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New York City - Hell's Kitchen (pt. 3)

There are three guards to deal with. Thankfully, these are the only ones to deal with in this area even if they become alerted to your presence. After disposing of them all enter the office at the end of the bridge. Read the datacube under the table. Leave the room and turn right. Follow the wall to a security terminal. Login and disable all security cameras, then rotate the bridge. For those who just gotta have it all, I'll point out that where pipes that pour "water", atop one is a bioelectric cell, and further down is another with a weaponmod: accuracy.

If you have some multitools this is worth doing. From the security terminal climb down the ladder and access the security terminal behind the crate. Use it to open the door. As you continue just crouch to avoid all the security beams until you reach the end. Use a multitool to override the keypad and enter the next area of the sewer. Slosh north and climb the ladder. Don't worry about breaking the beam, the turret will not find you in time to do any damage. In this little hideaway are two bodies and a lot of stuff. Return to the bridge then cross it.

Climb down the ladder on the other side. Only one guard to deal with, then proceed past the door down the passage to the next area. There is one guard on duty behind the keypad locked door. Despite the door he may become alerted to your presence. Once you have gotten past the door crouch to the other end of the platform to access a security terminal. Shutdown all remaining cameras.

Examine every room in this area. Only two guards ever patrol the main part, while two more are in a barracks of sorts to your right. When they have been subdued examine everything. Talk with Ford Schick but before you leave use a multitool or two to open the one keypad locked room. Inside you will find militia paradise. With everything secure, free Ford Schick then return to the surface. Talk with Smuggler again, buy anything you like then head back to the subway entrance.

From the subway entrance, head west to the big shoot-out area. This time, enter the building labeled Osgood & Sons Warehouse. If the door is not open, fire some shots under the partially open loading door. A member of the NSF hospitality team will arrive shortly to greet you. If that doesn't work, look around the side for a bay window that you can smash to enter. Inside Osgood are two doors. The one locked with a keypad contains the all important augmentation upgrade canister. Exit out the other door.

Alternately, from the bay window you can climb in and go downstairs. Get past the security beams and you will have access to an elevator leading to the warehouse district. If you talked with everyone in the bar you should have a code for the door. Also of interest are some rockets hiding behind the pipes near the elevator entrance. Oh, did I mention that you can also get to the elevator by pushing aside some large crates at the back of Osgoods?

Grab the small metal crate to step atop the stack and walk the plank to the opposite side of the fence. Disable the LAM and climb the ladder. Turn left and carefully climb down the ladder to the fire escape. Smash the window and climb in. Knock the wooden beams off the door and enter. Go back out to the fire escape and work your way down until you land on a rooftop. One guard patrols the part of the roof to the north. Move to the west end and climb the ladder. Don't rush or you'll be caught by the guard patrolling the area on your left near the top. Educate him, then head to the north end of the roof. Below and to your left is a roof patrolled by another fun loving NSF. Best to knock him out, then cross north to the next roof using the billboard. Take down the next rooftop desperado and continue north to the stainedglass ceiling. Break it and hop down. Explore. Smash the window on the west side of the building and climb atop the crates to get out onto the fire escape. Climb to the bottom of the fire escape, drop onto a roof. Hop to the roof north of here, then move west up the ladder to the NSF generator building. Keep looking to the left for the guard that patrols this roof and deal with him.

Move to the north end of the roof and climb down the side. Turn left and climb down again. Open the door by the ladder, lockpicking works best. Be cautious as you enter the room, two guards cover this floor and will stop in front of the windows of this office while on patrol. Access the computer and use it to shutdown the generator. If you don't have the login or hacking skills, shooting the explosive barrels and crates on the floor below will get the job done too. Return to the roof and chat with Gunther. If you still want to explore the warehouse before leaving I'd suggest tripping the alarms and making noise. Then, run back to Gunther and let him take care of things. In a computer room below the generator containing an augmentation canister in the safe. This is the Run Silent/Run Fast aug and definitely worth getting. Find it by reaching the ground floor and taking one of the ramps into the basement. If you see green toxic gas, the canister is in the office just west of it. Leave on board the helicopter.

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