Cairo - Now With 20% More
Carcinogens
"A person should
not believe in an -ism, he should believe in himself."
- Ferris Bueller, Ferris Bueller's Day Off
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If you arrived by helicopter like I did, feel free to chat with
it. To the northeast a multitool sits atop the railing. In
the northwest corner are some boxes. If you can jump atop them and
then to the opening you'll find a sniper rifle and binoculars.
But the fun doesn't end there. Keep going down the steps and disable
the security beams. Enter the room.
Primary Goal: [Order] Report to Billie.
In the room you'll find bread and a combat knife. An emp
converter mod is on a bench and two ammo clips and a spiderbomb
lie in a basket on the floor. Return to the helipad. Go west then
up the ladder. the locked locker contains a medkit and stun prod.
Sitting atop the locker is an energy cell. Read the datacube
on the railing. Climb down both ladders to the bottom.
Primary Goal: [WTO] Nassif Greenhouse: Destroy
Walk straight ahead. Talk to everyone. Snag a medkit from
behind the coffee counter. Talk to the Manager.
Secondary Goal: Coffee Wars: Bribe NG's Manager
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If you're
going to steal things DON'T get caught. |
Hopefully you'll also find the Sheriff to talk to. He has a map.
If not, you'll meet him on route to the greenhouse. Walk northeast.
When you find the doors to the arcology go ahead and open them up.
Enter and chat with the guard. Don't bother bribing the guard but
you might consider taking a few things. The locker has two concussion
grenades and her desk has an ammo clip. Leave and hang
a right. When you reach the two desperate locals go ahead and pay
them off. A nearby passage allows you pass behind them though it
doesn't seem useful. Chat some more and then enter Nassif's Greenhouse.
All We Are Saying, Is Give Peas
a Chance
Primary Goal: Nassif Greenhouse: Destroy
Duck under the camera. When it pans left, run out and duck behind
the crates on your right. Hack the terminal to disable security.
Enter the Warehouse to the east. Disable the Aero Security Bot (if
you have the Mag Rail and Vision aug you can shoot it through the
wall using the alt-fire). Inside the warehouse you'll find two
concussion grenades by an explosive crate and a spiderbomb
atop a stack of crates. Climb the ladder and check the message on
the Holocomm Unit.
Primary Goal: [WTO] Dr. Nassif: Investigate
Uncle
Check the shelves for a multitool, phosphorous flare, and an
energy cell. Hack the Security Computer to disable a few things.
Out the west opening, to your right, you should see a grate. If
you can hop in there it will put you under a flight of stairs. Behind
the crate is an smg with two ammo clips. Return back up the
ladder and climb the stairs. Open the door and enter the room directly
across the hall. Check the chest, table, and shelves for stuff.
A datacube lays near a cot (containing the Hydroponics Computer
Login) and a medkit is behind the shelves.
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The lit
windows on the left are where you want to go. The broken beams
and vent on the right are how you get there. |
Exit and turn right. Follow the hall and out the door. You should
now be overlooking the courtyard. If you feel comfortable jumping,
hop over the railing, jump to the beams on your right. Turn left
and walk up to the beam. Mantle the beam and then the next. Get
atop the wall. Enter the vent due south. In the wrecked room you'll
find an ammo clip, ammo scavenger mod, and a Hellfire Boltcaster.
Near the basket is a multitool. Get back to the balcony and
run north down the hall. Dodge the camera and disable it. Sneak
out to the Security Computer and disable everything. Even the Greenhouse
Program. If you allied the turret it will chew up the two bots below
you. Return back to the warehouse but don't leave just yet. On the
east end is a door to the Hydroponics Air Filtration. Use one of
the nearby explosive crates to open the door. Grab the multitool
near the pump then blow it up using another explosive crate. (This
was your alternate approach for destroying the greenhouse.) Open
the grate where the pump was and climb down. The first opening on
your right is a forgotten room. In the chest is a biomod canister
and concussion prox mine. The next opening takes you back to
the greenhouse. Near the vent is a multitool. Another multitool
is directly beneath the platform with the Security Computer. Drop
down and walk west. The assorted cabinets contain a medkit, and
two energy cells. One grenade will open all of them. To your
right is a door leading to two spider bots. The only thing down
there is a multitool hidden about half way down the hall
behind the Piezochem machine. Whatever you do your job is done.
Leave the greenhouse.
As you leave the Order will express its displeasure with you. Make
sure you have a weapon ready. After the Order is realigned, follow
your path back past the Arcology. As you walk past the coffee stand
make a right down the alley. Inside the locker you'll find a
phosphorous flare, nosiemaker grenade, and 100 credits. Continue
walking north to enter North Medina.
North Medina -->
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