Lower Seattle - Trickle Down
Economics At Work
Listen to the bums. Chat with them for information. Turn east and
pop open the sewer great for a little recon. Kill the two Karkians
down below (shotgun at close range works well). Claim the goods.
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Pick
it up. Try it out. The built-in flashlight uses a special
red light. It illuminates but its not visible to your prey. |
A medkit in one corner. In the other corner by the dead
body an energy blade, concussion grenade, 100 credits, 50 credits,
and a scrambler prox mine. The pistol however is no ordinary
pistol, its the Red Greasel Hunter. Go back up and dive the
dumpster for an ammo clip and bread. Enter the Greasel Pit
to the south. Go ahead and accept the weapon code. Enter. Talk to
Sid Black, he's the one who can't remember Cind- er- Sandy's name.
Primary Goal: Pilot Sid: Liberate Jet
Go and chat with the bartender. Check the lockers behind him for
a multitool and 50 credits. Turn around. Walk west from the
lockers and talk with Leo. Pick up the multitool near the
Holo Jukebox. Talk with the Thug and Order Seeker. Leave the room
and walk north to the poolroom. Liberate the 50 credits from
the pool table and check out the Public Terminal. Walk around back
and down the stairs. Take the multitool from the lockers
at the bottom. Talk with the Bookie. Scoop up the 3 credit chips
(25, 25, and 50). Talk with everyone in the Pit.
Secondary Goal: Greasel Trainer: Kill Gob-zilla
Now talk with the Bookie again and place your bet on Green Dragon.
Talk with the trainers then the Bookie for your scrip. Go to the
top of the stairs and make a right. Enter the room at the end of
the hall and listen to Ava Johnson over the Holocomm.
Secondary Goal: Pilot Ava: Rescue Helicopter
Take the multitool from the shelf on your left and leave
the Greasel Pit. Walk east and turn right. Go up the stairs. Talk
with the Omar Trader. He will give you a black market biomod
canister. I would also suggest purchasing the additional black
market biomod canister as well. For me, I finished upgrading
my Hack mod to Level 3. Check out the Public Terminal on your left
as you leave the Omar Trader. Travel southeast and use the keypad.
Enter the Order "church".
If Not Faith Then Firepower?
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Giant
electrical arcs sometimes indicate a possible wiring issue.
Sparks and the screams of the dying would indicate a more
serious problem. |
Chat with all the Seekers. Approach the altar and listen to Her
Holiness for a bit. Look under the altar platform for a boltcaster
and two phosphorous flares. Enter the office to the southeast
as Her Holiness suggested.
Primary Goal: Order Traitor: Find Lamar
Take the ammo clip and check out the chest for scrambler
prox mine, noisemaker grenade, 100 credits, and a spiderbomb.
Run behind the altar to snag two 100 credit donations. Continue
north through the maintenance door. Take out the two spiderbots
on east end of the malfunctioning generator. You can also hack a
terminal to control a turret or disable the generator by using a
multitool on the power panel. Head back to find a medbot. Nearby
is an emp grenade, and an ammo clip. Turn around and you
can grab a concussion prox mine. Also from this side approach
the electric discharge and look left for an energy cell.
Crawl under the grate where the spiderbots patrolled. You'll find
an ammo clip, multitool, and an increased damage mod. Leave
the Church heading north. Turn right to enter Heron's Loft. Crouch
behind the ATM to hack it. Guards get upset when you do these things.
Check the dumpster for food and a multitool. Approach the
guard and have a chat.
Secondary Goal: Destroy Sak
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*sigh*
All this time since the demo and he STILL falls for it. |
Enter Heron's Loft. Open the first door on your left and chat with
the owner of QueeQueg's coffee.
Secondary Goal: Coffee Wars: Hack Zoning
Database
While you're inside take a few things (softkey, 25 credits,
food, medkit, etc.) Continue down the hall. Apartment 22 houses
Gob-zilla but we'll check that out later. For now, climb the elevator
shaft to the top. Turn right and enter the office on your left.
Talk with Sophia Sak. You could bribe Sophia but that would be easy.
Take the energy cell and leave.
Across from her office you'll find the guard barracks. Raid the
chests. You can find 50 credits, 2 medkits, a concussion grenade,
an ammo clip, a refire rate weapon mod and a datacube with the security
system login. Walk out. Turn left then left again. Use the Security
Computer to disable security. Enter the hallway. Proceed east down
the long hallway and open the door. Move forward just enough to
trigger the conversation between the two guards. Pull back and close
the door. Take down the guard patrolling the hallway with your riot
baton. If you take him from behind he should go down before anyone
hears (especially if you keep ALL the doors closed). Go past the
Security Computer and outside. Turn right and right again. Silently
take down the female guard. Pick up her flashbomb. Now move
out onto the helipad and take down the other guard. Next, toss a
flashbang into Sophia's office (or use the alt-fire on the shotgun
or SMG). Take them both. (Alternately, if you have a glass destabilizer,
knock out Sophia's office window. Take her down. When her personal
guard catches up with you Sophia will be gone and you'll be lined
up for a clear shot. Finally, from the edge of the helipad dispatch
the remaining guard. if you stick with the boltcaster and riot prod
no one has to die. Enter the door to Sak's Hangar (east).
Taking Out The Trash -->
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