Black Gate Labs Are Great
Dogs That... Oh, Nevermind
First, wait for the patrolling guard to turn his back. Leave the
elevator, club him, and pull his body back. Destabilize the window
across from the elevator and enter the room. Collect up the goods
(emp grenade and ammo clip). Read the datacube and hack the
Security Computer. Open the vent grate and crawl on to the maintenance
room. Clean the shelves out (three ammo clips, an energy cell,
multitool, food, and 25 credits). Climb the ladder and take
down the two guards patrolling above. Then sneak northeast and make
a left (after you pass the Gate Reactor) to handle the 3rd guard.
OR, hop into the other vent and try handling both guards from the
other end. Either way go past the Gate Reactor and dispose of the
3rd guard.
(If you have a moment, you can enter the Black Gate room, there
is a multitool on the floor.) Head north down the hall and
open up Tracer Tong's room. Inside you'll find some things on his
desk (energy blade, multitool). Read the datacube for the
Black Gate password. Check shelf behind the desk for 100 credits.
The locked cabinet has three biomod canisters and a spiderbomb
but it will take three multitools or one grenade to open it. Don't
throw any grenades just yet there is one more guard to handle. Return
to the hall heading north and climb the stairs to Gate Control.
Open the door and disable the guard. You can also access the Gate
Control room from a vent directly across from the stairs that lead
to it. In the southwest corner of the Gate Control room is a Security
Computer. In the northwest corner is a medkit. Now that everything
is all nice and tidy its time to rescue some prisoners.
|
In the
interests of protecting the innocent, we cannot reveal the
identity of Her Holiness at this time. We can reveal that
she's a virgo who enjoys long walks in the park and watching
old musicals. |
Take a south or southwest course to cross to the opposite end of
the lab. When you see signs that say Containment you're heading
in the right direction. Disable the beams and enter. Walk past the
captives to trigger the conversation. After Dumier talks to you
the elite trooper will appear.
Primary Goal: Templar Compound: Hire Pilot
Primary Goal: Templar Compound: Talk to Dumier
Talk to him then enter the cell to talk some more with everyone.
(If you block the elite's line of sight with someone else's body,
say the person you are speaking with, he won't interrupt the conversation)
Nearby is another occupied cell. Consider talking with the prisoner.
Leave the laboratory and return to the streets of Trier.
|
Don't
worry Mr. Dumier. With good behavior we'll have you out in
six months. |
First check in at SSC HQ for the map. Report to the bar and speak
with Tong again. Now get yourself a pilot. Leave the bar and go
to the helipad. Its atop the ladder between QueeQuegs and the Nine
Worlds Tavern.
Templar Compound - Rub Into Infected
Areas As Needed
Talk to Crazy Wendy. Ain't she fun?
Primary Goal: Templar Compound: Enter Base
Check the nearby dumpster for a mulitool and medkit then
proceed north. Watch out for the Templar on your left as you turn
the corner. Talk to Billy. Head north down the alley scooping up
the multitool along the way. A medkit lies in the
dumpster. Hop over the railing and disable the turret. Climb atop
the boxes and take out the two guards. Silently handle the patrolling
one first using the barrels for cover. Once both are disabled take
care of their friend patrolling below you. Check the chest for two
black market biomod canisters and an ammo clip. Hop over the
railing. Open the grate and take a sewer dive. Make sure you disable
the bot before he opens fire. Sneak south until you see the security
beams on your right. Knock out the one guard on patrol, disable
the beams and enter. (Or disable the beams then the guard, whatever
works.) Sneak west and take the three multitools you'll find
on your left in various areas. Guard number two patrols the hall
at the end. Guard number three is to the north. Take care of him
then clear out the six lockers for a wealth of goodies (four
ammo clips, refire rate mod, noisemaker grenade, spiderbomb, medkit,
and an energy cell). Inside the locked chest is an emp grenade
and concussion grenade. Don't use the elevator to the north.
You could but I found it oddly easier to use the front entrance
when entering the Templar Church. Run all the way back and out of
the sewers. Enter the door in the northwest corner.
State Your Sins At The Sound
Of The Tone
First, take out the bot. Next, head west and dispose the guard.
Disable the power panel and you'll be able to access the repair
bot. On this side of the church you'll notice three windows. One
is broken. Hop up and enter.
Primary Goal: Templar Compound: Get Module
|
Today's
sermon is about the seven deadly sins. SLOTH!! Any one heard
of this one? |
Climb the stairs to the top. Crouch before crossing the balcony.
In the chest you'll find an increased range mod, an ammo scavenger
mod and an ammo clip. Don't leave yet. From atop the balcony
you'll have a clean shot at the three guards patrolling down below.
But before you shoot anyone take out the turret first. Once the
room is clear hop over the railing, or if that's to dangerous go
to the bottom of the stairs and open the door with a multitool or
grenade. Underneath the stairs you'll find an energy cell.
Go to the west end of the church. Close the door on your left so
the camera doesn't see you. A multitool lies inside on a
crate but not much else aside from the elevator we skipped back
on the previous level. Check the Holocomm Unit for a message and
read the datacube next to it. Open the door to the north and access
the Security Terminal to obtain the missing module.
Primary Goal: Return to Trier
Before leaving for Trier look around the office. A medkit
is housed safely in the chest. Atop the desk you'll find an ammo
clip and 100 credits. Also, some creepy messages can be viewed
there. Do as Dumier suggests and go all the way back to where you
began (near Crazy Wendy). Talk with Klara. Fly back to Trier.
Primary Goal: Black Gate: Repair
Secondary Goal: Talk to Tracer Tong
|
Pretty
much. Even that barrel has an alliance with the Unified Anarchists
For Better Government. No- it didn't make any sense to me
either. |
Talk to Lin-May Chen, she's waiting outside the SSC HQ. Visit the
bar one more time and talk with Tracer Tong. Return to the Black
Gate Ruins. You'll encounter some resistance but SSC is on your
side so let them handle it. Go back to the Black Gate Lab and head
towards the Gate Control Room.
Primary Goal: Black Gate: Restore Power
But, instead of climbing the stairs climb the ladder to the east
by the maintenance sign. Multitool the generator box on your right
to disable the faulty generator. Head on to the back and activate
the backup generator.
Primary Goal: Black Gate: Load Module
Along the way you can visit the repair bot. Should you want to
conserve your multitools an alternate route can be found via a vent
shaft. The opening is on your left, opposite the power box that
you use to disable the main generator. Before you leave the backup
gen look behind the toxic barrels for a datacube. It has the security
beam disable code. Go back down the ladder and up the stairs. Access
the Security Computer on the southwest end to active the gate.
Primary Goal: Black Gate: Step Into Gate
Now, go downstairs and enter the "gate". Its as simple
as that.
If
teleportation were easy we'd all be doing it by now. Some
thought has gone into how it might work. |
Antarctica -->
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