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The Technology of Invisible War

Invisible War promises to be a very technologically advanced game, but the development team has made it clear that every bit of tech is there to create a richer, more believable gameplay experience. One could well consider these pages to be a part of the Gameplay section.


One of the the original game's few weak points is the graphics. Not so this time around: everything has received a major quality boost due to the team's use of Epic's next-generation Unreal engine. More inside.


The Artificial Intelligence for the game is being strengthened greatly by AI Programmer Paul Tozour, who is working with other AI-experienced Ion people, like Doug Church to put together an overarching AI system that works for DX2 and Thief 3.


Havok's real-time physics engine has been licensed by ION, allowing an un-precedented level of interactivity with the world of Deus Ex.


Sound is by far one of the most important parts of the atmosphere in a game, and ION is well aware of this. A customized system for sound is being developed in-house, incorporating "physics sound" and advanced propagation--expect highly realistic interactions between the physics, AI, and sound. | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
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