PlanetDeusEx | Deus Ex | Help | Editing | Basic Movers
Basic Movers

During this tutorial you will learn how to:

- Add moveable brushes

Lets begin.

Movers are brushes that ... wait for it ... MOVE ... these can be doors, desk drawers, lifts what ever ... once you understand the basics movers are very useful and adaptable.

Blah!

First you need to build a place for the door to be ... a door way

Make two 512x512x512 rooms 32 units apart

Now resize your builder brush (the red square) to 256x256x32 ... put it level with the ground and in-between the two rooms ... subtract it to inter-link the two rooms ... example pic

Now build a third 512x512x512 room off away from the others ... this is where you'll create the mover ... the textures for this room are irrelevant because nobody is going to see it but you ...

The hole between the two rooms is 256x256x32 ... if you made your door this size, when it opened you be able to see the overlapping brushes ... like this ... so you should make the door smaller ... 256x256x16 ... move the builder brush into the third room and add it ... choose a texture for the brush, UNATCO > un_BlastDoor_A ... resize your builder brush so its slightly larger than the door you just made ...

Now hit the 'Brush Intersection' button ... ... before you intersect make sure all textures on the door are how you want them because the mover will be identical to the 256x256x16 brush you added ... after you press 'Brush Intersection' the builder brush should 'wrap' around the door ...

The mover
Now move the builder brush into the doorway you made ... when its in position hit 'Add Moveable Brush' ... ... you should now see a purple outline where the builder brush was ... that's the mover ... now look at the mover in the 3D view ... press B to hide the builder brush ... then right click on the mover and go to 'Mover Keyframe' ...

Keyframes are how you set where the door will move when opened ... 'Key 0 (base)' is the default or closed position of the door ... 'Key 1' is the open position ...

Select 'Key 1' and move the door upwards ... leave a small lip ... example

Select 'Key 0 (base)' and the door should go back to the closed position ...

Thats it, you now have a basic door ... add some lights + a player start ... rebuild ... go check it.

Ok so now you've got a basic door that opens when you touch it ... you can also easily make double doors and rotating doors using what you now know ...

For double doors simply make two smaller movers ...

Rotating doors are just as easy ... in 'Key 1' rotate the mover instead of raising it ... easy ...

For a more detailed look at basic Unreal movers go to Wolf's Unreal and look over his movers tutorials ... there you'll find info on adding sounds etc ... basic movers aren't really used very much in Deus Ex but knowing how to make them can't hurt ... read Deus Ex Movers tutorial for info on Deus Ex specific movers ...



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