the night sky. Jantus appears to be controlling the ship through his neural link. The ship slowly rotates in place, giving you a good view of the docking yard and all the other craft currently in residence. Then the Nezbixx turns upward sharply and accelerates until it reaches orbit. Finally, you feel her pulling away from Dreeva’s gravity, moving out into the openness of space.

 

Tenjee Turn 000011 Reply: Hiphop     

I felt silly asking, but it'd been bugging me since I heard it, so as usual, I just leaped and didn't bother looking. "What's a Sikkar? I don't think I've ever heard that term before. Is he the hooded guy who got here just before me? Oh, and by the way, can I smoke on deck?"

 

Tenjee Turn 000012: Jantus     

A very short time after giving Hiphop the tour, settling in and making your announcement, you notice that he is working quickly at the NAV station. At first, watching him work out of the corner of your eye, it almost seems as if he is plotting the course in a half-distracted fashion; he appears to be simultaneously plotting a course and studying his surroundings. Tucking away your worries for further consideration, you warm up the Nezbixx.     

Minutes later, the ship’s system pings you with notification of the course heading. Checking it over, you are impressed. For what seemed—due to body language—a half-ass effort, the NAV entry is perfect as far as you can tell. It rates a very high efficiency rating and there is an alternate route logged in as well that seems to be a contingency plan accounting for any anomalous occurrences. Thorough work in record time.     

You take off slowly, lifting the ship to about 500 meters. On your screens, the wet launch pad drops away as the ship rises into the night sky. Controlling her through your neural link, you rotate the ship in place, panning across the docking yard and all the other craft currently in residence. Then you turn upward sharply and accelerate until she reaches orbit. You stretch your shoulder muscles as you feel her pulling away from Dreeva’s gravity, moving out into the openness of space.     

While you’re running things, Hiphop turns your way and asks sheepishly, “What's a Sikkar? I don't think I've ever heard that term before. Is he the hooded guy who got here just before me? Oh, and by the way, can I smoke on deck?"

 

Tenjee Turn 000012 Reply: Jantus     

"I was hoping you would know what a Sikkar was, there was no data on them in my computers, but that doesn't really mean anything". Pause briefly while I instruct the ship to move out of the planetary system where we can warp safely.     

"My guess is that he will stay sequestered in his cabin until we land, so I'm not really worried about it." I pull out my datajacks, unstrap my flight harness and turn my seat to face the navigator’s station, "It's fine to smoke on board the Nezbixx, as long as you have one for me." I flash him my cracked-sidewalk smile.     

"Outstanding work on the navigation console, Hiphop," I say while lighting one up (assuming he gives me one)  "Where did you pick up skills like that?"     

"The Sikkar is not the only question mark on board, I'm also unfamiliar with your race. Where are you from?"     

During the conversation, when we reach a safe point in deep space, I again switch on the PA. "Prepare for warp" I bark, and manually engage the warp drive, ripping space to shreds around us...

 

Tenjee Turn 000012: Hiphop     
     
Once the ship has reached orbit, Jantus begins to pilot it out deeper into space. He sends a couple of pings to local military-security patrols and slowly makes his way to the jump point you’ve plotted.     

As he’s doing so, he says, “I was hoping you would know what a Sikkar was. There was no data on them in my computers, but that doesn't really mean anything". He pauses briefly while instructing the ship to move out of the planetary system. "My guess is that he will stay sequestered in his cabin until we land, so I'm not really worried about it."     

He pulls out the datajacks, unstraps his flight harness and turns in his seat to face the navigator’s station. "It's fine to smoke on board the Nezbixx, as long as you have one for me." He flashes a cracked-sidewalk smile.     

After you give him a cigarette, he lights it up. "Outstanding work on the navigation console, Hiphop. Where did you pick up skills like that?"     

"By the way, the Sikkar is not the only question mark on board, I'm also unfamiliar with your race. Where are you from?"     

During the conversation, when the ship has reached a safe point in deep space, he switches on the PA system and barks, "Prepare for warp." He manually engages the warp drive, ripping space to shreds around the Nezbixx.

