Weapon Descriptions

 

Melee

Energy Blade

Description - A well-balanced sword, enhanced by a plasma-electric charge that increases strike damage.
Mods Accepted - None
Tips
- Of all the melee weapons this one does the most hurt. It does have a similar looking relative which does more. Look under Unique Weapons to find out more.

Baton

Description - A heavyweight polyurethane baton. Ideal for non-lethal incapacitation.
Mods Accepted - None
Tips
- Unlike the first Deus Ex, this baton rocks. As with all melee weapons, combine with a maxed out Enhanced Strength biomod to get the pull potential of this weapon.

Crowbar

Description - A standard heavy-duty crowbar.
Mods Accepted - None
Tips - Though it does more damage than the baton its also slower. Really a matter of preference in terms of which one you use.

Combat Knife

Description - A heavy military knife. Ultra high carbon steel. Virtually unbreakable. Heft and blanace make it suitable for slashing and stabbing.
Mods Accepted - None
Tips - If killing is the game its either this or the energy sword. Early in the game you can find a unique version of knife which does more damage. Check out Unique Weapons for details.

Stun Prod

Description - Delivers a short-ranged electrical stun attack to a single organic target.
Mods Accepted
- None
Tips - Even after the v1.1 patch was released this weapon is but a shadow of its former self. Single in-the-back stuns will not bring a target down like it use to in the first Deus Ex. The fact that it also uses up ammo doesn't make it a good choice for anything.

 

 

Pistol / Rifle

Boltcaster

Description - An accelerator that electromagnetically launches a bolt to deliver a non-lethal neurotoxin to the target. Alternate fire mode toggles a scope.
Mods Accepted - All
Tips - Excellent stealth weapon (its already silenced) and with a refire rate mod its even effective against small groups of targets, just make sure you're not seen. The only drawback to this weapon comes later in the game when you go up against armored targets. Despite this, I carried the weapon with me throughout the entire game.

Shotgun

Description - Weapon fires an anti-personnel blast in a wide pattern, ideal for fighting tight groups of multiple opponents. Alternate firing mode launches smoke grenade.
Mods Accepted - All but Silencer
Tips - Loud, noisy, and deals a good amount of damage at close range. It can be a bit of a toss up between this weapon and the SMG. I tended to favor the SMG. Alt-fire makes a cloud of smoke that if you have Vision Enhancement you can see your enemy through it provided you're not in it. The advantage of smoke grenades over flashbombs are pretty big. Flashbombs require the enemy to be looking at them when they go off to be effective. Smoke grenades blind and stop all who enter the area.

Pistol

Description - A modern 9mm pistol, manufactured by Mako Ballistics. Alternate fire mode toggles a beam flashlight.
Mods Accepted - All
Tips - Simple and effective. With the v1.1 patch out it will do more damage with headshots but when you really want your headshots to count you should use the sniper rifle. Overall, the pistol is a good choice until you can find something better (like the boltcaster).

SMG

Description - Fully automatic rapid-fire submachine gun. Its alternate firing mode launches a flashbomb.
Mods Accepted - All except Refire Rate and Silencer.
Tips - The weapon of choice for the combat jock. Make sure you take advantage of the alt-fire. Flashbombs are a bit limited in the game and being able to blind large groups of targets makes them easy to handle. This weapon practically begs to be modded. Ammo Scavenger and Fragmentary Round are good choices.

Sniper Rifle

Description - A long-distance ballistic weapon with a low refire rate. Alt-fire scope dramatically increases your shot's damage by improving your ability to pinpoint vital organs.
Mods Accepted - All
Tips - Despite the small size of some levels this weapon is still very effective. Best used with single shots to the head of your target. Make sure you have the scope activated otherwise this gun will not do the most damage. Mods to consider include Ammo Scavenger and Refire Rate. Increased Damage doesn't help much if you already get one-shot take downs.

 

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