PlanetDeusEx | Features | Articles | E3 Impressions
E3 Impressions
by Despot

The tools

I had a chance to speak with Alex Duran (one of the programmers) about the tools that are being used to develop the game. When asked to compare the scripting language for the game with previous iterations of Unreal technology, he replied that they have designed system of objects similar to the Dark gamesys utilized by the two Thief games and System Shock 2, which relies on the interaction of objects' properties instead of compiled code. He is being careful to keep the new system UScript compatible, but the UCC files, though still in use, contain little more than defaults now.

Plot points

Those of you who wish to avoid minor spoilers will want to skip this section

Nothing was said regarding the overall storyline and suchlike, but a few tidbits were dropped. Versalife is back, and one of the three demo levels involved fighting your way into an installation of theirs. Another level was set in a branch of the Mako corporation (no known reference to Final Fantasy VII), a weapons manufacturer that is apparently supplying Alex with weaponry. The final level is a location in Trier, Germany, where the player has to deal with one of the game's main factions, the Templars. These "human purists," in the words of Ricardo Bare, are strongly opposed to nanotechnology, which would tend to put them at odds with our protagonist. You are helped throughout these missions by transmissions from an even-more-hideously scarred Tracer Tong, and a new pilot named Sid Black, who is one of two new pilots that you'll be able to hire. The introductory sequence described in various previews was played, in what appeared to be its final form. As far as I could tell, it was identical to what was detailed in the descriptions, but the sound was drowned out by a silly man with a microphone who was near the booth, so it's impossible to say for sure.

Conclusion

The game is set for a Fall release, so the team still has a fair bit of work in front of them--Spector points to Alex's idling animations during a conversation and says "that's why we're not shipping yet." Even so, the game has a very elegant, finished look to it, and I can hardly wait to play it.



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