 

Tenjee Turn 000012 Reply: Hiphop     

"I'm Grentinian." I said with the practiced ease of one who has answered a question more times than they care to remember. "It's a swamp-covered planet that I don't remember very well since I left it when I was six. The city I was from sold me to a slaver for a ship with an FTL drive. The slaver later told me that it was non-functional and the ship itself was mostly just a burnt out husk. My people are desperate for technology since not many of them have the creativity to make their own. I'm sure I wasn't the first or last of my race who was sold for technology." I paused to take another hit from the smoke. “I learned nav computers and ship security from slavers and pirates over the next few years, but now I just freelance, whatever I can get. I'm glad you came along, there just wasn't much else to do on that god-forsaken planet."     

I let my information sink in and finished off the cigarette. "Not sure about the Sikkar though. I saw him in the bar, but didn't get a chance to get chatty with him. Hope he's not trouble..."

 

Tenjee Turn 000013: Jantus     

With the ship moving along at light speed, following the course laid in by your new navigator, the two of you chat. With the practiced ease of one who has answered the questions more times that he can count, Hiphop says, in answer to your question, "I'm Grentinian. It's a swamp-covered planet that I don't remember very well since I left it when I was six. The city I‘m from traded me to a slaver in exchange for a ship with an FTL drive. The slaver later told me that it was non-functional and the ship itself was mostly just a burnt out husk.” Hiphop chuckles to himself.     

“My people are desperate for technology since not many of them have the creativity to make their own. I'm sure I wasn't the first or last of my race who was sold for technology."     

He pauses to take another hit from the smoke. “I learned NAV computers and ship security from slavers and pirates over the years. Now I just freelance, whatever I can get. I'm glad you came along, there just wasn't much else to do on that god-forsaken planet."     

He finishes the cigarette, simultaneously studying the NAV console in that weird way...as if he were doing two things at once without any slow-down in either task. "Not sure about the Sikkar,” he says. “I saw him in the bar, but didn't get a chance to get chatty with him. Hope he's not trouble..."     

A short time into the flight your console goes off, indicating a nearby distress beacon.

 

Tenjee Turn 000013 Reply: Jantus     

"Damn," I mumble while plugging the jacks back into my cranium. "We are on a tight schedule, but we can't ignore a distress signal." I cut in the sublight engines and drop out of warp speed.     

"The trouble is every two-bit pirate knows we won't ignore it, so let's keep our eyes open." With that statement, I look at Hiphops bulbous eyes and wonder if I've just offended him. "I'm energizing the ship’s defensive and weapons systems."     

"Can you get a bearing and distance on that signal Hiphop?  Are there any other ships out here?"     

I again switch on the ships PA. "We are making a brief unscheduled stop to investigate a distress signal.  We will get back underway as soon as possible."     

I turn to Hiphop and in a low voice "If the Sikkar leaves his cabin, help me keep an eye on him"     

As the ship cruises to the origin of the SOS, I seal up my flight suit, all except the helmet, so I can jack in when necessary.

 

Turn 000003: Core Dump     

The days pass slowly...     

You manage to fix the pod's com panel within the first day. After that it's chess and stargazing. Your calculate your location at roughly half a day from Dreeva. The luxury liner on which you were working had dropped out of light speed before continuing toward Wiss in order to allow the passengers to take 3d holopics of a large, highly metallic asteroid that had been passing through the region. Tumbling along, it sparkled and shined whenever light played upon its craggy slate surface.     

You're considering shutting down completely to conserve power when the pod's com panel starts to bleep; a ship has come into range.

 

Tenjee Turn 000003 Reply: Coredump     

If this ship broadcasting an id, Coredump will attempt verify that it is not a Vinge ship out to pick him up and finish him off.  If it is an unknown or friendly id, I'll hit the distress signal.     

If no id is available, given the amount of time that has passed, Coredump will hit the broadcast button anyway.

