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Biomod Descriptions And
Tips
Eye Biomod
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Regeneration
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Level
1 - Reconstructs organic tissues to heal user.
Level 2 - Speed healing process
and decrease energy drain.
Level 3 - Maximize speed of healing
process and decrease energy drain.
Tips - For those planning on
a combat approach, use this. Stealth players can skip this
if you're good at it.
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Vision Enhancement |
Level
1 - Enables nightvision, enhancing critical targets.
Level 2 - Organic targets visible
through walls. Decreased energy drain.
Level 3 - All targets and critical
resources (e.g. medkits) visible through walls. Decreased
energy drain.
Tips - First time players should
use this. At level 3 you'll see everyone and everything. Finding
items is quick and easy with this biomod, especially those
that are hard to find. Also, once you get the mag rail you'll
find that aiming the emp pulse through walls is easier when
you can see your target on the other side. |
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Spy Drone
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Level
1 - Acts as remote spy camera and delivers EMP attack
when detonated.
Level 2 - Add audio to camera
and increase EMP attack damage and range. Decreased energy
drain.
Level 3 - Increase EMP attack
damage and range. EMP attack stuns organic units. Decreased
energy drain.
Tips - This is one of those mods
you should max out quickly if you intend to use it. So many
uses for this guy. Since the drone is all but invisble to
everyone, you can scout ahead with it. The EMP blast can handle
all cameras, turrets, bots, and security systems. The drone
can also trip security beams turning gas traps into weapons
against your enemy. Finally, if you find a repairbot to camp
in front of you can just keep sending drones out while the
repairbot replenishes your bioenergy. Don't forget that at
Level 3 you can even stun organic targets should you find
yourself out of flashbombs. |
Cranial Biomod
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Cloak
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Level
1 - Provides near-invisibilty to organic enemies. User
becomes visible when you fire a weapon.
Level 2 - Decreased energy drain.
Level 3 - Decreased energy drain.
Tips - A good choice for stealth
players. I strongly recommend getting this to level 3 before
using it. This mod can consume bioenergy like a sponge. Cloak
does not make you silent. Your footsteps will still be heard
unless you have Silent Feet. Fortunately, the enemy only trigger
on what they can see. Hearing you makes them suspicious but
if you're quick they won't follow. One catch with Cloak is
that should you use a weapon you will lose your cloak. So
either make sure the target goes down quickly or just simply
don't shoot anyone. You can however throw things at people
and when you have Enhanced Strength you can even take down
targets without ever decloaking. The Cloak cannot mask your
thermal signature which is how machines track you. Cameras,
turrets, and bots will still see you.
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Hazard Drone |
Level
1 - Provides protection from radiation, biotoxins,
and other environmental hazaqrds.
Level 2 - Greater protection
and decreased energy drain.
Level 3 - Greater protection
and converts hazards into bioelectric energy. Decreased energy
drain.
Tips - I didn't find many uses
for this. You could combine this aug with gas grenades or
the smoke grenades launched by the shotgun. Then you could
enter the gassed area safely and either walk past the enemy
or take them down with a melee weapon. I haven't figured out
how or where you can get this mod to convert a hazard into
bioelectric energy.
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Neural Interface
(Passive) |
Level
1 - Enables user to hack security computers to control
cameras. No energy cost
Level 2 - Enables turning turrets
on/off.
Level 3 - Enables domination
or alliance-switching options for turrets.
Tips - Level 1 allows you to
hack but you'll want Level 3 to access all the options like
turret control and alliance changing. I recommend that all
first time players consider using this aug. It saves you from
having to track down datacubes and passwords you might have
missed for key areas (but not all unfortunately).
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