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Archive
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Travel Log - Melbourne
Freeplay 2004
GDC 2004: Emergence
Orthogonal Unit Differentiation
Systemic Level Design
Travel Log - Hong Kong
Sacrifice Review
Features Without Interface
Transcendent Moments
Half-Life review
Worlds Apart
Distinct Functions in Game Units
The Future of Game Design
Content ©1998 Harvey Smith (aka Witchboy) Design ©1998 TheZealot