PlanetDeusEx | Features | Articles | Sex, Games and Videotape
Sex, Games and Videotape
by Sean 'Kaigen' Simpson

Raider. Tomb. Movie. The. These four simple words seem utterly harmless when separate, but when rearranged and combined properly they form a phrase so hideous that even the bravest men dare not speak of it. To do so would mean their very soul would be crushed, chopped up, ground and then served to a miniature Doberman strengthening the foul cur's already powerful malice and evil. This can also be said for Kombat, Mortal and Brothers, Mario as long as you have 'The Movie' as an addendum. Why were these insults to existence allowed to have birthed? The material on which they were based wasn't so foul or evil that the mere sight of them would make you want to enlarge your every orifice with a sword! So how did the movie translations turn out so horrible? And what can be done to avoid such travesties coming into existence from my oh so beloved hobby in the future? Let me shout them in your ear a moment.

All the games that have crossed into the realm of film so far were picked not because of their quality, but because of their popularity. Now, I've always thought games could make amazing movies. Even during my gaming youth, smashing an Atari controller with a balled up fist as a toddler because it made the TV flash pretty colors (which I still often do in fits of rage). Some recent examples of potentially great movies I can think of are Gabriel Knight, Grim Fandango, Thief and Planescape: Torment - as they have amazing and involving stories. But because these games never reached anything more than cult success, they never even make it onto a producer's desk as a mere 'possibility'. Games like Tomb Raider, Street Fighter, Double Dragon and Mortal Kombat however, even though almost completely lacking of any kind of intelligent or coherent plot, were made into films because even the gaming deprived community knew of them. But this is really no excuse.

Even the most brainless of games (which most are) can be interpreted into, at the very minimum, a tolerable film, but only if taken seriously. That is perhaps the biggest fault in the video game movies thus far. A large portion of the non-gaming community look upon our hobby in a skewed 'Trix are for kids' perspective, which means they aren't going to try to inject an already hollow story with emotional involvement or compelling plot to make into something truly good. Those aren't exactly selling points for most of the target audience, sadly. The stories aren't taken seriously, so where there should be emotion, instead we have a big explosion or the viewer getting his intellect pummeled until its no more than a gooey butter-like spread (*). So the "plot" (I use that term loosely) we see in these movie adaptations of video games tend to be nothing more than an extremely opaque, thinly veiled excuse to keep crap blowing up all over the place. Or perhaps to at least create some good scenes for the trailer, which seems to be the only thing that matters in getting people to go see a movie these days.

(*) - Consumers of Subway sandwiches will probably recognize this.

So what does this all hold for our beloved Deus Ex, were it ever planned to get the movie treatment? Well, a fate worse than death probably, but not if they read and abide by the following words strewn together into sentences, then paragraphs that I present to you... *looks at watch* ...now.

The absolute biggest problem with turning Deus Ex into a movie is compressing its immense story. It's very hard to take a story that ranged 10-25 hours in gameplay length into a 2-3 hour film. I realize all you die hard fanboys like myself probably don't want to see the story mutated, but when your compressing something of that magnitude into something so miniscule, some mutilation is inevitable. My advice is that the filmmakers take the major plot elements (and a collection of the better minor plot elements) straight from the original story unaltered. Now you obviously just can't jump from point to point at random, so you have events occurring between these points (shocking). Now this where I think the filmmakers are free to do the editing. As long as the major plot elements remain in tact, you can alter how you get from point to point and still maintain the spirit and story of the game, while compressing it to a manageable length (probably around 150 minutes). It's a simple enough solution, and really should be common sense, but it's an idea that seems to have been tossed out the window one too many times.

While I've been trying to stress the point of the story's precedence over eye candy this entire article, we don't want a Deus Ex movie looking like Plan 9 From Outer Space, do we? Well you might, but I wouldn't trust your judgement to decide what kind of ancient, fossilized army rations to serve at a reform school, let alone decide the budget for a movie of this scale. Budget does in fact matter, especially when dealing with a setting as dynamic as that of Deus Ex. You can't have military bots, nano-swords, secret underwater research bases and recently decapitated Statue of Liberty without either a lot of money for special effects, or having them look like they were made in some teenagers basement. Poor special effects can make a moment that otherwise might be tragic or dramatic seem utterly hilarious, much like I imagine Ghandaiah's death will be.

The last thing I want to see happen to a Deus Ex movie is that it be dumbed down so a bunch of intoxicated pre-teen maggots can understand it. It was a mature game with an intelligent plot, and therefore should be translated into a mature movie with an intelligent plot. It sickens me to the core when a decent story is deformed to fit a more 'family' or 'teen' appeal. A film version needs to maintain the game's target of an intelligent audience who at least know how to pronounce Deus Ex as such instead of 'Do Sex'.

Most importantly, our obsessively cherished Deus Ex must be placed in the right hands in terms of both cast and crew. If in the right hands, the movie could very well turn out quality in its own right, even if the story was as twisted and deformed as Despot forcibly exposed to sunlight. I would like to see someone like David Fincher (Seven, Fight Club) or Ridley Scott (Gladiator, Blade Runner) take the helm. They have both mastered the kind of atmosphere that would be key to Deus Ex, while maintaining a coherent plot. Cast on the other hand, is much harder to determine. We don't one another debacle like John Leguizamo as Luigi or Jean-Claude Van Damme as Guile. I have, however, managed to compile a list of whom I think would be more than suited for all the major, and some minor, roles (I have a lot of time on my hands).


JC Denton
Paul Denton
Gunther Hermann
Anna Navarre
Walton Simons
Bob Page
Jaime Reyes
Gordon Quick
Max Chen
Maggie Chow
Alex Jacobson
Tracer Tong
Sam Carter
Nicolette Duclare
Joseph Manderley
Morgan Everett
Stanton Dowd
Gary Savage
Jock
Joe Greene
Harley Filbin
Smuggler
Juan Lebedev
Jojo Fine
Gilbert Renton
Chad
Sandra Renton
Howard Strong
Tiffany Savage

Whether you're talking about Deus Ex becoming a movie, or any kind of member of the realm of entertainment crossing over into another realm one thing holds true: It needs to be able to stand on its own two feet. Movies, books, and games are all part of the same medium - storytelling. A film based on either a game or a book is simply a different way of presenting that story to the world. Each area of the medium has its own strengths and weaknesses, and a translation from any one to the other needs to be able to utilize those to make it a good film, book, or game in its own right. Keep that in mind, and the things I've stated above, and you should be just fine.


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