Neither Trier Nor There
"Mongo only pawn...
in game of life." - Mongo, Blazing Saddles
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Time to start working. Talk with the guy standing nearby to get
some info. Read the datacube on the bench for a map. Check out the
Public Terminal for more.
Primary Goal: Find Tracer Tong
Talk with the two guards to the northeast for a bit. Enter the
SSC HQ through the double-doors to the west. Talk with everyone,
especially Vera Maxwell.
Primary Goal: Talk to Chairman Dumier
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Yes,
I made it myself. Its a model of a cube. I'm- not very good
at sculpting. |
Follow Vera to her office. Clean up her desk by taking the multitool,
ammo clip and energy cell from it. Leave her office and cross
the hall to the stairs (we'll tackle the evidence room later). Look
under the stairs for a multitool and 100 credits. Climb the
stairs and check out the holding cells on your left. Talk with the
tech. Nab the multitool and emp grenade from the table. Leave
and talk with the two guards at the end of the hall. Enter the nearby
observation room and listen to Dumier chat with the Order Seeker.
As he suggests, proceed to the other observation room and chat.
He'll give you a biomod canister. Leave SSC HQ and return
to the streets.
Hang a left and leave the square out the northwest corner. Make
a right and listen to the Panzerwerks techs. Hack the nearby atm
for cash (just stand under the camera when you do). Don't bother
sewer trolling, yet. Enter QueeQueg's coffee shop near where you
found the two techs talking.
Its A Coffee Shop - Of The Future!
Listen to the two chatter boxes at the table. Talk with the Store
Manager.
Secondary Goal: Coffee Wars: Investigate
Lawsuit
Look behind him for a bunch of food stuffs and a softkey (behind
a bag of coffee). Talk with NG Resonance. Tell her what you
want. Now talk with the lone guy standing nearby, its David Kurczec.
Secondary Goal: Meet Omar
Feel the need for a bit more? Enter the door near Mr. Kurczec.
Disable the greasel. Raid the safe for a spiderbomb, energy cell,
two 100 credits, and a glass destabilizer mod. Check the desk
for100 credits, and an ammo clip. Leave the coffee shop.
|
I've
got Omars who want me for my body, Templars who hate me for
my body, and WTOs who just like standing next to my body.
Do NOT start with that psycho babble woman, I've had a busy
day. |
Leave heading south and make a right. Climb the ladder of the helipad.
Snag the energy cell and multitool two-pak in the corner.
Climb back down. Continue south and go past the Nine Worlds Tavern.
When you see the weapon shop use a glass destabilized weapon to
raid it. Inside, besides the weapons, are two ammo clips, an
increased range mod, and an increased damage mod. Continue southeast
until you find the two Panzerwerks techs arguing with the Seeker.
Talk with a Tech before the bullets start flying. Handle it however
you wish. Now head back to the Nine Worlds Tavern and listen to
the two Order Seekers standing outside the door. Talk with them.
Enter the tavern.
Nine Worlds Tavern - Order Now,
Get Tenth World Free
After you get past the guard catch up on the latest news at the
Public Terminal. Go upstairs and talk to the Omar Trader. Lots of
goodies to choose from including five multitools and a black
market biomod. Push the boxes aside in the southwest corner.
Underneath the bookcase you'll find an energy cell, two concussion
prox mines, an ammo clip, and an assassin pistol.
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Its
a lot like your regular pistol but it has a scope instead
of a light. It also packs a bit more punch. |
Read some of the books laying around. Go downstairs. Enter the
first door you see and speak with Ava (if she's your pilot) and
Tracer Tong. He'll give you a biomod canister.
Primary Goal: Black Gate: Find Lab Entrance
Primary Goal: Rescue Her Holiness
Take the energy cell from the table and leave out the other
door. Turn right and examine the next two doors. The last one on
the right is the bathroom. A multitool and medkit can be
found inside. The other is an office. On the desk are four 100
credits and a medkit. Atop the bookshelf is an ammo clip.
Leave and enter the bar area. Talk with everyone. Hey, Sid's here.
Listen to the two people in the back corner. Leave the bar.
Secondary Goal: Talk to Chairman Dumier
Go ahead and return to the SSC HQ. This time, enter the Evidence
room, its the door next to the stairwell. Just as you enter you'll
find a Security Computer on your right. Hack it. Destabilize the
window and hop in. Lots of stuff to collect (two energy cells,
three ammo clips, two flashbombs, two scrambler prox mines, a black
market biomod canister). Most of all, read the datacube near
the lockers.
Secondary Goal: Coffee Wars: Collect Reward
Leave and head upstairs to talk with Dumier. Return to QueeQuegs
and chat with the manager for your reward.
Trier And Loathing
Two routes can be used to enter south Trier. The obvious one being
located between the two guards across from the SSC HQ. The semi-obvious
one is the sewer grate found by the ATM near QueeQuegs. Both routes
have their pluses and minuses. Though the sewer route does give
you a slightly better position you'll have to fight your way past
several greasels. While down there you can also pick up two multitools.
Further on you'll find a scrambler prox mine, emp prox mine,
spiderbomb, 100 credits, and an ammo clip. Keep going until
you climb out the other end.
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The
eerie blue light from nowhere, the crack in the wall, and
a sign that says Keep Out. Could it be the secret entrance?? |
Once topside your first issue is to deal with the military grade
butt-kicker. Staying behind the large box is suggested. Once he's
down you'll have two guards to the north and one to the west to
handle. In the dumpster on the east end you'll find a multitool.
Next you need you get upstairs. Head north and consider your east
and west options. East requires you to sneak past a camera and climb
a ladder but it puts you next to two templars. The ammo clip
near the ladder just doesn't cut it. West you can club a guard.
Look under the stairs for 50 credits and a multitool. Climb
the stairs. Head east and watch the guard patrolling the cross beam.
Take him out in case he catches what needs to happen next. On the
east end are two guards. There is also a door you can enter. In
this room, behind the two crates on your right is the entrance to
the Black Gate facility. You can either sneak in or handle the guards
with some kind of grenade. Nearby you can claim two ammo clips
from atop the box. Finally, climb the stairs where the two guards
were to reach the top. Handle the one guard and enter the room on
the west end. Inside you'll find a multitool and an energy cell.
If you bought the black market biomod from the Omar this
is where you'll find it. Head back down and take the elevator to
the Black Gate facility. Don't forget the two energy cells,
they sit atop a box near the elevator.
Black Gate Labs -->
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