The Technology of Invisible War 
             
				Invisible War promises to be a very technologically advanced game,
				but the development team has made it clear that every bit of tech
				is there to create a richer, more believable gameplay experience.
				One could well consider these pages to be a part of the Gameplay section.
				 
				 
              Visuals 
               
				One of the the original game's few weak points is the graphics. Not so
				this time around: everything has received a major quality boost due to the 
				team's use of Epic's next-generation Unreal engine. More inside.
				 
               
              AI 
               
              The Artificial Intelligence for the game is being strengthened greatly 
              by AI Programmer Paul Tozour, who is working with other AI-experienced 
              Ion people, like Doug Church to put together an overarching AI system 
              that works for DX2 and Thief 3.
              
  
              Physics 
               
              Havok's real-time physics engine 
              has been licensed by ION, allowing an un-precedented level of interactivity 
              with the world of Deus Ex.
              
  
              Sound 
               
				Sound is by far one of the most important parts of the atmosphere in a game, and ION
				is well aware of this. A customized system for sound is being developed in-house, incorporating
				"physics sound" and advanced propagation--expect highly realistic
				interactions between the physics, AI, and sound.
				
				 
               
              
            
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