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Down the steps. Turn left and sneak down the next flight. Turn right and head west into the engine room. About halfway in turn north and cross to the bridge keypad control. Check the screen shot below to get a better idea of its location. Use the number obtained from an earlier datacube to lower the bridge. Climb up and cross the bridge. Quietly climb the ladder and knock out the three sailors. They all carry tranquilizer darts. In the corner is a security terminal. Use the root login and password obtained earlier to disable everything. Head back down the ladder and into the other room. Smash the window and crawl out across the pipe heading west. Hop down into the corner. Grab the goodies, stack the boxes to form an escape route, then blow apart the first of five tri-hull welds. Move north to the other corner and blow apart the second weld. Head east by southeast out of engineering into the long hallway that runs north to south. Proceed to the south end, turn left, and head to the end. Close the door if its opened, then use the root login on the terminal to disable more cameras. Enter the room and subdue the guards. More may appear above you on the catwalk from a connecting hallway. Watch for them as you work. In the northwest corner is the bilge switch and computer control. Flip the switch. Use the root login to reverse the pumps. Detonate the third tri-hull weld in the southeast corner. For some additional goodies, get onto the small catwalk overhead in the southeast corner. Check out the screenshot below for tips. Leave the bilge room by climbing the steps in the northwest corner and walking down the hall. Another security terminal to consider about halfway down. Keep going, turn right then open the door. Don't cross into the electrical beams, just turn right and login to another security terminal. Do not open all the doors just yet, the guards at the other end of the walkway may notice you. Climb down the ladder and exit northwest to find the maintenance guy. Chat with him then grab the nearby multitool and nano key. Primary Objective:
You won't earn any points for this objective and it will soak up some multitools. To complete it access electrical panel #1 in the southwest corner of the electrified room. Panel #2 is found under a grate east of panel #1. The fourth tri-hull weld is in the northeast corner of the electrified room. You do not have to disable the electricity to destroy it, just hurl a LAM in that direction to blow it up. If you disabled the electricity climb the ladder in the northwest corner then cross the walkway heading east. Open the door, retire the two guards then smash the windows to snipe away at the guards protecting the helipad. Or, from the grate used to reach panel #2 is another grate in the darkness further east. It will put you under and behind the helipad. Two guards patrol the pad with two more protecting the interior of a small barracks built out of the base on which the helicopter rests. Handle them, grab what you like. Now blow up the last tri-hull weld, its on the middle of the east wall. Exit the ship by running west out the door in the middle of the west wall. At the end turn right and run to the repairbot. Turn left, left at the next corner. Halfway down turn right into engineering, then left. Up the stairs and out the exit. Run out onto the deck of the ship and head to the stern (west) end and jump off. Primary Objective:
Swim north and climb the ladder. Enter the door slightly to the left. Climb the ladder and trace your steps back to the roof. Take the chopper. Primary Objective:
Enter the cemetery. To your right is the gate keeper shack. Kill him now, or kill him later. Keep reading to understand why. Move west, grab the bioelectric cell from the open grave. Head southeast and open up Bill Iberg. Explore. North and slightly east of him is another open grave. Go all the way down and enter through the secret backdoor to Dowd's crypt. Talk with Dowd. Primary Objective:
Look everywhere. Many of the crypts contain goods, and the Dowd name plaque to the south hides a safe containing an augmentation upgrade canister. As you leave the crypt things get interesting. Primary Objective:
From the main crypt entrance, the gate keeper's shack is southeast. As you enter it, the bookcase in front of you hides the EM field generator. Either chop it, blow it, or open it using the keypad behind the picture to your left. Destroy the generator then get outta there. If you chose to do this in advance, the only thing to worry aout when MJ12 arrives is meeting Jock and boarding the helicopter. Thanks to the following agents for their contributions: MoonSammy for realizing 80's songs with phone numbers make good lock codes. |
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