Weapons
General
There are 14 different weapons in Deus Ex multiplayer, not counting grenades. Most of them just deal damage, but a few have additional extra uses, and all of them have certain situations in which they are more effective than in others. Since you can only carry three weapons at a time, and since you often won't be equally skilled with all weapons, deciding what weapons to carry can be a tough choice. Generally you want to carry weapons that have different uses. Carrying two weapons that do almost exactly the same thing (such as carrying both shotguns) is a waste of valuable inventory space.
Accuracy
Unlike singleplayer, most weapons in multiplayer are perfectly accurate. They shoot exactly where you point. That doesn't mean they always hit, since your opponents may be moving as well, but you can count on your shots to go where you aim. This is not true of some multiple shot weapons.
Ammo considerations
With the exception of the nano sword and the combat knife, all weapons need ammo. Generally they carry about three clips worth. There are three ways to get more ammo for a weapon. The easiest is to use an ammo crate. This will replenish the ammo for the weapons you are carrying. Note that this will not replenish throwing knives if you have used all of them, since when you use your last throwing knife, you are no longer carrying that weapon. The next is to pick up another copy of the same weapon from a weapon rack. This will replenish your ammo with that weapon. Finally, if you search a corpse, and that corpse was carrying a weapon that you are carrying, your ammo will be replenished with that weapon. None of these methods restore alternate ammo (20 millimeter grenades or WP rockets). You must pick up more of that kind of ammo by finding the ammo itself. This ammo is usually stored in locked cabinets.
Hit Locations
There are three hit locations in Deus Ex Multiplayer. Legs, Torso, and Head. All of them have the same number of health points. The torso is the easiest to hit, and taking it out kills your opponent. Destroying your opponents legs slows him down greatly and leaves him crouched and unable to jump. Destroying your opponents head will kill him, and head shots count for double damage.
Reloading
Reloading is generally faster in multiplayer than it was in the singleplayer game. In addition, if you put a weapon away, it automatically reloads itself. This is not faster than the automatic reload when you expend your current clip, but it means that if you equip a weapon and have ammo left, that ammo will be loaded.
Skills
Weapons require different skills to use. In the basic team deathmatch game, all weapons skills are at maximum level. In other gametypes, weapon skills may start a lower levels and you may need to spend skill points to buy them up. The effect of a higher weapon skill varies from weapon to weapon, but in all cases, a higher skill means more damage.
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