 

Tenjee Turn 000013: Hiphop     

With the ship moving along at light speed, following the course you’ve laid in, you chat with Jantus, telling him of your home world and your past. The ship seems to function well. However, a short time into the flight your console goes off, indicating a nearby distress beacon.

   

Tenjee Turn 000013 Reply: Hiphop     

I checked the beacon and then asked Jantus to take a look...

 

Tenjee Turn 000014: Hiphop     

"Damn," Jantus responds while plugging the ship’s control leads back into his datajack. "We are on a tight schedule, but we can't ignore a distress signal. The trouble is every two-bit pirate knows we won't ignore it, so let's keep our eyes open." He gives you a sidelong glance and cuts in the sub-light engines. The Nezbixx drops out of warp speed and on the displays, you see space returning to normal, growing darker. The stars once again become twinkling pinpoints of light.     

"I'm energizing the ship’s defensive and weapons systems," says Jantus. "Can you get a bearing and distance on that signal? Are there any other ships out here?"     

Over the PA, Jantus says, "We are making a brief unscheduled stop to investigate a distress signal. We will get back underway as soon as possible."     

He then turns to you and says in a low voice, "If the Sikkar leaves his cabin, help me keep an eye on him."     

As the ship cruises to the origin of the SOS, he seals up his flight suit, all except for the helmet.

 

Tenjee Turn 000014 Reply: Hiphop   

I check for other ships in  the area and ask Jantus, "What are you going to do?"

 

Tenjee Turn 000004: Coredump    

The pod is rolling along through space, vast darkness above, below and to all sides...an endless gulf. By now accustomed to the pod’s constant tumbling, you hit the com switch, attempting to initiate voice communications with the ship that just slowed to sub-light speeds.     

As the pod rotates, you get a brief view of the approaching craft. At first it’s a tiny glint in the distance. But as you adjust your eyes, magnifying to the x100 scale, you begin to make out more detail.  The ship is apparently a light freighter. She is wedge-shaped and looks to have seen quite a bit of use, if the scoring and tarnishing along her sides is any indication. The entire vessel is only 150 feet long and 100 feet wide (at its widest point, toward the rear). It is a uniform slate gray with a red triangular crest painted on the nose.    

Before you can make out any other details, the pod continues its rotation, blocking your view of the oncoming ship.

 

Tenjee Turn 000004 Reply: Coredump    

Coredump hits the com switch and says, "This is Ecleese life pod to approaching craft. Requesting assistance. Please reply."     

Though I have a commanding voice by default (part of the foreman programming), I normally alter it to a deeper mellow tone to match my character. The metallic quality is only slightly noticeable, usually not over a com system.

 

Tenjee Turn 000014: Jantus    

As a dozen potentially threatening scenarios are racing through your head, the ship's com system chirps and a message comes through into the cockpit. An incredibly composed voice says, "This is Ecleese life pod to approaching craft. Requesting assistance. Please reply."    

That familiar feeling courses through you with icy suddenness--the blood-rushing buzz associated with those brief flashes of action that punctuate the long periods of calm in a spacer's life.     

Hiphop turns back toward the main body of the ship to check on things, then calmly looks back at you. Angling his head, he seems to be regarding the flashing com indicator with one bulbous eye.

 

Tenjee Turn 000014 Reply: Jantus    

I reach over and open the channel. "Ecleese life pod, this is Denuvian transport Nezbixx. What is the nature of your emergency? We are closing on your position. Please advise us of any hazards or threats in this region."

 

Tenjee Turn 000005: Coredump    

The response to your broadcast comes almost immediately. A deep voice echoes through the pod. "Ecleese life pod, this is Denuvian transport Nezbixx. What is the nature of your emergency? We are closing on your position. Please advise us of any hazards or threats in this region." The pilot sounds a bit wary.    

As your pod tumbles around again, you can see the Nezbixx standing off a ways from your location. Due the angle of your rotation, you are looking at the ship from an odd angle, but she appears to have come to a halt.

