|
Deal with the turret and camera, then down the ramp and run to the west wall. Jump over the points where the beams intersect then head south down the tunnel. When the generator alarms sounds pull back for safety. Walk up to the generator and check the hologram messaging station. So it begins, the first of several conflicting goals. Secondary Objective:
The hatch behind the blown generator leads to some baby karkian infested maintenance tunnels. Before you head off look west for two valves to shut off the steam. At the end of one of the maintenance tunnels are some rockets. Head north from the blown generator. Disable the security bot. Follow the tunnel around to the camera. Run past it. When the camera settles it should be pointing down. Avoid it and open up the hatch to the recreation room, check your notes for the code. Clean out the room and be sure to read the datacube by the body on the Ping-Pong table. Exit and turn right. Run north and enter the crew quarters. Take what you like. Use the code obtained to open the sleeping man's bunk. Grab the nano key and exit. Turn left and follow the tunnel around to the guarded area. Use your key ring to open the door for sector #3 access. Close the door behind you. Move ahead and glide right to grab few things. Summon the lift then cloak or combat your way past the troops and take the lift down. Check the hologram messenger for some info from Tong and another objective. Secondary Objective:
This area is tricky initially. Guards patrol the catwalks above you and assorted beasties roam near the fenced water area to the west. For now, raise the forks on the forklift to your right. Stand on the forks and enter the grate to the north. Sneak up the first flight and head out to the catwalks. Quietly disable the two guards then return to the stairwell. Primary Objective:
Up another flight then subdue the MiB. Outside is another guard patrolling a catwalk, and the ladder southeast of the mechanic leads to a sniper. Read the datacube in the last room on the third floor, check the body floating in the tank just outside for goods and use the ladder to reach the roof. The datacube up there is useful. Using the catwalks, kill the various creatures in and around the water filled area to the west. Also, nail the two spider bots hovering around the entrance to the reactor lab due north. Head back to the room where you found the mechanic. Use the security terminal to gain access to the reactor lab as well as an augmentation upgrade canister. If the door leading to the stairwell hasn't opened by now you can drop atop the steam emitting machine safely to reach the ground. Head west and enter the green water filled area using a hatch to the right. Under the floating body read the datacube and grab the nano key. Run west into the reactor lab. Get past the reactors and up the ladder to the control room. Talk with the tech then return to the stairwell and punch in the code to access Aquinas Hub Access. Enter. Smashing the window to the east gives to access to a dead man with a few things, a good sniping position on one of the guards, and a hatch to drop in on the commando below you. Or, head south and take the ladder down by the stairwell. Its a bit trickier since you may have to handle the commando, a trooper, and two greys at the same time. Either way, enter the Aquinas Hub and take the lift up to the top. Talk with Helios and get another objective. Secondary Objective:
Take the lift back down but prepare for a fight. Three commandos come down the stairs and two troops with a MiB arrive by a tram to the south if you look. If you don't look they don't come. Should the tram arrive and you have the Run Fast aug, use it to head down the tunnel and jump across to the other side for some great items. Head back out to the ladder by the stairwell and turn left. Take the stairs all the way to the bottom, pausing only to drop some explosives on the large spider before reaching bottom. The explosives locker code opens the hatch you'll run across about half way down the stairs. When you reach bottom, look behind the stairs for goods but beware the green evil. Enter sector #4. |
||||||||||||||||||||