It's VersaLife Jim, But
Not As We Know It!
When you emerge from the Sanctuary all is well. Until...
Secondary Goal: Talk to Saman
Getting to Tent 04 is complicated now. Five armored Templars are
patrolling the area. At least one will be facing the tunnel you
emerge from. You will have to fight them, or at least find a way
to distract them. The good news is that should you defeat one of
them you will be able to pick up a rocket launcher. This
is a tough section. Once the area is cleared it gets easy again.
A few ideas to try:
- cloak and run past
- use the mag rail with vision aug
- use the spy drone aug (this is the easiest option since you
can stand by the repair bot to keep your energy at full)
- sucker one into a trap of prox mines, then use the rocket launcher
they dropped to disable the rest. The alt-fire launches a missile
you can control.
- With some early prep you might have used bot domination to park
the big bot at the tunnel exit. Dominate it again and you have
some serious fire power.
If you don't have any of the augs mentioned
above don't worry. You should have enough extra biomod canisters
by now to change whatever config you have to something else.
Yes, you can change your biomods. What you've chosen isn't locked
in forever. |
Enter Tent 04 and talk with Saman. Exit and leave out the tunnel
on the west end of the shelf. Time to conserve ammo. Pull out the
riot baton and let the beatings begin. Club the guard directly in
front. He'll be heading from your right towards your left.
Primary Goal: Return to Cairo: Turn on Power
|
Mantle
the crate to hop across to the pilot beacon. You could try
braving the other side but you'll find the missile turret
over there not too friendly. |
Climb the tall nearby crate and hop from it over to the pilot beacon.
Crouch down and crawl into the cabin taking the multitool
as you enter. Head to the back and hack the Security Terminal. If
you can't, mag rail the nasty turret that sits outside. You can
see it from the window. Clean the office of its junk (in a chest
you'll find food, an energy cell, and two ammo clips). Leave
and go down the stairs to the west. Take down the next guard. Continue
southwest around the corner. Watch for the next guard. His patrols
take him in and out of the building on your right. If you don't
see him you can either wait or go ahead and enter. You'll still
have to deal with him when he enters from the door on the north
end. As you turn the corner you have three doors and some lockers
to look at. The two rooms that are locked can be accessed through
the vent system but to get into the vents you have to brave greasel
territory upstairs.
|
One
well placed grenade will open two doors and both lockers. |
Go ahead and run down to the end of the hall, take the corner,
and climb the stairs. Only two greasels to handle up there. You'll
find a multitool and medkit along with the goods dropped
by the Templar. Use the vents to reach the locked rooms. One room
has a locked chest containing a fragmentary round mod. The
other room has 50 credits on the desk and some stuff in the
closet (two phosphorous flares, an ammo clip, and a medkit).
Inside the two lockers you'll find two ammo clips. Take a
moment to read the datacube near the lockers. It has maps of the
base. The final room isn't locked. Inside you can find 50 credits
on the desk and two ammo clips in the closet. Now that this
part of the base is secure its time to head out. Go north down the
hall, around the corner, and out the door. Make a right under the
platform and spin around. On your right is a small rise in the snow.
The wall has a sign reading "B Wing". Walk up to the wall
and mantle atop it.
|
Just
to the right of my crosshair is where you'll want to mantle
up. Unfortunately, you cannot take control of the penguin. |
Take the energy cell if you need it and enter the vent heading
north. Collect the multitool and exit into the utility closet.
Only a medkit, an ammo clip, and two phosphorous flares here.
Just outside the door are two greasels in a pool room. Take them
down. Head outside across the helipad through the west door. Disable
the patrolling guard (or wait and ambush him by the door) Terminate
the turret at the end of the stairs. Now that its safe enter the
vent under the stairs to reach a small security room. The terminal
in here controls the turret so if you're skilled you could have
tried ducking under the stairs when the turret was facing away.
An ammo clip sits on the desk and some food on the
shelves. Return to the greasel pool room and go down the steps.
On your right open the door and when the time is right club the
guard. Go inside. On your left is a multitool. The lockers
have a few things (medkit in one, two concussion grenades and
an energy cell in the other). Visit the repair bot. Now, go
down the stairs to the base interior.
I'm A Doctor, Jim, Not A
Mortician!
This place is a mess. And very creepy. First, dispatch the two
greasels down below. Next, open the door to the east. Check the
lockers for two ammo clips. Hack the Security Terminal at
the back. There are a lot of things that are just better turned
off. An energy cell and multitool lay atop the desk. Leave
and return to the greasel room.
There are so many ways to approach this section its ridiculous.
Under the stairs a grate provides access under the floors. You can
also hop atop the steam pipes to access a second set of vents. These
vents keep you up in the ceilings. When the vents run out, you can
still walk across the pipes. This walkthrough will use a direct
route to save time. If you have the strength aug and a sword pull
it out. Swords make quick non-ammo consuming work of just about
everything in this section.
|
Its
bite is worse than its bark, though not quite as bad as its
smell. |
Calmly walk west and enter the storage area. If you need stuff
you'll find two multitools, a scrambler prox mine, a concussion
prox mine, and a medkit in here. Go back to the greasel room.
Stroll north and destabilize the glass. Slay the karkian or if
he's wandered into the holding cell, close the door and move on.
Check out the datacube by the cell door. Head east around the corner.
Destabilize the next window to proceed. Keep going until youl find
a "friendly" Templar. He's only friendly until you let
him out but its up to you. Enter the long hall but watch the camera
on your right. Hide under it, then enter the east door. Snag the
multitool from the floor. Retire the two greasels then activate
the generators. Its a powerbox between them. Another datacube sits
nearby.
Secondary Goal: Return to Cairo: Activate
Beacon
|
...MONSTER
TRUCK RALLEY ! SEE THE DENTON-ATOR TAKE ON THE GREEN GREASEL!
Free toys to the first 100 kids. |
As you leave the room you can find two energy cells on a
shelf, a medkit on another, and a chest of goodness (two
concussion grenades and a refire rate mod). Now, you can either
retread the path you followed here or continue west for a few more
items. A karkian may still be patrolling the hall so look out for
him. About halfway down the hall make a right. Climb the ladder
and spin around to find a bonus chest (two ammo clips, concussion
grenade, and a glass destabilizer mod). Behind a nearby door
you'll find a greasel, a medbot, two energy cells and two ammo
clips. The locked chest contains two medkits. Leave.
If you continue west/south you'll eventually come back around to
the entrance. However, a few Templar have decided to visit. With
luck, the local population and some of the security systems will
have taken care of them. If you're interested in a black market
biomod drop through the big hole in the floor. Head north and
look on your right. Return to the stairs and get out. Once topside,
go activate the pilot beacon then leave from the helipad for Cairo.
When the
mission began you might have noticed the map is named Shackleton
Ice Shelf. The true story of Ernest
Shackleton is truely amazing and featured in both a National
Geographic documentary and a TV movie (in the US) staring
Kenneth Branagh. |
Conspiratorial nod to: Joshua for black market
acquisitions
Back To Cairo -->
|