Witchboy's Cauldron
April 2nd, 2002
At the Game Developers Conference

The GDC is at an end, and ION Storm has been kind enough to post the Power Point files for the various presentations given at the conference by members of the company on their website. Among those posted is the file from a speech by the witchboy on the topic of "Systemic Level Design": an overview of said methodology of design compared and contrasted with "special case" design, with examples take from Deus Ex and various other games.

Check the file here (requires PowerPoint Viewer) or view it in HTMLize format here.

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Travel Log - Melbourne

Freeplay 2004

GDC 2004: Emergence

Orthogonal Unit Differentiation

Systemic Level Design

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Sacrifice Review

Features Without Interface

Transcendent Moments

Half-Life review

Worlds Apart

Distinct Functions in Game Units

The Future of Game Design

 

 

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Content ©1998 Harvey Smith (aka Witchboy)     Design ©1998 TheZealot