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Just Great. Trapped in a cell, all your goodies confiscated. Not even a candy bar to snack on. No matter, chat with Anna if she lives then walk to the exit and you'll receive a message from a new friend. Primary Objective:
Wait for it then duck under the cell door as it opens and turn right. Let the guard get up and move away from his desk before grabbing the baton from atop the crate. Use it to smash the crate containing the riot prod. Funny how a detention center has all these weapons laying around. Read the datacube on the desk and use the code to open all the detention cells. Hide in one when the guard returns and file a complaint. Check all cabinets, bodies, and detention cells. One of the captured NSF will offer to join you. The filing cabinet has some goods, the locked one contains a multitool though it didn't seem worth the trouble getting it. Leave the detention area, hiding underneath the camera to track its position before moving to the exit. At the exit I like to shut the door using the code acquired so I don't have to worry about the camera going off when I walk past. Primary Objective:
Secondary Objective:
Whether Paul lives or not, you have to meet him. From the Detention entrance head north and around the curve to the Command Center. Carefully walk out then turn around and take the passage on your left leading to the Nanotech Lab. Talk with the doctor in the hallway then go past the Nanotech Lab and around the corner. Walk slowly until you hear the conversation start. When officer stud leaves the office he'll begin a patrol route. Take him down when he turns his back, then give the secretary the night off. Head north and quietly climb the steps and knock out the next guard. Go back down the steps, head south, and climb the stairs there. Read the datacube on the table. There are several ways of entering MedLab, as always brute force is an option, lockpick the grate on the north wall to sneak in, or push the button unleashing the karkians in the secured area. As long as there is a body to snack on the beasts will completely ignore you. Better run in before they finish eating otherwise you won't be able to search the bodies for weapons. In MedLab read all the datacubes and either talk to Paul or get close to his body. Leave MedLeb. Don't worry too much if the wee beasties are romping, for whatever reason they will not enter MedLab nor climb the stairs after you. Return to the Nanotech Lab and enter the second entrance on your left. Quietly reach the steps and climb up them a bit. Wait for the guard topside to walk past and pause to stare out the window before taking him out. Return to the ground floor and work on the other guard or stay topside and deal with him there. A MiB will probably come running from the office area. One tranquilizer dart is enough. While you wait for it to work hide by opening one of the many grates along the floor until he calms down. Search the MiB and grab his nano key then head back to the office area. Search everything, use your key ring to open two of the locked cabinets in the filing cabinet. The third MUST be picked to read the datacube. I say must because the login/password it contains will be used for the rest of the walkthrough. Lets try it out on the nearby computer to disable the stasis field on the augmentation canister and to read email. One message in particular gives us the code to the armory, our next destination. Optionally, look to the northeast for a vent cover, open it and go exploring but beware the greasel. Leave the Nanotech Lab, turn left, and proceed to the Command Center. Three guards patrol around the outside and one patrols inside. In addition, there are two dogs that handle the areas on the side opposite of where you are. You should have sufficient fire power to handle them all. Enter the Command Center and collect the goods. Optionally, use the PSherman login you got back in the Nanotech Lab to disable all cameras at the security terminal. Proceed to the Detention Area.
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