 

Tenjee Turn 000005 Reply: Coredump    

Coredump responds, "Nezbixx, this is Ecleese Pod One. I am unaware of any threats in the area. You are the first ship I've encountered. Limited sensor capability. Zero flight control. Low life support. I am adrift. Please assist."

 

Tenjee Turn 000015: Jantus    

Slowing the ship to a halt, you establish visual contact with the life pod. Your scanners indicate no life forms on board. Another transmission, an answer to your previous inquiry, comes only seconds later.     

"Nezbixx, this is Ecleese Pod One. I am unaware of any threats in the area. You are the first ship I've encountered. Limited sensor capability. Zero flight control. Low life support. I am adrift. Please assist."

 

Tenjee Turn 000015 Reply: Jantus    

"Stand by for grappling, Ecleese pod one."    

"C'mon Hiphop," while rising from my seat. "Let's move the coffee into another hold and bring that pod on-board."    

I rush down to the lower deck, casting a quick glance towards the Sikkar’s cabin, then start moving coffee crates into the smaller bays and sealing them off. "There are no life readings on that pod," I explain to Hiphop while we work. "So if it's some type of robot on board we may have salvage rights over it. If anything, we can probably salvage that capsule itself. Also, this gives us a chance to contain whatever is in that pod, and shoot it right back into space if it proves troublesome."    

When the main cargo hold is cleared, I seal the bay, depressurize the room and lower the ramp into the vacuum of space.    

I make my way back to the bridge, jack in to the control console and begin a delicate job of piloting the Nezbixx over the pod and swallowing it. "Ecleese Pod One, we are preparing to receive you into our main cargo bay. Please do not exit the capsule until we have sealed the ramp and pressurized the room."    

As soon as it is safely inside, I lock down the bridge and run down to the main bay. Peering at the capsule through the tiny viewport in the airlock, I slowly bring gravity up to normal in the chamber, and pressurize the room.    

I motion for Hiphop to follow, enter the cargo deck and head for the escape pod hatch. "Welcome aboard the Nezbixx." I attempt to open the pod.

 

Tenjee Turn 000015: Hiphop   

As if to reply with action, he reaches over and opens up a com channel.   
"Ecleese life pod, this is Denuvian transport Nezbixx. What is the nature   
of your emergency? We are closing on your position. Please advise us of any   
hazards or threats in this region."   

A measured voice responds immediately. "Nezbixx, this is Ecleese Pod One. I   
am unaware of any threats in the area. You are the first ship I've   
encountered. Limited sensor capability. Zero flight control.  Low life   
support. I am adrift. Please assist."   

Meanwhile you run a scan of the area. You detect no other ships, though   
there are a few large rock formations nearby. Though this is fairly   
routine, you know that the scanners might not penetrate the rocks,   
depending on their density and make-up.   

Jantus slows the ship to a stop. Through the screens scattered through the   
cockpit and navigator's station, you now have visual contact with the pod.   
In the vacuum of space, it is tumbling without stop. You wonder briefly how   
that would feel after four or five days.   

Jantus runs a quick scan. It seems to indicate no life forms on board the   
pod. Jantus looks at you sidelong. After only a second, he says, "Stand by   
for grappling, Ecleese pod one."    

Then, rising from his seat, he says, "C'mon Hiphop. Let's move the coffee   
into another hold and bring that pod on-board."   

The two of you rush down to the lower deck. Passing the Sikkar's cabin, you   
see no activity. In just a short while, you and Jantus are able to transfer   
the coffee crates into the Nezbixx's smaller bays. While working, Jantus   
says, "There are no life readings on that pod. So if it's some type of mech   
on board we may have salvage rights over it. If anything, we can probably   
salvage that capsule itself. Also, this gives us a chance to contain   
whatever is in that pod and shoot it right back into space if it proves   
troublesome."    

When the main cargo hold is cleared, the two of you exit the loading bay.   
Jantus seals it off and depressurizes it. Then, using a control panel, he   
opens the bay doors to the vacuum of space.    

