Tarsus Academy
"You are a true
beliver. Blessings of the state. Blessings of the masses.
Thou art a subject of the divine. Created in the image of
man, by man, for man". - THX 1138
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Did you read your manual? You know that printed stuff that came
with your game. If you didn't take the time to read the background
stuff near the end. Its only a few pages and helps to explain some
of the people you'll meet including yourself.
Open the chest and read the datacube to get a map. Grab the binoculars
from the shelf above next to the generic trophy. Check the Holocomm
Unit for a message.
Primary Goal: Meet Billie
Go ahead and explore your apartment. Check the datacube by the
coffee maker. If you find food start collecting it. Its not as effective
as a medkit but for little bruises bread can heal you quite nicely.
If you find an area that is dark look for a light switch or press
F1 to turn on your light biomod.
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In
the future, bread is healthy again. But for how long?! |
Leave your apartment and witness the senseless carnage that is...
vent grate death. To your left is a break area. Read the book for
a little background info. Across from the break area is room 452.
Try the intercom. Head down the hall north and move the body aside
to pick up some ammo. Turn left and chat with the Janitor
(press your Use key). Just like Deus Ex, use the Janitor for more
information until he starts repeating himself. Use the intercom
on room 454 to enter. Talk to Billie.
Primary Goal: Report to Dr. Nassif
Keep talking to Billie until she repeats herself. Grab some food.
Leave heading east down the hall. Try the intercom at room 453.
Check out the news on the Public Terminal (use it multiple times
to get everything. Look away to cut off the announcer.). Talk with
the guard at the end of the hall and use the elevator to enter the
training area.
Tarsus Recreation
Leave the elevator and approach the window on your left to talk
to Dr. Nassif.
Primary Goal: Meet Klara
Primary Goal: Meet Leo
Continue down the hall to the left to find Klara. Chat (Press the
use key to hear all of her dialog, do this with EVERYONE you meet.).
Exit east to the track and chat with Leo. Tell Leo you're sure you
saw a dead body.
Primary Goal: Get Equipment
Run West and down the stairs. Cross the basketball court and turn
left to enter the locker room. All the way to the back you'll find
four lockers. Open Leo and Alex's lockers for goods. If you like,
use your multitool to open Klara's locker for an energy cell
and ammo clip or Billie's locker for 100 credits and a spider
bomb.
Primary Goal: Exit Facility
Walk back to the basketball court and talk with the guard. Get
some pointers. To conserve ammo tell the guard to distract the Seeker.
When he starts firing on her, make use of the riot baton finish
him off. Collect any ammo you find around the limp bodies. Return
back up the stairs. If you need health use the water fountain in
the room where you met Klara. Head north to the elevator.
Primary Goal: Go To Biomod Lab
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Only
when you drink A LOT of soda. |
After Billie is finished, take the elevator back up. Before you
reach the guard that is still standing, check the sleepy one for
a riot prod, ammo, and a flashbang grenade. Chat with the
live guard. For the easy out, suggest sneaking past. Move into the
apartment on your left. Use the vent to sneak out but before you
do clear out the open chest of its combat knife, 100 credits,
and ammo clip. By the bed, near the pillow, is an EMP grenade.
Before you exit the vent nab the multitool. And once out,
grab the other multitool from the kitchen.
Listen for footsteps and sneak south to the desk. Use the Holocomm
Unit for some tidbits. To your left, pick up the pillow to reveal
a multitool. Nearby, open the chest for a medkit and concussion
prox mine. As the Seeker walks past the malfunctioning apartment
door either shoot him or just walk up behind and whap him with the
riot baton a few times. Pick up all bodies you find and move them
aside just in case some stray ammo is laying beneath them. Check
Billie's apartment for more food. Her chest is still locked but
one multitool can open it for an EMP grenade. Head towards
your apartment for a big surprise. On you left, in the kitchen,
mantle up the wall to find a boltcaster. Go out the gaping
hole in the bathroom, and through the door to exit. To reach the
door move forward against the platform while pressing your jump
key. Alex will mantle up. Remember this, you'll being using this
skill throughout the game.
Tarsus Laboratory - The
Surreal World
Jog ahead to the Holocomm Unit for some timely info.
Primary Goal: Install Biomods
Read the datacube next to it, spin around, and read the other three
datacubes. Grab the multitool on the back corner of the table.
Snag all three Biomod Canisters from the cabinet and open
the Biomod Screen. Since I'm playing a stealth/hacker I have to
make a critical choice. Since Cloak and Hack are in the same slot
I can't have both. Instead, I will spend all three upgrades on Vision
Enhancement. Not only will this allow you to see through walls,
it will also allow you to see ALL OBJECTS that you might want to
pickup or interact with. Leave out the door to the south and talk
with the nurse. Take a look through the window then read the datacube.
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Even
a Level 2 vision aug makes stealth possible. All you need
is the Move Silent aug and you're set to go. |
Sneaking past the camera is relatively easy. You can hide under
it and wait for it to point away from the stairs before moving.
You can also use an EMP grenade or multitool on it. Nab the energy
cell atop the crate if you can. Keep moving up the stairs until
you find the scientists on your right.
Secondary Goal: Protect Scientists
There are many options on how you can handle this. You can use
a flashbang grenade/riot prod combo, or detonate the gas canister
below (its behind the crates where the camera is) with your pistol.
Talk with the two scientists for your reward. Go ahead and use the
silencer mod on the pistol. Continue talking then enter the next
room and talk to the other scientist. If you fully upgraded your
vision you can use it to find a bunch of stuff in this room. A multitool
on a shelf, an energy cell near it, a revealing datacube,
an ammo clip in a locked cabinet under the table, and most
of all your first black market biomod canister. Its in a
locked cabinet next to a medkit. I advise taking this. Computing
hacking has always worked for me in other games.
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Both
Seekers died by the stairs when they inhaled the noxious fumes
from the gas canister. Just one of many options available. |
Oh so many options exist for getting past the energy beams. You
can hack the nearby terminal to get past them, detonate the explosive
crate to destroy them, use a grenade on them, move the barrel by
the vent grate to block one beam off, or just leave the room using
the ventilation shaft that's blocked by the barrel. Any way you
do it leave using the vent shaft to claim the multitool inside.
Once you're out open the door. Outside is a Medbot that can heal
you. Spin around and climb the stairs. In the locked cabinet you'll
find an energy cell and 100 credits. To the right of the
cabinet is a vent shaft. Defeat the spiderbot and you'll have a
prime post ion to shoot the guards. Consider using a multitool on
the camera to avoid any alarms. Or you can go back down the stars,
past the medbot, and open the door. Walk around to get the guard's
attention. Lure him back down the hall away from his friend and
then use the riot baton. Repeat for the other guard. Heal up using
the medbot. Go back to the last lab and snag the multitool
in the northeast corner. Climb the stairs and get out. But before
you can leave, its time to hear from the Church.
Primary Goal [Order]: Report to Church
Nick the energy cell next to the Holocomm Unit. Leave.
Conspiratorial nod to: Joshua for boltcaster wrangling
Upper Seattle
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