Quality Arms Since the Morloc
Uprising of 2012
"You know what
the chain of command is? It's the chain I go get and beat
you with 'til you understand who's in ruttin' command here."
- Jayne, Firefly
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Primary Goal: Enter Main Complex
If you left with Sid you're practically within jumping distance
of the best exit. But, not much challenge in that so lets assume
you left with Ava. Check the dumpsters for a concussion grenade
and food with a medkit. Beside a dumpster you can find a
multitool. Walk east through the door then carefully open
the next. Quietly take down the patrolling guard. Close the door
and wait for his friend. Open the door and take him down as well.
Close the door again for cover. There are a total of three guards
to handle as well as one bot. Do whatever you can then pull pack.
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Or if
you hate small rooms, stack a few boxes and climb atop the
roof. You'll get a great view and nothing can chase you up
there. |
Head northwest to the stack of crates. Toss them aside and open
the vent. Take out both spidey bots and enter. On your right get
the multitool from atop the box with the pipes coming out
the top. Continue north. When you pass the grate with the light
behind it look up and on your right for a multitool. Head
north to the end where you will find a crowbar and energy cell.
Leave the vent and talk with Groundskeeper. Don't bother paying
him, the front door isn't the best way to get in. Check the shelves
for two ammo clips, medkit, and an increased range mod. Leave
the cage and go down the hall to the vent. Careful you don't alert
the guard on the other side of the door if he's still there. Crawl
in to claim a multitool. There's no way to open the other
end of the vent so either blow it with a grenade, or open the door
you passed and take your chances. Either way head east across the
courtyard. Stay on the north end (by the main doors) to avoid the
camera. Enter Cargo Bay 02. Time it and you can easily handle this
last guard from behind without him knowing.
Run to the north end and turn around to go down the stairs. Here
is the 2nd entrance to Mako and an ATM to hack. The 3rd entrance
is slightly better so keep moving. Go back upstairs, a chest nearby
contains a medkit and an emp grande. Use a multitool to bypass
the keypad and go up the ladder. In the room above snag the multitool,
ammo clip, and concussion grenade. Alternately, you can pick
up a box and jump on it to climb the platform above where the guard
was patrolling. Tricky, but possible. Leave the room. For a bonus
turn around and jump atop the railing. Jump atop the roof and scoop
up the two ammo clips, sniper rife, and food. Exit through
the door to the north to reach the roof.
Now around this point is where we catch up with all those who choose
to leave Seattle with Sid. Head west and climb the ladder. Turn
left and fall of the end of the roof. Head west again and sneak
past the camera. If you can get under it go ahead and disable it.
Exit through the vent to the north.
|
From
the creators of "Cargo Bay" comes the most anticipated
sequel of the year. |
Mako Interior - Its Fiesta Week
In The Cafeteria
Primary Goal: [Order] Mag Rail: Assassinate
Scientist
Primary Goal: [WTO] Mag Rail: Upload Spec
Check out the goods on the table. Make sure you read the datacube
for the BioLab Keycode. Now carefully open the door. On your left
is a camera. One guard patrols a circle that eventually passes in
front of the door you've opened. If you can hack, dash to the right.
Make a left. Then slide right into the niche and hack the Security
Computer to shut off both cameras. Then, take down the guard when
he passes. Otherwise, sneak left and disable the camera. Now wait
in the office and take the guard out when he passes. From the Security
Computer, sneak under the railing to land down below.
Open the door on your left for a few things (phospherous flare,
gas grenade, riot prod) and access to a Power Box. This Power
Box controls the lights in this section of Mako. If anything, its
neat to disable it just to see the lighting change. Leave and enter
the door that leads to the service tunnels. Go the bottom of the
stairs. The shelves on your right have a few things (ammo clip,
medkit, multitool, energy cell) and a datacube with the keycode
for he Mako Weapons Lab. Pull aside the grate and crawl underneath.
Snag the multitool and continue until you reach the end.
Nail the one guard when he passes.
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Stay
quiet and don't say anything like "Snausages™".
