Biomod Descriptions And Tips Pt. 2

 

Skeletal Biomod

Aggressive Defense Drone

Level 1 - Stops incoming rockets and grenades by detonating them midair before they reach the user.
Level 2 - Stop incoming rockets and grenades at a greater distance.
Level 3 - Stop incoming rockets and grenades closer to the enemy.
Tips - Not very useful early in the game but as more of your enemies carry the rocket launcher this aug helps. Best used if you actually get your enemy to open fire on you. Then move in so that the rockets detonate on top of them. Watch what the enemy does when you make a bold move like this. Those that have sniper rifles will turn you into swiss cheese.

Thermal Masking

Level 1 - Provides near-invisibilty to bots/mechanical units. User becomes visible when firing a weapon.
Level 2 - Decreased energy drain.
Level 3 - Decreased energy drain.
Tips - This boimod blocks your heat signature making you invisible to all machine based sensors. It works great as a combo with bot domination. For bypassing security you could also use this mod though it usually just easier to toss an EMP grenade or run past the camera when it spins the other way.

Electrostatic Discharge (Passive)

Level 1 - Charges melee attacks wiht EMP damage. No energy cost.
Level 2 - Increased EMP damage.
Level 3 - Maximum EMP damage and short-term scrambling of bots.
Tips - On the surface it sounds kinda dumb but its not. Using this biomod with any melee weapon (even the baton) enables you to quickly disable spiderbots without using ammo. Strike a security beam emitter and its disabled without using any emp grenades. I suppose you could use this on bigger bots but unless you have Thermal Masking you're likely to get hurt.

 

Arm Biomod

Biotox Attack Drone

Level 1 - Fires non-lethal biotox darts at all hostile targets.
Level 2 - Decreased energy drain.
Level 3 - Decreased energy drain.
Tips - Not a bad mod but later in the game you'll encounter enemies who are immune to non-lethal darts. Though the drone consumes bioenergy instead of ammo the fact that you can't control it or what targets it goes after makes it hard to feel comfortable using this mod.

Strength Enhancement (Passive)

Level 1 - Enahnces melee damage, throwing distance and damage done to targets by thrown items. No energy cost.
Level 2 - Greatly increases melee damage, throwing distance, damage done to targets by thrown items and carrying capacity.
Level 3 - Maximum melee damage, throwing distance, damage to targets and carrying capacity.
Tips - This mod benefits you in several ways. For those using the ammo-less melee weapons this is a must have. Combined with the right weapons you can take a greasel down in one hit, many guards in one hit, and even the karkians can be handled with only a few strikes. The other benefit is the addition of extra inventory slots allowing you to carry more stuff like wine and cigarettes.

Bot Domination

Level 1 - Enables first-person control of small bots, cameras, and turrets
Level 2 - Control medium sized bots. Increased domination time. Decreased energy drain.
Level 3 - Control all types of bots. Increased domination time. Decreased energy drain.
Tips - Run up to the bot and press your use key. Approaching a bot can be done by either use of Thermal Masking, Silent Feet, or just being very quick about it. Now, go hide somewhere until the domination occurs. With control of the bot you can move and use its weapons anyway you wish. Damage done to the bot does not affect you in any way (unless a stray shot hits near where you are hiding). Should you be in an area without a bot just toss out a spiderbot and take control of it. Once you've released a dominated bot it will be rendered disabled. You cannot control a disabled bot.

 

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