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Creeping in the Catacombs

Primary Objectives:

  • Make contact with the Illuminati in Paris, where the former Illuminati leader, Morgan Everett, is rumored to be in hiding.

Snipers, head to the edge of the roof and go to work on the three MJ12 commandos down below, non-snipers will have to deal with them later. Head northeast to the roof top shack. "Open" the door and turn on the light inside. Read the book to get the lift code then take it down to the bottom. Alternately, you could try working your way down the other shaft. Watch your step. At the bottom of the working lift climb the stairs heading north and follow the path until you find the odd woman. Speak with her but don't leave just yet.

Secondary Objective:

  • Kill the four greasels in the sewers, then inform the frightened woman who lives in the apartment ruins.

Climb the stack of stuff near the southeast corner. Walk across the beam and onto a narrow ledge that runs around the top of the room. From there move south to the hidden stack of goods. Leave the women and keep going down until you hit bottom. A window looks into the radioactive room and nearby is a hazmat suit. Punch in the code for the door and cross the room heading to the exit in the northwest corner. Alternately, send the working lift back up then crawl into the passage. It has two exits, both of which open up into the radioactive room. The locked exit is closer to the northwest exit where you need to go than the other. Out the other side, wave "hi" to the repairbot, the proceed down the ladder. Kill the greasels, there are four total. Return to the odd woman and talk with her.

Try to restrain the urge to shoot the woman. Head back through the radioactive area, into the greasel area, and exit up the ladder on the west end. Three MJ12 commandos patrol topside. Knock 'em down then search them, one has a nano key that's somewhat useful. Remember building #14? Its entrance is southwest of where you popped up. Inside, turn right, then left up the stairs. Break into the locked case to read the datacube and grab the nano key. Use the login to access a nearby security terminal. Go all the way to the bottom to find some munitions. Grab the nano key from the cart. Head back up and enter the locked office, its at the end of the hall due west of where you entered the building. Open it, and read the datacube under the desk for an ATM account. Answer the phone if you feel brave. Leave building #14. Turn left, then left again to enter the metro. At the base of the ramp a dealer is on your left. Speak with him.

Secondary Objective:

  • Kill the three MJ12 soldiers in the metro station next to the underground mall. Report back to Defoe.

Actually, there are only two soldiers, three if you count the security bot. Two methods of handling this are to either take 'em head on or sneak. Sneakers might like to investigate the vent beneath the blinking light north of Defoe. Dispose the two MJ12 troopers. In the office area behind them hack the security terminal to disable the camera. Read the public terminals on your way out.

Return to Defoe to complete the objective and get some discounts. On the west end are two ATMs. Use the pin code found earlier to get some credits. Leave the metro and head straight across to the catacomb entrance. If you don't have the key head around back on the east side. Break apart the boarded entrance to enter. Walk down the spiral stairs. Plot a course to Bunker #1. Check your map for details, its pretty straightforward. One suggestion: whenever possible, crouch into the narrow openings and crawl around. For example, there is one north of your starting position. Also, try to lure the guards back to these spots, they have problems shooting when you hide there. When you reach the entrance of Bunker #1 use the loose brick under the wine bottle or lockpick to open the entrance due south. Head to the middle and talk with Chad. Don't bother opening Chad's cabinet unless you really like Shakespeare.

Secondary Objective:

  • After the rescue attempt, inform Chad of the hostages' fate.
  • Protect the hostages as they try to make it back to Silhouette's bunker.
  • Free the members of Silhouette bring held in Bunker #3.

Cacophony in the Catacombs -->