Witchboy's Cauldron
  October 16th, 2001
IGDA Speech

New addition to the Articles section: witchboy's keynote address of the game track at the Multimedia International Market, in Montreal, October 2001. Read it here.

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Articles

Travel Log - Melbourne

Freeplay 2004

GDC 2004: Emergence

Orthogonal Unit Differentiation

Systemic Level Design

Travel Log - Hong Kong

Sacrifice Review

Features Without Interface

Transcendent Moments

Half-Life review

Worlds Apart

Distinct Functions in Game Units

The Future of Game Design

 

 

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Content ©1998 Harvey Smith (aka Witchboy)     Design ©1998 TheZealot