Its the word that drives robot dogs mad! |
Continue down the passage. The door on your left can be opened
for an energy cell and ammo clip. On to the next door for
a combat knife and crowbar. Climb up the ladder. Before you
clear the shelves of the sniper rifle, concussion grenade, and
ammo clip there is the little matter of the patrolling bot outside.
Wait for it to head away from you. Follow it. Eiither shoot the
explosive crate sitting atop the cart when the bot passes it or
dart to the right and hack the Security Computer to disable it.
If you go for the explosive approach expect a guard to show up.
With the bot down check north for an elevator to the biolabs. We
don't need it now but don't forget where you saw this. Head south.
On your left are two openings. Let the guard pass the 2nd one heading
north and take him down. Give the receptionist in the lobby the
night off. Be quiet and sneak under her desk to do this, otherwise
she could trip the alarm and then you have a turret to deal with.
Or, sneak around her desk and hack the terminal on the other end.
When its over, take the multitool from the desk. Leave the
lobby and take the multitool from the bottom of the cart
on which the explosive crate is (or was) sitting. Head south up
the stairs and make a right. Go to the end and (if you can be quiet)
sneak up on the scientist and guard to hear their conversation.
Pull back.
|
If you're
quiet, and the lights are low, you can trigger a small conversation
between the guard and the scientist. |
The guard is the only one you have to worry about. If you have
a weapon modded with glass destabilizer use it on the window and
then take down the guard. Hop inside his station and clear the shelves
of all their goodliness (medkit, smg, ammo clip, flashbomb, energy
cell, refire rate mod). Leave the guard station and open the
secured door to the south. Go down the hall and through the next
door. Talk with the scientist (Don't worry about the one guard and
bot, they won't hurt you... yet.) If you want the cool weapon don't
kill the scientist (and if he isn't there I dunno why, the weapon
will be available... sometimes. And sometimes you're just gonna
have to reload from an earlier game save.). Grab the mag rail.
(If you just have to kill the guy be prepared to fight the guard
and bot. Don't worry, you'll get another chance at a Mag Rail a
bit later.)
Primary Goal: Dr. Nassif: Search Biolab
Near the Mag Rail is a multitool and on the table you'll
find two ammo clips. Leave the lab and approach the ladder.
Either handle the two guards below or sneak across the pipe to the
vent. Crawl in and deal with the spideybot. Exit out the other end.
If the guards are looking for you wait until they give up. Head
to the north end and use the elevator to reach the biolabs.
Mako Bio Labs - If It Glows,
Let It Go
Walk up and talk to the ladies. Consider knocking them out. If
they alert the director you won't get to talk to him (not required
but interesting.) Two guards to handle. One patrols back and forth
over the catwalk overlooking the lab. The other is inside a guard
station. You could handle these guards many ways so I won't elaborate
here. Once the guards are finished look around downstairs for a
multitool. Read the datacube. If you feel brave, head north
and chat with Specimen: X07.
|
Yeah...
go on. Tell me how much you've missed me. |
Go upstairs and destabilize the window on the guard booth. Check
the shelves for items (medkit, ammo clip, and spiderbomb).
Also on the shelf is a datacube with a keycode. Enter the Director's
office, its the only door left on the 2nd floor. One guard to handle
but try talking with the director first. Take the guard out. Open
up the cabinet for a biomod canister. Get the multitool
by the holocomm unit. Read the book by the window, its interesting.
Now enter Dr. Nassif's office (for once the vent wasn't the best
way to go). By her desk grab the medkit and the energy
cell from the floor. Read her email.
Primary Goal: Leave for Cairo
Use the medbot to heal up. Leave the biolab via the elevator. You'll
find one new guard patrolling the area where the bot was. Take him
out or if you have to use the ladder in the storage closet across
from the elevator to take a long route around. Get back to the conference
room where you started and exit out the vent (its in the ceiling).
Though four new guards have been added they won't check the roof.
Run east and mantle over the wall to reach the rooftop. Leave.
Cairo -->
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