The two of you make your way back to the bridge. Jantus jacks into the   
console and begins the delicate job of piloting the ship over the pod.   
After maneuvering for a minute, the Nezbixx swallows the pod. Jantus says,   
"Ecleese Pod One, we are preparing to receive you in our main cargo bay.   
Please do not exit the capsule until we have sealed the doors and   
re-pressurized the room."   

He punches a few pads on the console, locking down the bridge, then says,   
"Let's go." Soon the two of you are peering at the capsule through the tiny   
view port in the airlock. Jantus slowly brings the gravity up to normal in   
the bay and re-pressurizes the room. Then he opens the door to the bay and   
the two of you enter.    

"Welcome aboard the Nezbixx," Jantus says. He reaches to open the pod.

 

Tenjee Turn 000015 Reply: Hiphop   

"I gotta question," I asked as we entered the cargo bay. "If it's just a mech, and there are no life-forms, why did it bother telling us it's life support systems were low? Couldn't a mech survive almost indefinitely without the normal life support...?"

 

Tenjee Turn 000016: Jantus   

You and Hiphop have repressurized the cargo bay and have entered. Standing   
in front of the pod, you imagine that it was intended for four or so human   
sized occupants. It is little more than a tin can. Except that it's not   
even metal, but a super tough, super lightweight plastic. The pod is   
gunmetal gray and features one tinted view portal; a translucent pane   
through which you cannot see.    

There is a release bar fitted into the face of the door. You're about to   
crank it back to open the pod, when Hiphop says, "I gotta question. If it's   
just a mech, and there are no life forms, why did it bother telling us its   
life support systems were low? Couldn't a mech survive almost indefinitely   
without the normal life support...?"

 

Tenjee Turn 000016 Reply: Jantus   

"Unless it considers power as life support." I say, and release the pod hatch.

 

Tenjee Turn 000006: Coredump   

Some time passes after your last communication with the Nezbixx. Through the pod's tinted portal, you can sometimes see the ship. On one of the pod's rotations, you note that she is moving closer. A rotation later you see that she is almost on top of you. Then space goes away as the open mouth of the Nezbixx's cargo bay swallows the pod.    

The bay doors slowly pull upward into place beneath you and lock. Artificial gravity gradually pulls the pod down to the floor of the bay. Immediately your enclosure begins to hum with the deep vibrations of the larger vessel. It is a comforting sound.    

Through the small, upturned portal (which you suspect is only transparent from your direction), you can see two spacers standing two meters away from the pod. One is very large and blue-skinned, wearing some sort of fine, black chain mail. There are neural datajacks protruding from his head. The other is also large, but is green. He has bulbous eyes and looks amphibian. They seem to be discussing the pod, but you cannot hear them.   

There is a release bar on the inside of the pod door. 

 

Tenjee Turn 000006 Reply: Coredump   

Coredump replaces all of his tools, bangs three times on the pod door, turns the release bar and tugs the door inward (assuming that's the way a spacepod door would open ((vacumm sealed and all)).

 

Tenjee Turn 000007: Coredump   

You easily pull the door aside and emerge from the pod. Standing in the cargo bay, you are face to face with the two spacers who have “rescued” you.

 

Tenjee Turn 000007 Reply: Coredump  

Coredump, climbs out of the pod and states, "Greetings. Coredump, at your service. I suppose I am in your debt." He holds his hands away from his sides in a casual but mechanical gesture,  that illustrates he is carrying no obvious weapons.  

He examines each being closely.

 

Tenjee Turn 000017: Jantus  

Just as your hand reaches the release bar, someone from inside the pod bangs three times hard on the inside of the door, as if to signal you. Then the door swings inward.   

From within, a very broad-shouldered mech climbs out into the bay. Standing before you, it is apparent that the thing was once an NZ-34 heavy equipment mech. It states, "Greetings. Coredump, at your service. I suppose I am in your debt." The mech holds its hands away from its sides in a casual but mechanical gesture, illustrating that it is carrying no obvious weapons.   

