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Upon entering the hangar is where the plot starts to twist. Don't shoot anyone, just find Paul and talk with him. Under the 747 is a flight mechanic who like so many people in this universe has stuff to sell. If you head to the tail of the big bird you'll find two open trailers containing crates with goodies. Head back to the nose of the plane and climb aboard. Inside turn left and find the stairs. Go up and move to the northeast corner of the Communication Center. Get the nano key then go down and head to the aft of the plane using your key ring to open the locked doors along the way. Talk with Lebedev. Anna Navarre will appear and talk with you as well putting you in a position of conflicting interests. Your three options are two kill Lebedev, leave, or assume command by killing Anna. Primary Objective:
Before you leave him look under his bed for a datacube and read it. Find the stairs again but go down into the Cargo Bay. Punch in the code you just got to deactivate the stasis field on the augmentation canister. Leave the 747 and return to the airfield through the barracks. Before hoping aboard the helicopter its time to do some clean up. All around the airfield you'll notice Security Towers, the concrete structures fronted by two cameras and two turrets. With UNATCO on the scene, the security grid as been disabled making these towers safe. At least one of the guards you clobbered in the process of getting here had a nano key to open all the towers. Its worth checking all of them out, they have many goodies. Another place to look over is a ladder on the side of some crates you passed on route to the barracks, due west of the East Gate in fact. Check the pic below for an explanation. Run over to the helipad and chat with Gunther. If you just have to have everything before you leave look at the southeast end of the helipad for the generators. The crates behind the fence and the dance electric contain items. Hop aboard the helicopter to return to UNATCO HQ. Primary Objective:
When you reach UNATCO HQ Manderley will be pleased or pissed depending on how you handled your orders. As always, talk with everyone, visit every department and office. Some of the not so apparent items include a weaponmod: recoil underneath JC's desk and a weaponmod: reload hidden in the lower left corner in the bathroom behind Manderley. Definitely check out the closet in Medical, it contains an augmentation canister. Primary Objective:
As you hop aboard the helicopter yet another plot twist emerges, to be resolved back in Hell's Kitchen. Thanks to the following agents for their contributions: Eric and Steve for killing Anna, JkJames for a medkit and pinball madness, Joshua for noticing the nano key opened both doors on the second floor, DJ Vortex's weapon mod discovery, and Whiplash for trick jumping. Mom, why does hell smell like a hooker? -->
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