This will explain the basis of the mod,
point, objectives, etc...
Maps:
The maps will be realalistic settings, such as cities or neighborhoods.
The scale of the maps will be giant in order to prolong gameplay. In these
maps you will find places to camp or to break into and claim.
Teams:
The teams will be created in-game by players currently playing. You will
be able to recruit / be recruited. There is no *real* set objective, you
can arrange attacks on your enemies(killing an enemy earns you money),
or defend the territory(defending territory earns money), or even remain
underground only to come out and assassinate specific members of enemy
teams(killing an enemy teams leader gives you assassination credit, more
money).
Stores:
Stores are no-kill zones. You will zone into a shop by going through
one of the doorways of the specified building. To buy cars, you will need
to find a dealership, to buy weapons and armour, a weapon store, etc...
Your money will be time and kill based. Per second you gain 1 credit,
per kill you gain 500 credits. Dieing will make your credits drop 20%.
Money:
Money us gained by the following:
- Killing an enemy player ($500 earned)
- Killing an enemy team leader ($800 earned)
- Holding a capture point ($100 earned per 5 seconds)
- Players earn $1 each second in-game
- Blowing up cars ($200 earned)
*** Later Version***
- Planting the bomb and a successful explosion at specified locations
($2000)
- Forming Alliances ($50 earned per 5 seconds)
- Declaring Conflicton ($100 earned per 5 seconds) (Both conflictors earn
money)
Realalism:
The mod will be fairly realalistic, damage is moderatly realalistic,
player speed and jumping is realalistic, and weapons are realalistic(will
include reloading, and a new recoil and aim system). A night and day system
will be added, light switches, and on a later version random weather (rain
/ fog / thunderstorm / etc).
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