Witchboy's Cauldron

Witchboy Goes to Honk Kong

Day Five -- Travel Day

I had breakfast with Holt (by accident), then went out for some last minute shopping before packing. I wanted to go to Sougo(?) to hit a place referred to as the Japanese Megastore, but I ran out of time. I had a good time talking to Holt and spent a lot more time at breakfast than I would have otherwise. (Eventually, I would make my airport gate in HK with 11 minutes to spare before "gate closed" time.) So, rushed, I used the hotel shuttle to get back to the airport and skipped the megastore. (Damn. I've been looking for this particular pair of shoes...I dragged Doug and Bernie into a dozen shoe stores across HK.)


The shuttle bus wove through downtown through the corroded, peeling buildings away from the convention center, stopping at other hotels. I finally saw someone walking a dog on a leash.

If I had used the train, as I initially wanted to, I would have missed yet another awe-striking view -- the HK dockyards. The shuttle bus crossed two bridges and passed near another, and I thought all three were nearly as impressive as Golden Gate. Just as I was wrapping my mind around that, I noticed the dockyards. It seemed to go on for miles: Massive freighters and thousands of colored shipping crates (the ones pulled by eighteen wheeled trucks). Sometimes the crates were stacked 20 high, towering like buildings. Just as I was wondering how the workers stacked them, I saw a fleet of bizarre orange vehicles. They consist of four tall, stilt-like legs of rusted metal. At the top, there is a small cockpit for two drivers. A crane can be dropped from the belly of the cockpit down to grab the crates and life them a hundred feet off the ground. The stilted orange loaders are mobile too -- there are wheels at the base of each leg. Jules Verne came to mind as I watched. (Someone later told me that these cranes inspired Lucas to include the AT-AT in Empire Strikes Back.)

Words cannot do justice to this dockyard--Houston is a city of something like four million people and it does a significant amount of business, including a lot of petrochemical industrial shipping stuff. But the dockyard that gives access to HK's Victoria Harbor just completely dominates anything similar that I've ever seen.


It's really rare to be presented with a view that just defies experience. In HK, this happened three times. The word city is inadequate. The place is unbelievable. Vibrant, chaotic, yet weirdly ordered, vertical beyond belief, ancient, yet ultra modern, and completely jammed with activity around the clock.

I'm really thankful that the GTEC staff invited me to HK. Their conference could eventually be very important. Special thanks to Doug and Bernie, who (like Jason in Montreal) were psyched to show me around.


P.S. The final hours of the trip home were grueling. The in-flight movies were Tomb Raider, Planet of the Apes and Serendipity. (I watched the latter, which was interrupted like 23 times by bad turbulence warnings from the captain.) HK's airport was a dream of clarity, well designed. Meanwhile, I now hate the airport at San Francisco. As bad as it was, the airport at Phoenix should be bombed from orbit. I could list about a hundred major 'bugs' that they should fix. Also, I finally got searched: All my bags taken apart, removal of my shoes, everything short of a strip search.

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Travel Log - Melbourne

Freeplay 2004

GDC 2004: Emergence

Orthogonal Unit Differentiation

Systemic Level Design

Travel Log - Hong Kong

Sacrifice Review

Features Without Interface

Transcendent Moments

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Worlds Apart

Distinct Functions in Game Units

The Future of Game Design

 

 

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Content ©2003 Harvey "Witchboy" Smith     Design ©1998 TheZealot