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Primary Objectives:
Ah, HQ. Time to relax and score some easy swag. Once again visit the SATCOM bunker west of the helicopter pad. Proceed into HQ. Try to chat it up with the creepy weirdos then head on in to level 1. Visit both offices on level 1. Go to level 2 and enter your office on the east end. Read your email. Exit and turn right to enter the conference room. The locked cabinet contains a weaponmod: recoil. Head for the break room to read up at the public access terminal and hack the ATM for some funds. Leave and enter the reception area for Manderley's office. While you wait move up to Manderley's office door to listen in on the meeting. As the government official leaves try talking with him. Enter Manderley's office. Primary Objectives:
Secondary Objectives:
Climbing out of the secret compartment is a bit difficult. Thankfully there are some "invisible ladders" around the edges of the compartment opening. Just jump and move in the direction of an edge. You'll have to tip your nose to the ceiling to clear the lip of the compartment edge. With everything secured, leave HQ and use the helicopter to return to Battery Park. Thanks to the following agents for their contributions: Jordan for medkit recovery, John for spying on interrogations, Zan Thrax for finding free medical care, William for finding more money, Zan Thrax and everyone for alternate hotel routes, Jeff for his priceless tip on drug dealing, and everyone who insisted on saving a multitool by stacking boxes in Smuggler's place. |
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