Given the circumstances and the articulation of its greeting (very odd for the normally imbecilic NZ-34), you suspect that it been heavily modified, perhaps even to the point of sentience (and thus legal citizenship). It is bipedal and human-shaped, though extremely large. The skin is metallic gray and has been pseudo-organically contoured in places.   

It examines both you and Hiphop closely, its eyes moving independently in their sockets

 

Tenjee Turn 000017 Reply: Jantus 

"Welcome aboard the Nezbixx. I am Jantus and this is Hiphop," motioning towards the amphibian. "We are currently en route to the Wiss system under a tight deadline. 

"I am curious to find out how you got out here. 
”How long have you been in that pod? 
"What happened to the Ecleese? 
"Are you sentient?  If not, who do you belong to? 
"What is your function? 

While firing questions at him, I look the pod over to see if the systems on board the Nezbixx can be used to recharge it.  

"Please join us in the galley in a few minutes so we can learn a bit more about each other."  

I head back for the bridge, unlock the consoles, and get us back underway.

 

Tenjee Turn 000016: Hiphop  

"Unless it considers power as life support." Says Jantus. Just before his hand reaches the pod’s release bar, however, someone from inside the pod bangs three times hard on the inside of the door, as if to signal. Then the door swings inward.  

From within, a very broad-shouldered mech climbs out into the bay. Standing before you, it is apparent that the thing was once an NZ-34 heavy equipment mech. It states, "Greetings. Coredump, at your service. I suppose I am in your debt." The mech holds its hands away from its sides in a casual but mechanical gesture, illustrating that it is carrying no obvious weapons.   

Given the circumstances and the articulation of its greeting (very odd for the normally imbecilic NZ-34), you suspect that it been heavily modified, perhaps even to the point of sentience (and thus legal citizenship). It is bipedal and human-shaped, though extremely large. The skin is metallic gray and has been pseudo-organically contoured in places.   

It examines both you and Jantus closely, its eyes moving independently in their sockets

 

Tenjee Turn 000016 Reply: Hiphop 

Odd, I thought to myself.  "There's something you don't see everyday," I whispered to Jantus. 

“Anyone else on board?" I asked it casually.

 

Tenjee Turn 000008: Coredump

The blue-skinned being says, "Welcome aboard the Nezbixx. I am Jantus and this is Hiphop," motioning towards the amphibian.”

"There's something you don't see everyday," Hiphop whispers to Jantus. Then he asks you, “Anyone else on board?" 

“No,” you tell him. “Only me.”

Jantus says, "We are currently en route to the Wiss system under a tight deadline. Please join us in the galley in a few minutes so we can learn a bit more about each other." He looks over the pod again, then heads for the front of the ship.

You follow Hiphop to the galley. Shortly thereafter, Jantus rejoins you.

 

Tenjee Turn 000017: Hiphop

Jantus says, "Welcome aboard the Nezbixx. I am Jantus and this is Hiphop." He motions towards you with one large blue hand.

"There's something you don't see everyday," you whisper to Jantus. Then you ask the mech, “Anyone else on board?" 

“No,” Coredump replies. “Only me.”

Jantus says, "We are currently en route to the Wiss system under a tight deadline. Please join us in the galley in a few minutes so we can learn a bit more about each other." He looks over the pod again, then heads back for the bridge.

You lead Coredump to the galley. Shortly thereafter, Jantus rejoins you.

 

Tenjee Turn 000018: Jantus

Regarding the mech, you say, "Welcome aboard the Nezbixx. I am Jantus and this is Hiphop." 

"There's something you don't see everyday," Hiphop whispers to you. Then, in a louder voice, he asks, “Anyone else on board?" 

“No,” Coredump replies. “Only me.”

You tell Coredump, "We are currently en route to the Wiss system under a tight deadline. Please join us in the galley in a few minutes so we can learn a bit more about each other." You look over the pod again, then head back for the bridge. 

Hiphop leads Coredump to the galley. Shortly thereafter, with the ship once again underway, you rejoin them.

 

End of Phase One

 

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