The Technology of Invisible War
Invisible War promises to be a very technologically advanced game,
but the development team has made it clear that every bit of tech
is there to create a richer, more believable gameplay experience.
One could well consider these pages to be a part of the Gameplay section.
Visuals
One of the the original game's few weak points is the graphics. Not so
this time around: everything has received a major quality boost due to the
team's use of Epic's next-generation Unreal engine. More inside.
AI
The Artificial Intelligence for the game is being strengthened greatly
by AI Programmer Paul Tozour, who is working with other AI-experienced
Ion people, like Doug Church to put together an overarching AI system
that works for DX2 and Thief 3.
Physics
Havok's real-time physics engine
has been licensed by ION, allowing an un-precedented level of interactivity
with the world of Deus Ex.
Sound
Sound is by far one of the most important parts of the atmosphere in a game, and ION
is well aware of this. A customized system for sound is being developed in-house, incorporating
"physics sound" and advanced propagation--expect highly realistic
interactions between the physics, AI, and sound.
|